Opifex Level 1 of the Dungeon [Shop] Meqiol's General Store a +0 robe (8 gold) 3 stones (3 gold) 4 stones (4 gold) a scroll of identify (24 gold) a +0 chain mail (54 gold) a potion of haste (120 gold) a +0 leather armour (24 gold) a scroll of teleportation (36 gold) a storm talisman (960 gold) a +0 ring mail (48 gold) [Shop] Zucac's General Store a book of Misfortune (340 gold) an amulet of reflection (300 gold) a book of Necromancy (340 gold) 8 stones (8 gold) a scroll of amnesia (40 gold) a +0 leather armour (20 gold) [Shop] Vady's Weapon Boutique a +0 dagger (24 gold) a +0 hand axe (36 gold) a +0 spear (36 gold) the +7 great mace of Sloth {pain, ^Drain Will+ Str+3} (774 gold) Str+3: It affects your strength (+3). Will+: It increases your willpower. ^Drain: It drains your maximum health when unequipped. 6 stones (7 gold) the +6 scimitar "Lacymp" {venom, rCorr MP+9 Int+2 SInv} (896 gold) Int+2: It affects your intelligence (+2). MP+9: It affects your magic capacity (+9). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. 2 stones (2 gold) 2 stones (2 gold) [Shop] Woceqaucu's Jewellery Emporium the ring "Mikk" {*Slow rN+ Will+ Dex+5 SInv} (513 gold) [ring of see invisible] Dex+5: It affects your dexterity (+5). rN+: It protects you from negative energy. Will+: It increases your willpower. SInv: It lets you see invisible. *Slow: It may slow you when you take damage. a granite talisman (840 gold) a ring of fire (350 gold) a maw talisman (420 gold) a +6 ring of intelligence (504 gold) a +6 ring of intelligence (504 gold) a +4 ring of protection (504 gold) an amulet of regeneration (420 gold) (0, 0, D:1) a +0 hand axe (4, -4, D:1) a bat corpse (skeletalised by now) (6, 11, D:1) a +0 dagger a kobold skeleton (7, 4, D:1) a +0 hand axe (7, 25, D:1) a jackal corpse (skeletalised by now) (7, 31, D:1) a ball python corpse (skeletalised by now) (19, 29, D:1) a bat skeleton (23, -7, D:1) a hobgoblin corpse (skeletalised by now) (23, 6, D:1) a +0 hand axe (29, 47, D:1) a +0 dagger a kobold corpse (skeletalised by now) (40, 4, D:1) a hobgoblin skeleton (40, 6, D:1) a +0 short sword (41, 19, D:1) a +0 robe (48, 16, D:1) a +0 morningstar (51, 3, D:1) a staff of alchemy (57, 22, D:1) a +0 club a kobold skeleton (58, 32, D:1) a quokka corpse (skeletalised by now) (59, 32, D:1) a +0 dagger a stone (63, 3, D:1) a +0 short sword (67, 0, D:1) a human corpse (skeletalised by now) (67, 1, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (7, -1, D:2) a +0 robe (16, 15, D:2) 10 gold pieces (16, 16, D:2) a +0 club (16, 17, D:2) a +0 club (16, 18, D:2) a +1 dagger of venom (unseen) (32, 11, D:2) a human skeleton (34, 7, D:2) a +0 club a goblin corpse (34, 11, D:2) a human skeleton (35, 8, D:2) a human skeleton (35, 10, D:2) a human skeleton (35, 11, D:2) a human skeleton (36, 7, D:2) a human skeleton (41, -15, D:2) a jackal corpse (41, -14, D:2) a jackal corpse (52, -12, D:2) 4 stones