Opifex Level 1 of the Dungeon (0, 0, D:1) a +0 dagger of speed (7, 0, D:1) a +0 robe (30, 5, D:1) a +0 dagger (42, 13, D:1) a +0 leather armour (43, 27, D:1) 7 stones (44, 13, D:1) a +0 club (45, 11, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 hat (9, 6, D:2) the +0 cloak "Gadi" {Regen+ rCorr Int+6 Slay-3} Int: It affects your intelligence (+6). Slay: It affects your accuracy & damage with ranged weapons and melee (-3). Regen: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (11, 6, D:2) a +0 club (12, -17, D:2) a +0 mace (18, 10, D:2) a +0 whip 5 stones (23, 27, D:2) 3 stones (24, 25, D:2) a +0 short sword (25, 9, D:2) a +0 helmet (27, -1, D:2) a +0 club (31, -20, D:2) a +0 scale mail (35, 13, D:2) a +0 dagger (37, 9, D:2) a +0 dagger (44, 3, D:2) a +0 mace (45, -20, D:2) a +0 sling (49, 0, D:2) a +0 dagger 4 stones (65, -24, D:2) a +0 short sword 4 stones Level 3 of the Dungeon (0, 0, D:3) a +0 club an orc corpse (skeletalised by now) (1, 4, D:3) a +0 club a goblin corpse (skeletalised by now) (4, -15, D:3) 6 stones (4, 2, D:3) the +2 dagger "Earthworm" {pain, *Rage rPois rN+ Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+4). rPois: It protects you from poison. rN: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (12, -3, D:3) a +0 robe (13, -12, D:3) a +0 robe (17, 8, D:3) an adder corpse (19, 5, D:3) 5 stones (21, 24, D:3) an adder corpse (29, -16, D:3) a +0 leather armour