Dungeon Crawl Stone Soup version 0.31-a0-625-gc9c7e45f3f (webtiles) character file. Game seed: 325694478555612562 24 Opifex the Stinger (level 3, -1/25 HPs) Began as a Djinni Conjurer on Aug 24, 2023. Slain by a gnoll ... wielding a +0 whip (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:57 (483 turns). Opifex the Stinger (Djinni Conjurer) Turns: 483, Time: 00:00:57 Health: -1/25 AC: 2 Str: 6 XL: 3 Next: 15% Gold: 81 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-2 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 105 gold pieces. You spent 24 gold pieces at shops. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of identify c - a scroll of teleportation {unknown} Skills: + Level 3.0 Dodging + Level 2.2 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Transmutations + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Dazzling Flash Conj/Hex 34% N/A 10% 3 d - Fulminant Prism Conj/Hex 8% 3d6 30% 4 e - Iskenderun's Mystic Conj/Tloc 17% 2d5 30% 4 f - Necrotise Necr 68% 1d7 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 ? Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A bat comes into view. A bat is nearby! The magic dart hits the bat. The bat is severely wounded. The bat hits you. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A bat is nearby! A bat is nearby! The magic dart hits the bat. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a bat corpse. You see here a bat corpse. Found a leather armour. A rat and a hobgoblin come into view. The magic dart hits the hobgoblin. You kill the hobgoblin! The magic dart hits the rat but does no damage. The magic dart hits the rat. You kill the rat! A gnoll comes into view. It is wielding a +0 whip. The magic dart hits the gnoll but does no damage. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A gnoll is nearby! The magic dart hits the gnoll but does no damage. The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 whip. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (lightly wounded, 81% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll hits you with a +0 whip. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 whip. You die... +## ... ..####### ..# #.##....# #.# #.##....# #.## #.##..... #..## ..#........ #...#...##..#...†. #.g....###..#####. #@# ##..## ## #.######...# #.........## ##...##..## ####.###.## #........# #.###†####### #.#.......... #.#.#.######## You could see a gnoll. Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 5 hobgoblins (D:1) A kobold (D:1) 2 quokkas (D:1) A ball python (D:1) 2 bats (D:1) 2 goblins (D:1) 3 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Opifex the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Opifex set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 101 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 268 | D:1 | Found Irejos's Magic Scroll Shop. 306 | D:1 | Bought a scroll of identify for 24 gold pieces 408 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 408 | D:1 | Learned a level 1 spell: Necrotise 483 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_arboretum_large, layout_basic, serial_shops, shop_coins, minmay_cupped Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.2 Dodging | 3 | 3.0 Spellcasting | | 3.4 Conjurations | | 3.4 Hexes | | 3.4 Summonings | | 3.4 Necromancy | | 3.4 Translocations | | 3.4 Transmutations | | 3.4 Fire Magic | | 3.4 Ice Magic | | 3.4 Air Magic | | 3.4 Earth Magic | | 3.4 Poison Magic | | 3.4 Action || total ---------------------------++------- Cast: Magic Dart || 49 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 483 | 483 | 0 | 0 | 408 | 1 | 483.0 | Dungeon | 483 | 483 | 0 | 0 | 408 | 1 | 483.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 483 daAuts