Orange Level 1 of the Dungeon (0, 0, D:1) a cursed +0 club (0, 2, D:1) a +0 club (13, -11, D:1) a cursed -1 club (17, -11, D:1) 20 stones (19, 8, D:1) a +0 club (21, 9, D:1) a +0 club (21, 22, D:1) a +0 club (21, 23, D:1) a +0 club (32, 37, D:1) a +0 club (34, 10, D:1) a +0 whip (40, 36, D:1) a +0 pair of boots (41, 29, D:1) a +0 dagger (50, 8, D:1) 3 stones a +0 dagger of freezing (51, 9, D:1) a stone (51, 13, D:1) a +0 club (52, 17, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 whip (8, 30, D:2) a +0 club (19, -3, D:2) a +0 hand axe (31, -19, D:2) a +0 whip (34, 17, D:2) a +0 club (42, -16, D:2) a cursed -1 club (44, 11, D:2) a +0 robe (51, -1, D:2) a +0 hunting sling (53, 11, D:2) 26 bolts Level 3 of the Dungeon (0, 0, D:3) a +0 robe a +0 dagger (1, 3, D:3) a +0 robe a +0 dagger (6, 2, D:3) a +0 giant spiked club (8, 30, D:3) a potion of degeneration 2 scrolls of random uselessness (16, 3, D:3) a +0 spear (22, 28, D:3) a +0 dagger a +0 robe (25, 33, D:3) 19 sling bullets (31, 32, D:3) a +0 animal skin a +0 animal skin a +0 dagger a +0 robe (36, 16, D:3) a +0 whip (39, 4, D:3) a +0 flail (39, 6, D:3) a +0 robe a +0 dagger an uncursed ring of loudness (42, 0, D:3) a +1 whip of freezing a +0 robe (42, 36, D:3) a +0 leather armour (46, 42, D:3) a +0 war axe (47, 20, D:3) a +0 whip (53, 15, D:3) a +0 spear Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (5, -42, D:4) 27 sling bullets (17, -37, D:4) a +0 robe a +0 dagger (18, -31, D:4) a +0 dagger (24, -32, D:4) a +0 spear (25, -25, D:4) 20 stones (28, -6, D:4) 22 stones (33, -35, D:4) a +0 whip a +0 flail (33, -34, D:4) a +0 leather armour a cursed -2 whip (34, -14, D:4) a +0 robe (35, -39, D:4) 14 poisoned needles (35, -34, D:4) a +0 club (35, -12, D:4) a cursed -2 club (37, -33, D:4) a cursed -1 spear Level 5 of the Dungeon (3, 29, D:5) a +0 dagger (8, 1, D:5) a +0 club (9, 2, D:5) a +0 robe a +0 dagger (10, 1, D:5) a +0 leather armour a +0 flail (11, -5, D:5) 13 stones (12, -10, D:5) a +0 hand axe (13, -10, D:5) a +0 ring mail a +0 dagger a +0 whip a cursed -1 dagger a +0 robe (15, 23, D:5) an arrow (15, 27, D:5) an arrow a +0 hand axe (15, 28, D:5) 4 arrows a +0 hand axe (15, 29, D:5) a +0 dagger a +0 shortbow 11 arrows a cursed -1 spear (18, 2, D:5) a +0 ring mail (31, 3, D:5) a +0 leather armour (31, 12, D:5) 13 poisoned needles (32, 15, D:5) 19 stones (32, 30, D:5) 21 arrows (33, 14, D:5) 16 stones (34, 30, D:5) a +0 ring mail a +0 falchion a +0 short sword (35, 22, D:5) a +0 robe (35, 29, D:5) a +0 leather armour a +0 hand axe (35, 30, D:5) a +0 leather armour (41, 26, D:5) a +0 flail (42, 13, D:5) a +0 long sword (52, -7, D:5) a +0 dagger Level 6 of the Dungeon (0, 0, D:6) 31 stones (6, 21, D:6) a +0 dagger (11, 32, D:6) a +0 pair of boots (17, 40, D:6) a +0 giant spiked club (32, 7, D:6) a potion of degeneration (42, -7, D:6) 6 curare-tipped needles (42, 3, D:6) 23 arrows (67, 37, D:6) a +0 war axe of chopping a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) 13 stones (4, -25, D:7) a +0 chain mail (22, -1, D:7) a +0 shortbow 11 arrows (23, -4, D:7) an arrow (23, -3, D:7) an arrow (24, -6, D:7) an arrow (24, -3, D:7) 16 poisoned needles (24, 5, D:7) a +0 hunting sling (26, -27, D:7) a +0 trident (33, -15, D:7) 11 stones (33, 1, D:7) a +0 robe a +0 dagger (35, 1, D:7) a +0 flail of crushing a +0 morningstar a +0 ring mail (36, -36, D:7) a +0 giant club (36, -35, D:7) a +0 robe a +0 dagger (36, 0, D:7) a +0 leather armour a +0 dagger (37, -36, D:7) a +0 trident (39, -34, D:7) the +2 ring mail of a Thousand Beggars {MP+9 Str+5 Dex-3} It affects your strength (+5). It affects your dexterity (-3). It affects your magic capacity (+9). a +0 scale mail (45, -2, D:7) 13 stones (47, -17, D:7) 24 bolts (51, -6, D:7) an arrow (52, -6, D:7) an arrow (53, -6, D:7) 3 arrows (54, -6, D:7) a cursed -2 shortbow 15 arrows Level 8 of the Dungeon (0, 0, D:8) a +0 giant spiked club (3, 16, D:8) a +0 hand crossbow (12, 29, D:8) a potion of degeneration (20, 19, D:8) a +0 scale mail a +0 robe a +0 dagger (21, 19, D:8) a +0 robe a +1 dagger of protection (24, 8, D:8) a +0 ring mail (25, -8, D:8) a +0 giant club (26, 33, D:8) a +0 giant spiked club (27, 44, D:8) a cursed +0 chain mail (32, 33, D:8) 20 stones (36, 23, D:8) a +0 flail a +0 plate armour (42, 50, D:8) a +0 mace a +0 short sword (48, 33, D:8) a +0 dagger (50, 12, D:8) 16 stones (58, 42, D:8) a +0 giant club (59, 41, D:8) a +1 mace of crushing (59, 42, D:8) a +0 falchion a +0 leather armour a +0 dagger a +0 robe (59, 43, D:8) a +0 mace a +0 scale mail a +0 mace a +0 leather armour Level 9 of the Dungeon (0, 0, D:9) a +0 chain mail (7, -31, D:9) an arrow (9, -31, D:9) an arrow (9, 5, D:9) a +0 mace a +0 whip a +0 falchion (12, -31, D:9) a +0 shortbow 16 arrows (21, 18, D:9) a +0 war axe (26, 11, D:9) 14 stones (27, 6, D:9) a +0 halberd the +1 rapier "Wokhleda" {pierce, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (27, 7, D:9) a +0 dagger a +0 robe a +0 dagger a +0 leather armour (30, -29, D:9) a +0 leather armour (30, -18, D:9) 28 stones (33, -21, D:9) a +0 chain mail (43, -8, D:9) a +0 shortbow 20 arrows (43, -5, D:9) an arrow the Ecumenical Temple Level 1 of the Lair of Beasts (1, -32, Lair:1) 17 stones (7, -16, Lair:1) 21 stones (8, -14, Lair:1) a +0 spear (9, -12, Lair:1) a +0 quarterstaff a +0 hunting sling 25 sling bullets a cursed +0 leather armour (10, 8, Lair:1) a +0 falchion (11, -24, Lair:1) 23 arrows (16, -2, Lair:1) a +0 ring mail (18, 4, Lair:1) 22 stones (30, 6, Lair:1) 17 arrows (35, -7, Lair:1) a +0 quarterstaff (43, -7, Lair:1) the +1 animal skin of Time Monsters {-Tele rF++ MR+++ Str-5} It affects your strength (-5). It greatly protects you from fire. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (48, -4, Lair:1) a +0 robe Level 2 of the Lair of Beasts (0, 0, Lair:2) 12 stones (7, -20, Lair:2) 22 stones (14, -17, Lair:2) 16 bolts (14, 23, Lair:2) a +0 quarterstaff (16, -11, Lair:2) 13 stones (17, 14, Lair:2) a +0 rapier a +0 robe a +0 buckler a +0 rapier a cursed +0 robe a +0 buckler (22, -23, Lair:2) 19 stones (34, 5, Lair:2) a +0 morningstar (35, -20, Lair:2) 23 stones (45, 9, Lair:2) a +0 pair of boots (46, 8, Lair:2) a +0 falchion Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 leather armour (1, 43, Lair:3) 25 arrows (3, -10, Lair:3) 25 stones (5, -4, Lair:3) a +0 robe (9, 35, Lair:3) an uncursed staff of poison (10, 35, Lair:3) a +0 leather armour (14, 14, Lair:3) 2 scrolls of magic mapping 2 scrolls of teleportation a scroll of enchant armour a scroll of enchant weapon 5 scrolls of immolation a potion of magic (15, 14, Lair:3) a +4 ring mail of cold resistance (15, 19, Lair:3) an uncursed amulet of magic regeneration a scroll of amnesia a +1 ring of protection (16, 17, Lair:3) the +7 rapier "Vah Qeb" {elec, *Contam rPois Dex+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+5). It protects you from poison. It causes magical contamination when unequipped. (16, 18, Lair:3) a +2 battleaxe of electrocution a +2 glaive of chopping (16, 20, Lair:3) the +0 falchion of Conformity {antimagic, rN++ Dex+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+3). It greatly protects you from negative energy. (16, 34, Lair:3) 20 bolts (17, 14, Lair:3) a book of Spatial Translocations (18, 7, Lair:3) a +0 shield (29, -6, Lair:3) a +0 robe of magic resistance (32, 3, Lair:3) a book of Air a book of Summonings 3 scrolls of amnesia 13 tomahawks 3 scrolls of remove curse (33, 36, Lair:3) a +0 plate armour (35, 42, Lair:3) a +0 falchion (38, 37, Lair:3) a +0 ring mail of positive energy a +0 battleaxe (42, 35, Lair:3) a +1 leather armour of poison resistance (47, 10, Lair:3) a +0 rapier Level 4 of the Lair of Beasts (0, 0, Lair:4) 20 stones (3, -3, Lair:4) a +0 chain mail (10, 1, Lair:4) 14 arrows (11, 20, Lair:4) 23 arrows (12, 27, Lair:4) 20 stones (15, 0, Lair:4) 19 stones (19, 23, Lair:4) 11 poisoned needles (27, 29, Lair:4) a +0 scimitar (41, 12, Lair:4) a cursed +0 chain mail (42, 11, Lair:4) 18 poisoned needles (43, 15, Lair:4) 27 stones (49, 13, Lair:4) a +0 hat Level 5 of the Lair of Beasts (5, 27, Lair:5) 19 stones (12, 26, Lair:5) a +2 broad axe of distortion (13, -10, Lair:5) a +0 mace of crushing (15, 27, Lair:5) the +11 hand axe "Faridesi" {pain, rPois MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from poison. It affects your resistance to hostile enchantments. (18, 23, Lair:5) 10 stones (28, 22, Lair:5) a +0 trident (47, -6, Lair:5) a +0 shortbow Level 6 of the Lair of Beasts (18, -6, Lair:6) a cursed -3 scimitar (25, -41, Lair:6) a +0 dagger a +0 robe (26, -40, Lair:6) a +0 dagger a +0 robe a +0 dagger a +0 robe (26, -2, Lair:6) a +2 ring of dexterity a +0 buckler (32, -35, Lair:6) 22 stones (43, -42, Lair:6) the +2 centaur barding of Resilience {Int+4} It affects your intelligence (+4). (44, -44, Lair:6) a +2 spear of freezing a +0 buckler (44, -43, Lair:6) a cursed -2 dagger a +0 robe a +0 rapier a +0 robe a +0 buckler a +0 dagger a +0 robe a +0 dagger a +0 robe (45, -33, Lair:6) a cursed -1 rapier a +0 robe a +2 buckler (46, -36, Lair:6) a +3 arbalest of velocity a +0 rapier a +0 robe (47, -37, Lair:6) a +0 short sword a +0 robe a +2 buckler a +0 rapier a +0 robe a +0 spear (55, -51, Lair:6) 17 arrows a +0 falchion (57, -51, Lair:6) a potion of degeneration a +0 scale mail (60, -43, Lair:6) a cursed -1 hand crossbow (61, -47, Lair:6) a +0 rapier of venom a +0 robe (65, -42, Lair:6) a +0 short sword a +0 robe Level 1 of the Swamp (0, 0, Swamp:1) a +0 cloak of invisibility an uncursed ring of wizardry a wand of lightning (8/15) (11, 6, Swamp:1) a +0 spear (27, 6, Swamp:1) a book of Air 18 stones (34, 16, Swamp:1) a +3 ring of dexterity (35, 11, Swamp:1) a +0 spear (36, 18, Swamp:1) 28 arrows (37, -7, Swamp:1) a potion of degeneration (39, 0, Swamp:1) 16 stones (40, -9, Swamp:1) a wand of flame (21/48) (53, -29, Swamp:1) a disc of storms (54, 5, Swamp:1) a +0 trident of protection (55, -29, Swamp:1) 25 sling bullets (58, -29, Swamp:1) an uncursed ring of fire Level 2 of the Swamp (0, 0, Swamp:2) 7 stones (4, -3, Swamp:2) a +0 rod of inaccuracy (12/12) (13, -22, Swamp:2) a wand of teleportation (6/9) a wand of lightning (9/15) (15, -35, Swamp:2) 20 arrows (22, 2, Swamp:2) a +0 plate armour a +0 battleaxe of flaming (23, -27, Swamp:2) 18 stones (28, -7, Swamp:2) a +0 ring mail (30, -5, Swamp:2) a potion of degeneration (30, 5, Swamp:2) a +0 dagger (35, -17, Swamp:2) a +0 robe (35, 1, Swamp:2) 2 javelins of returning (37, 7, Swamp:2) a +0 falchion Level 3 of the Swamp (0, 0, Swamp:3) a wand of lightning (4/15) (8, 9, Swamp:3) a scroll of enchant weapon (16, -2, Swamp:3) an uncursed staff of summoning (18, 4, Swamp:3) 2 curare-tipped needles (19, 3, Swamp:3) a +0 spear a +0 blowgun a curare-tipped needle a blink frog skeleton (20, 4, Swamp:3) a curare-tipped needle the +9 hand axe of Courage {chop, rC+ MP+9 Int+4 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from cold. It affects your magic capacity (+9). It lets you see invisible.