Dungeon Crawl Stone Soup version 0.33-a0-580-gc79a71ed66 (webtiles) character file. Game seed: 12456423832471975268 0 Opifex the Vexing (level 1, 18/18 HPs) Began as a Merfolk Wanderer on Dec 19, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:02 (0 turns). Opifex the Vexing (Merfolk Wanderer) Turns: 0, Time: 00:00:02 Health: 18/18 AC: 3 Str: 10 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 9 God: Gold: 0 SH: 0 Dex: 17 Spells: 1/2 levels left rFire . . . a - +1 falchion rCold . . . (no shield) rNeg . . . c - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 falchion (weapon) Armour c - a +0 leather armour (worn) Potions b - a potion of haste Skills: + Level 3.2 Fighting + Level 1.2 Long Blades + Level 1.3 Dodging + Level 1.0 Spellcasting + Level 4.0 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 28% N/A 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 7% N/A 28% 3 Dazzling Flash Hex/Fire 8% N/A 54% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, Opifex the Merfolk Wanderer. The wondrous Orb of Zot lies far below, as if waiting for you to find it. Press ? for a list of commands and other information. Found a scale mail, 14 gold pieces, a small moonstone ring and a ring mail. Found a staircase leading out of the dungeon. You begin with the following items: a +1 falchion, a potion of haste, a +0 leather armour; and the following spell memorised: Slow; and the following spells available to memorise: Tukima's Dance, Dazzling Flash. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #### +..# #[@# +$......# #..#...... ####..=... .[... ...## ..# ..# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Opifex the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | Opifex set off with the following items: a +1 falchion, a | potion of haste, a +0 leather armour; and the following | spell memorised: Slow; and the following spells available | to memorise: Tukima's Dance, Dazzling Flash. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ratfight, layout_loops_ring, hangedman_decor_clover_reticule Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+