Dungeon Crawl Stone Soup version 0.33-a0-502-g2f7cafc865 (webtiles) character file. Game seed: 13439058642634459413 0 Opifex the Trooper (level 1, 20/20 HPs) Began as a Merfolk Wanderer on Nov 28, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:03 (0 turns). Opifex the Trooper (Merfolk Wanderer) Turns: 0, Time: 00:00:03 Health: 20/20 AC: 3 Str: 10 XL: 1 Next: 0% Magic: 2/2 EV: 9 Int: 9 God: Gold: 0 SH: 0 Dex: 17 Spells: 1/2 levels left rFire . . . a - +1 short sword rCold . . . (no shield) rNeg . . . c - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 short sword (weapon) Armour c - a +0 leather armour (worn) Potions b - a potion of attraction Skills: + Level 4.3 Fighting + Level 2.4 Short Blades + Level 1.0 Spellcasting + Level 3.2 Ice Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 24% 1d4 13% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 12% 1d2 36% 3 Ozocubu's Armour Ice 6% N/A 36% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, Opifex the Merfolk Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a leather armour. Found a staircase leading out of the dungeon. You begin with the following items: a +1 short sword, a potion of attraction, a +0 leather armour; and the following spell memorised: Freeze; and the following spells available to memorise: Frozen Ramparts, Ozocubu's Armour. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.. #..########## #.ß.~~~~~~~~## #.~~~.....~~# #.~~..~~~..~# #.~..~~~~~..# +.~.~~...~~.# +.~..~@~..~.+ #.~~...~~.~.+ #..~~~~~[.~.# #~..~~~..~~.# #~~.....~~~.# ##~~~~~~~~.ß.. ##########... ### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Opifex the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | Opifex set off with the following items: a +1 short sword, | a potion of attraction, a +0 leather armour; and the | following spell memorised: Freeze; and the following spells | available to memorise: Frozen Ramparts, Ozocubu's Armour. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_whirlpool, layout_basic, ebering_ecumenical_altar_abandoned Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+