Dungeon Crawl Stone Soup version 0.33-a0-295-g4b1f6b956e (webtiles) character file. Game seed: 9820225045688736547 0 Opifex the Magician (level 1, 13/13 HPs) Began as a Formicid Wanderer on Nov 3, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:06 (0 turns). Opifex the Magician (Formicid Wanderer) Turns: 0, Time: 00:00:06 Health: 13/13 AC: 3 Str: 15 XL: 1 Next: 0% Magic: 6/6 EV: 10 Int: 12 God: Gold: 0 SH: 0 Dex: 13 Spells: 10/10 levels left rFire . . . a - +0 mace rCold . . . (no shield) rNeg . . . d - +0 leather armour rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 mace (weapon) Armour d - a +0 leather armour (worn) Wands b - a wand of flame (4) (quivered) Potions c - a potion of attraction Skills: + Level 1.0 Maces & Flails + Level 1.0 Dodging + Level 5.4 Spellcasting + Level 2.1 Evocations You had 10 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 12% 1d3 24% 1 Slow Hex 12% N/A 24% 1 Summon Small Mammal Summ 12% N/A 24% 1 Scorch Fire 6% 2d5 34% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Opifex the Formicid Wanderer. Everyone else who sought the Orb of Zot has failed. Will you be different? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 mace, a wand of flame (4), a potion of attraction, a +0 leather armour; and the following spells available to memorise: Magic Dart, Slow, Summon Small Mammal, Scorch. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##+#+## #.....# #.....# #..ß..# #.....# #..@..# ####### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Opifex the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Opifex set off with the following items: a +0 mace, a wand | of flame (4), a potion of attraction, a +0 leather armour; | and the following spells available to memorise: Magic Dart, | Slow, Summon Small Mammal, Scorch. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_solitary_statue, layout_loops_ring, minmay_tetromino_s4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+