Dungeon Crawl Stone Soup version 0.31-a0-801-gc67433417a (webtiles) character file. Game seed: 7445768457526732901 19 Opifex the Stinger (level 2, 0/21 HPs) Began as a Djinni Conjurer on Sept 20, 2023. Slain by a gnoll ... wielding a +0 club (2 damage) ... on level 2 of the Dungeon. The game lasted 00:01:10 (612 turns). Opifex the Stinger (Djinni Conjurer) Turns: 612, Time: 00:01:10 Health: 0/21 AC: 3 Str: 6 XL: 2 Next: 95% Gold: 20 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . d - +0 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 20 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 pair of gloves (worn) Potions b - a potion of attraction {unknown} Skills: + Level 2.9 Dodging + Level 2.2 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Transmutations + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Dazzling Flash Conj/Hex 32% N/A 11% 3 d - Fulminant Prism Conj/Hex 8% 3d7 34% 4 e - Iskenderun's Mystic Conj/Tloc 16% 2d5 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 : Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History 3 gnolls come into view. The gnoll shouts! x3 There are monsters nearby! The magic dart hits the gnoll. The gnoll is heavily wounded. A bat comes into view. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. There is a stone staircase leading up here. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll, p - gnoll Aim: a gnoll, wielding a +0 club (81% to hit) The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll! The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 whip. The searing ray misses the gnoll. The gnoll hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll, p - gnoll Aim: a gnoll, wielding a +0 club (heavily wounded, 81% to hit) The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. Without enough magic to sustain it, your searing ray dissipates. You completely miss the gnoll. The gnoll is almost dead. You hit the gnoll but do no damage. The gnoll is almost dead. The gnoll hits you with a +0 club. You die... .# ##.# ...# b..# ...# # ...#.## #.###g.....# #..@gg..# #.####### .. ## You could see 3 gnolls. Vanquished Creatures A dart slug (D:1) 3 endoplasms (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) 2 ball pythons (D:1) 4 bats (D:1) A kobold (D:1) 3 rats 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Opifex the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Opifex set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 110 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 313 | D:1 | Found Geniel's Book Emporium. 612 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_elements, layout_rooms, serial_shops, shop_fountains, minmay_tetromino_l4 D:2: layout_basic, basic_altar Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.2 Dodging | | 2.9 Spellcasting | | 3.4 Conjurations | | 3.4 Hexes | | 3.4 Summonings | | 3.4 Necromancy | | 3.4 Translocations | | 3.4 Transmutations | | 3.4 Fire Magic | | 3.4 Ice Magic | | 3.4 Air Magic | | 3.4 Earth Magic | | 3.4 Poison Magic | | 3.4 Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 33 Searing Ray || 2 Use: Scroll || 2 Armour: Robe || 5 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 611 | 569 | 42 | 0 | 477 | 2 | 305.5 | Dungeon | 611 | 569 | 42 | 0 | 477 | 2 | 305.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 599 daAuts D:2: 12 daAuts