Opifex Level 1 of the Dungeon (0, 0, D:1) 3 stones (6, -15, D:1) a +0 rapier (16, -10, D:1) a +0 dagger (20, 10, D:1) a +0 dagger (24, 9, D:1) a +0 ring mail (27, 10, D:1) a +0 dagger (29, 1, D:1) a +0 club (37, 5, D:1) a +0 dagger (37, 6, D:1) 5 stones (42, -12, D:1) a +0 short sword 5 stones (43, 2, D:1) a stone (44, -20, D:1) a +0 buckler Level 2 of the Dungeon (17, 12, D:2) a +0 mace (20, 27, D:2) a +0 whip 4 stones (27, 5, D:2) a There-And-Back Book (30, -20, D:2) a +0 dagger (34, 12, D:2) a +0 whip 3 stones (34, 14, D:2) a +0 short sword a stone (34, 30, D:2) a +0 dagger of speed (45, 7, D:2) a +0 short sword (48, 10, D:2) a +0 club 5 stones (51, 7, D:2) 5 stones (55, 0, D:2) a +0 hammer Level 3 of the Dungeon (0, 0, D:3) a +0 scythe a +0 robe (6, -33, D:3) a +0 war axe (6, -10, D:3) a +0 ring mail (9, -39, D:3) a +0 club (29, -1, D:3) a +0 quarterstaff (35, -4, D:3) a potion of degeneration (35, 3, D:3) a potion of heal wounds (37, -4, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (37, -2, D:3) a +0 mace (38, -6, D:3) a scroll of identify (39, -4, D:3) a scroll of fog (41, -10, D:3) a +0 whip a kobold corpse (43, -9, D:3) a +0 scale mail a +0 robe (57, -28, D:3) a rat corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 whip (0, 2, D:4) a +0 whip a +0 robe