Opifex Level 1 of the Dungeon (0, 0, D:1) a +0 robe (5, -35, D:1) a +0 whip (21, 1, D:1) a +0 short sword (24, -19, D:1) a +0 chain mail (25, -33, D:1) a +0 club (32, -32, D:1) a +0 leather armour (35, -24, D:1) a +0 club a +0 dagger (43, -17, D:1) a +0 leather armour (46, -7, D:1) a +0 club (48, 3, D:1) a +0 robe (55, -11, D:1) 6 stones Level 2 of the Dungeon (0, 0, D:2) a +0 short sword a stone (9, 5, D:2) a +0 dagger (33, -39, D:2) a +0 whip 5 stones (36, -7, D:2) a +0 rapier (37, -13, D:2) 3 stones (41, -38, D:2) a +0 scale mail (43, -25, D:2) a +0 club (43, 3, D:2) a +0 chain mail (44, -3, D:2) a +0 dagger of protection (45, -10, D:2) a +0 sling (50, 7, D:2) a +0 dagger (56, -3, D:2) the +1 leather armour of the Evening Star {Contam rElec Regen+} rElec: It insulates you from electricity. Contam: It causes magical contamination when unequipped. Regen+: It increases your rate of health regeneration. Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (0, 7, D:3) a hobgoblin corpse (skeletalised by now) (0, 18, D:3) a +0 heavy hand axe (21, -2, D:3) a +0 whip (23, 13, D:3) a +0 ring mail (28, -2, D:3) a +0 robe (28, 18, D:3) a +0 short sword 2 poisoned darts (40, 16, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 dagger 7 poisoned darts a kobold corpse (17, -19, D:4) a +0 whip a +0 leather armour a +0 mace