Opifex Level 1 of the Dungeon (0, 0, D:1) a +0 cloak (9, 1, D:1) 5 stones (12, 10, D:1) a +0 dagger (12, 11, D:1) a +0 dagger 4 stones (16, 10, D:1) 7 stones (18, 16, D:1) a +0 club (31, 40, D:1) a +0 leather armour (32, 11, D:1) a +0 dagger of speed 4 stones (33, 15, D:1) 4 stones (34, 11, D:1) a +0 club (38, 10, D:1) a +0 short sword (38, 34, D:1) a +0 scale mail (49, 18, D:1) a +0 club (54, 18, D:1) a +0 whip (60, 23, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 quarterstaff (8, 11, D:2) 2 potions of degeneration (9, 5, D:2) a +0 hand axe (18, -8, D:2) a +0 flail (23, 13, D:2) a +0 spear (24, 8, D:2) a +0 club (24, 12, D:2) 3 stones (26, 7, D:2) a +0 dagger (29, 19, D:2) a +0 sling (45, 0, D:2) the +1 ring mail of the Sun {rF++ rC-} rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Level 3 of the Dungeon (1, 25, D:3) a +0 dagger 3 stones (6, 3, D:3) 6 stones (9, -9, D:3) a +0 short sword 3 stones (15, -19, D:3) a +0 leather armour (25, -11, D:3) 4 stones (27, 17, D:3) a +0 club (29, 25, D:3) a +0 dagger 2 stones (36, -6, D:3) a +0 ring mail (39, -4, D:3) a +0 ring mail (47, 22, D:3) 4 boomerangs Level 4 of the Dungeon (0, 0, D:4) a +0 quarterstaff (2, -6, D:4) a +0 dagger a +0 dagger a +0 club a +0 dagger a +0 short sword a +0 dagger a +0 short sword (2, -5, D:4) a +0 dagger (4, 6, D:4) a +0 ring mail (6, -17, D:4) a +0 hand axe a +0 leather armour (6, -3, D:4) a +0 dagger (7, -3, D:4) a +0 dagger (7, 16, D:4) a +0 dagger a stone (9, -2, D:4) a +0 short sword a +0 animal skin a +0 helmet a +0 club 5 stones (16, -15, D:4) a +0 robe (20, -4, D:4) 5 stones (25, 29, D:4) a +0 long sword (27, 29, D:4) a +0 buckler (28, 17, D:4) a +0 robe (28, 28, D:4) 2 stones (29, 31, D:4) a +0 dagger a +0 dagger (31, 30, D:4) the +6 long sword of Chaos {pain, *Rage rN+++ Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). rN+++: It renders you almost immune to negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (32, 0, D:4) a +0 hand axe (32, 28, D:4) a stone (32, 31, D:4) a +0 whip (33, 28, D:4) a +0 ring mail (35, 20, D:4) 6 boomerangs (37, 7, D:4) a +0 falchion (38, 18, D:4) a +0 sling (40, 12, D:4) 4 stones Level 5 of the Dungeon (0, 0, D:5) a +0 robe (0, 2, D:5) a staff of poison (4, -20, D:5) a +1 dagger of venom (5, -29, D:5) 4 stones (5, -9, D:5) a +0 flail (11, -22, D:5) a +0 leather armour (17, -20, D:5) the +5 dagger of Igagg {freeze, *Corrode Will+ Int+5 Stlth+} Int+5: It affects your intelligence (+5). Will+: It increases your willpower. *Corrode: It may corrode you when you take damage. Stlth+: It makes you more stealthy. (19, -11, D:5) a +0 leather armour (28, -23, D:5) a +0 spear (28, -18, D:5) 2 poisoned darts (31, -30, D:5) a +0 ring mail (32, -18, D:5) 4 stones (33, -9, D:5) a +0 war axe a +0 chain mail a +0 short sword a +0 chain mail a +0 dagger a +0 robe a +0 mace (40, -12, D:5) a +0 club (46, -38, D:5) a +0 robe (58, -3, D:5) a +0 hand axe Level 6 of the Dungeon (0, 0, D:6) a hound corpse (3, 33, D:6) a +2 heavy dire flail a +0 scale mail the human corpse of Edmund (13, 3, D:6) a +0 helmet (14, 37, D:6) a hound corpse (22, 30, D:6) 18 gold pieces (36, 34, D:6) 2 boomerangs (57, 16, D:6) a +0 dagger a +0 robe a +0 short sword a +0 ring mail (58, -1, D:6) a +0 ring mail (66, 19, D:6) a +0 leather armour the Ecumenical Temple