Orcmeat Level 1 of the Dungeon [Shop] Exke's Antique Weapon Emporium the +5 long sword "Keruats" {holy, rN+ Int-4 SInv} (804 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. Int: It affects your intelligence (-4). rN: It protects you from negative energy. SInv: It lets you see invisible. a +0 quarterstaff (84 gold) a +0 war axe (73 gold) a +4 trident of venom (550 gold) a +0 trident (73 gold) a +0 rapier (84 gold) the +9 great mace of the Swamp {freeze, rC+ Will+ Stlth+} (1661 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rC: It protects you from cold. Will: It increases your willpower. Stlth: It makes you more stealthy. a +0 hand axe (63 gold) a +1 flail of protection (235 gold) a +0 scimitar (84 gold) the +2 battleaxe of Classification {vorpal, Str+2 SInv} (737 gold) It inflicts extra damage upon your enemies. Str: It affects your strength (+2). SInv: It lets you see invisible. a +0 whip of venom (105 gold) a +0 mace (63 gold) (0, 0, D:1) a +0 leather armour (4, -21, D:1) a +0 scale mail (6, -23, D:1) a +0 dagger (6, -21, D:1) 6 boomerangs (17, -14, D:1) a +0 club (17, -4, D:1) a +0 rapier (18, -12, D:1) a +0 mace (22, -3, D:1) a +0 robe (22, -2, D:1) 20 stones (23, -26, D:1) a +0 hunting sling Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) (6, -29, D:2) 25 stones (7, 0, D:2) a +0 mace (31, -33, D:2) a +0 club a goblin corpse (34, -31, D:2) a dart slug corpse (34, -4, D:2) a +0 dagger (52, -28, D:2) a +0 leather armour