Opifex Level 1 of the Dungeon (0, 0, D:1) a +0 short sword a kobold corpse (skeletalised by now) (1, -41, D:1) a +0 hand axe (4, -25, D:1) a dragon-blood talisman (7, -23, D:1) a +0 dagger a goblin skeleton (9, -41, D:1) a +0 whip a kobold skeleton (13, -42, D:1) a +0 whip 2 stones (16, 4, D:1) a +0 robe (34, -42, D:1) a +0 hand axe (42, -31, D:1) a frilled lizard corpse (skeletalised by now) (48, -46, D:1) a +0 mace (54, -10, D:1) a +0 dagger a jackal corpse (skeletalised by now) a goblin corpse (skeletalised by now) a jackal corpse (skeletalised by now) (55, -27, D:1) a +0 club 4 stones a kobold corpse (skeletalised by now) (58, -18, D:1) a +0 robe (59, -29, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (4, 26, D:2) a ball python corpse (19, 32, D:2) a ball python corpse (30, 21, D:2) a quokka skeleton (34, 31, D:2) a +0 falchion (36, 5, D:2) a +2 hat (unseen) (38, 26, D:2) a quokka corpse (39, 8, D:2) 10 gold pieces (42, 12, D:2) the +4 dagger of Vonwun {antimagic, rC- Str+3 Dex+2 SInv} Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. (unseen) (43, 13, D:2) 6 gold pieces (44, 11, D:2) a +0 short sword (45, 16, D:2) a scroll of brand weapon (46, 14, D:2) a scroll of vulnerability