Dungeon Crawl Stone Soup version 0.33-a0-247-g0bf80241f6 (webtiles) character file. Game seed: 9215826005570150564 0 Opifex the Caller (level 1, 15/15 HPs) Began as a Merfolk Wanderer on Oct 15, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:05 (0 turns). Opifex the Caller (Merfolk Wanderer) Turns: 0, Time: 00:00:06 Health: 15/15 AC: 3 Str: 10 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 16 God: Gold: 0 SH: 0 Dex: 10 Spells: 1/2 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . c - +0 robe rPois . d - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 robe (worn) d - a +0 helmet (worn) Potions b - a potion of haste Skills: + Level 1.1 Fighting + Level 1.0 Armour + Level 2.1 Stealth + Level 1.0 Spellcasting + Level 3.0 Summonings + Level 1.5 Necromancy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 40% N/A 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 10% 2d7 19% 2 Sublimation of Blood Necr 5% N/A 19% 2 Call Canine Familiar Summ 10% N/A 21% 3 Summon Lightning Spire Summ/Air 5% 3d4 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, Opifex the Merfolk Wanderer. The Orb of Zot is coveted for many reasons. Will you seize it for your own? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of haste, a +0 robe, a +0 helmet; and the following spell memorised: Summon Small Mammal; and the following spells available to memorise: Grave Claw, Sublimation of Blood, Call Canine Familiar, Summon Lightning Spire. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #≈≈≈~~~~≈~~~≈≈# #≈≈≈~~~~≈~~~≈≈# #≈≈≈≈~≈~~~≈≈≈≈# #≈≈≈≈~~~~~~~≈≈# #≈≈≈≈~~~~~~~≈≈# #≈≈≈~~~~~~~~~~# #≈~~~~...~~~~≈# #≈≈~~..@..~~~≈# #≈≈~~~...~~~≈≈# #≈≈≈~~~~~~~~≈≈# #≈≈≈≈≈~~~~~~≈≈# #≈≈≈≈≈≈~≈~~≈≈≈# #≈≈≈≈≈≈≈≈≈≈≈≈≈# ############### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Opifex the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | Opifex set off with the following items: a +0 club, a | potion of haste, a +0 robe, a +0 helmet; and the following | spell memorised: Summon Small Mammal; and the following | spells available to memorise: Grave Claw, Sublimation of | Blood, Call Canine Familiar, Summon Lightning Spire. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: zaba_arrival_water, layout_basic Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+