Dungeon Crawl Stone Soup version 0.33-a0-308-g3712c6d7f1 (webtiles) character file. Game seed: 7009420411876690476 0 Opifex the Caller (level 1, 16/16 HPs) Began as a Formicid Wanderer on Nov 12, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:01 (0 turns). Opifex the Caller (Formicid Wanderer) Turns: 0, Time: 00:00:02 Health: 16/16 AC: 3 Str: 13 XL: 1 Next: 0% Magic: 3/3 EV: 10 Int: 11 God: Gold: 0 SH: 4 Dex: 16 Spells: 3/4 levels left rFire . . . a - +0 dagger rCold . . . b - +0 buckler rNeg . . . d - +0 leather armour rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 buckler (worn) d - a +0 leather armour (worn) Potions c - a potion of invisibility e - a potion of curing Skills: + Level 2.1 Fighting + Level 1.1 Armour + Level 1.0 Dodging + Level 1.3 Shields + Level 2.1 Spellcasting + Level 3.0 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 28% N/A 16% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Ice Beast Ice/Summ 4% N/A 63% 3 Martyr's Knell Necr/Summ 4% N/A 95% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Opifex the Formicid Wanderer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a plate armour. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a +0 buckler, a potion of invisibility, a +0 leather armour, a potion of curing; and the following spell memorised: Summon Small Mammal; and the following spells available to memorise: Summon Ice Beast, Martyr's Knell. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##### #...# #.@.# #...# .....# ...>...# #........# #.####.[.# # #...# #...# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Opifex the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Opifex set off with the following items: a +0 dagger, a +0 | buckler, a potion of invisibility, a +0 leather armour, a | potion of curing; and the following spell memorised: Summon | Small Mammal; and the following spells available to | memorise: Summon Ice Beast, Martyr's Knell. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_blooded_trapdoor, layout_loops_ring, hangedman_decor_growths, chequers_serial_rivers_small_3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+