Dungeon Crawl Stone Soup version 0.33-a0-299-gc96b193c27 (webtiles) character file. Game seed: 12790806680629188799 0 Opifex the Conjurer (level 1, 17/17 HPs) Began as an Armataur Wanderer on Nov 8, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:02 (0 turns). Opifex the Conjurer (Armataur Wanderer) Turns: 0, Time: 00:00:02 Health: 17/17 AC: 5 Str: 15 XL: 1 Next: 0% Magic: 2/2 EV: 8 Int: 14 God: Gold: 0 SH: 0 Dex: 9 Spells: 1/2 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . c - +0 leather armour rPois . (no helmet) rElec . d - +0 cloak rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail, rollpage 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 leather armour (worn) d - a +0 cloak (worn) Potions b - a potion of haste Skills: + Level 1.7 Fighting + Level 1.0 Dodging + Level 2.1 Stealth + Level 1.0 Spellcasting + Level 2.6 Conjurations + Level 1.0 Air Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 20% 1d4 16% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 10% 3-4/arc 22% 2 Momentum Strike Conj/Tloc 8% 3d8 28% 2 Mercury Vapours Alch/Air 4% N/A 36% 2 Flame Wave Conj/Fire 4% 2d5 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a long armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Welcome, Opifex the Armataur Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a scroll labelled JOBOAQ WAGG, a lumpy purple potion and 13 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of haste, a +0 leather armour, a +0 cloak; and the following spell memorised: Shock; and the following spells available to memorise: Static Discharge, Momentum Strike, Mercury Vapours, Flame Wave. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ~~≈≈≈~≈≈≈≈≈≈≈≈≈ ~~~~.~≈~~≈≈≈≈≈≈ ~..~.~~~~≈≈≈≈≈≈ ..!.~~~~~~≈≈≈≈≈ ......~.~.≈~≈≈≈ ....ß...~~~~≈≈≈ ....ß..@~~~~≈≈≈ ...ß.....~~.~~≈ ?.........~~~~≈ ..........~~~~≈ ...........~~~≈ .......$...~~≈≈ ........ß...~~≈ ...........~~~≈ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Opifex the Armataur Wanderer began the quest for the Orb. 0 | D:1 | Opifex set off with the following items: a +0 club, a | potion of haste, a +0 leather armour, a +0 cloak; and the | following spell memorised: Shock; and the following spells | available to memorise: Static Discharge, Momentum Strike, | Mercury Vapours, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_washed_ashore, layout_loops_ring Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+