Ordine Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (-11, 2, D:1) a +0 club (27, 3, D:1) a +0 hunting sling (-14, 4, D:1) a +0 hunting sling (-1, 4, D:1) a +0 club (-3, 6, D:1) 8 needles of confusion (15, 12, D:1) a +0 leather armour (17, 12, D:1) 16 stones (16, 18, D:1) a +0 whip (4, 20, D:1) 22 sling bullets (16, 23, D:1) a +0 dagger (17, 26, D:1) 17 sling bullets (-12, 29, D:1) a +0 mace (23, 33, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (-30, 1, D:2) a +0 whip (-32, 2, D:2) 16 exploding sling bullets (-21, 11, D:2) a +0 dagger a goblin corpse (skeletalised by now) (-10, 12, D:2) a +0 short sword (-23, 13, D:2) a +0 club (-13, 14, D:2) 22 stones (-16, 15, D:2) a +0 club (-18, 16, D:2) a cursed -3 short sword (-4, 18, D:2) a +0 hunting sling of freezing (-10, 20, D:2) a +0 club (-34, 23, D:2) a +0 leather armour (18, 27, D:2) 25 stones (14, 30, D:2) 11 arrows (-4, 32, D:2) a +0 club (1, 34, D:2) 20 arrows (15, 35, D:2) a bat corpse (skeletalised by now) (-24, 36, D:2) a jackal skeleton (-25, 40, D:2) a jackal skeleton (-23, 40, D:2) a jackal skeleton (13, 48, D:2) 19 stones Level 3 of the Dungeon (0, 0, D:3) a quokka corpse (-17, 6, D:3) a potion of flight (-19, 7, D:3) a +0 club (-23, 9, D:3) a scroll of identify