Opifex Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (2, -18, D:1) a jackal skeleton (2, -17, D:1) a jackal skeleton (4, -2, D:1) a +0 dagger a +0 leather armour a rat skeleton a kobold skeleton a rat skeleton (4, 9, D:1) 6 boomerangs (13, 4, D:1) a +0 short sword (14, -3, D:1) a jackal skeleton (16, -23, D:1) a hobgoblin corpse (skeletalised by now) (18, 11, D:1) a quokka skeleton (19, 11, D:1) a +0 club (25, 13, D:1) a +0 sling (27, 11, D:1) a +0 club (35, 16, D:1) a +0 robe (40, -8, D:1) a +0 dagger (40, -4, D:1) a hobgoblin skeleton (41, -5, D:1) a +0 robe (41, 1, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (2, -1, D:2) a dart slug corpse (12, 22, D:2) a +0 scale mail (13, -1, D:2) a hobgoblin corpse (19, 6, D:2) the +2 robe of Quykhofu {-Tele rF+ rN++} rF+: It protects you from fire. rN++: It greatly protects you from negative energy. -Tele: It prevents most forms of teleportation. (21, 18, D:2) a +3 whip of venom (still there?) a gnoll corpse (still there?) (24, 13, D:2) a +0 dagger