Opifex Level 1 of the Dungeon (0, 0, D:1) a +0 club (8, -10, D:1) 3 stones (16, -48, D:1) a +0 whip (17, -22, D:1) a +0 robe (20, -47, D:1) a +0 short sword (23, -46, D:1) a +0 club (27, -46, D:1) a +0 dagger (31, -24, D:1) a +0 club 2 stones (32, -40, D:1) a +0 short sword of venom (32, -32, D:1) a +0 short sword (35, -41, D:1) a +0 whip (37, -45, D:1) a +0 ring mail (43, -47, D:1) a +0 whip (43, -5, D:1) 5 javelins Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (0, 5, D:2) a giant cockroach corpse (1, 14, D:2) a +0 club (3, 8, D:2) a staff of death (6, 8, D:2) a ball python corpse (6, 14, D:2) a +0 ring mail (7, -6, D:2) a rat corpse (7, -5, D:2) a bat corpse (8, -6, D:2) a +0 short sword 3 stones (15, 21, D:2) a giant cockroach corpse (17, 5, D:2) 7 stones (18, 1, D:2) 4 stones (23, 22, D:2) a +0 spear (25, 12, D:2) the +1 cloak of Hopscotch {-Tele Harm rPois Dex+4} Dex: It affects your dexterity (+4). rPois: It protects you from poison. -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. (30, 25, D:2) a +0 club a +0 dagger (45, 24, D:2) a quokka corpse (skeletalised by now) (47, 0, D:2) a +0 dagger (47, 7, D:2) a +0 dagger (48, 5, D:2) a +0 mace (50, 11, D:2) a +0 hand axe (51, 25, D:2) the +3 dagger "Caofiad" {protect, rElec rPois MP+9 Str+6} Str: It affects your strength (+6). rElec: It insulates you from electricity. rPois: It protects you from poison. MP: It affects your magic capacity (+9). (57, 25, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a scroll of identify (1, 0, D:3) 12 gold pieces (3, -7, D:3) a +0 hand axe (3, -3, D:3) 2 potions of berserk rage (9, -10, D:3) a quokka corpse