Dungeon Crawl Stone Soup version 0.33-a0-429-g4d9de50732 (webtiles) character file. Game seed: 16187822563024101152 0 Opifex the Magician (level 1, 13/13 HPs) Began as a Merfolk Wanderer on Nov 19, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:02 (0 turns). Opifex the Magician (Merfolk Wanderer) Turns: 0, Time: 00:00:03 Health: 13/13 AC: 4 Str: 12 XL: 1 Next: 0% Magic: 4/4 EV: 9 Int: 11 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . a - +2 hand axe rCold . . . (no shield) rNeg . . . d - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . b - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 hand axe (weapon) Armour b - a +0 pair of gloves (worn) d - a +0 leather armour (worn) Scrolls c - a scroll of vulnerability Skills: + Level 1.5 Axes + Level 2.1 Armour + Level 2.1 Stealth + Level 3.0 Spellcasting You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 4% N/A 32% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 1% N/A 69% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, Opifex the Merfolk Wanderer. Everyone else who sought the Orb of Zot has failed. Will you be different? Press ? for a list of commands and other information. Found 8 gold pieces and a puce potion. Found a staircase leading out of the dungeon. You begin with the following items: a +2 hand axe, a +0 pair of gloves, a scroll of vulnerability, a +0 leather armour; and the following spell memorised: Summon Small Mammal; and the following spells available to memorise: Call Canine Familiar. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #### . # #... .... . . .... #.### #+# ###.. #.#PP #.# PP#.. #P⌠P#.#P⌠P# PP#.#PP #.#####.#####.$ +....@....+ ..#####.#####.# PP#.#PP #P⌠P#.#P⌠P# #!#PP #.# PP#.# #.### #+# ###.# .... . . ...# ###. . # #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Opifex the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | Opifex set off with the following items: a +2 hand axe, a | +0 pair of gloves, a scroll of vulnerability, a +0 leather | armour; and the following spell memorised: Summon Small | Mammal; and the following spells available to memorise: | Call Canine Familiar. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_greenhouse, layout_loops_ring, shapermc_ecumenical_altar_gd, dk_noncrumbling_3, minmay_misc_feat_hallway Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+