Ordine Level 1 of the Dungeon (0, 0, D:1) a +0 whip (33, 0, D:1) a +0 robe (34, 13, D:1) a +0 short sword (15, 16, D:1) a +0 hand axe (54, 18, D:1) a +0 robe (29, 22, D:1) a +0 club (17, 23, D:1) 19 bolts (24, 36, D:1) a +0 whip (20, 41, D:1) a +0 club Level 2 of the Dungeon (36, 1, D:2) a +0 leather armour (-3, 5, D:2) a +0 whip (25, 6, D:2) a +0 club (18, 8, D:2) a +3 leather armour (10, 18, D:2) a cursed -1 club (24, 19, D:2) 13 arrows (-8, 20, D:2) a +0 club (5, 20, D:2) 14 bolts (23, 23, D:2) a +0 robe (-21, 24, D:2) a +0 long sword (7, 25, D:2) a cursed -1 dagger (10, 25, D:2) a +0 whip (8, 26, D:2) a +0 robe (17, 32, D:2) a +0 mace (17, 33, D:2) a +4 quarterstaff of chaos a +0 cloak Level 3 of the Dungeon (-6, 1, D:3) a +0 club (-1, 8, D:3) 18 bolts (-7, 21, D:3) a +0 hunting sling (-6, 25, D:3) a scroll of random uselessness (6, 30, D:3) a +0 dagger (12, 31, D:3) a +0 club (-40, 32, D:3) a +0 dagger (12, 32, D:3) a +0 club (-15, 46, D:3) a +0 club Level 4 of the Dungeon [Shop] Giryim's Assorted Antiques a scroll of teleportation (72 gold) a +0 robe (16 gold) a +0 robe (16 gold) a +2 robe of magic resistance (16 gold) a +0 quarterstaff (96 gold) a potion of flight (72 gold) a book of Burglary (360 gold) a potion of flight (72 gold) a scroll of amnesia (84 gold) a +2 glaive of flaming (156 gold) (-14, 2, D:4) 19 sling bullets (-7, 5, D:4) a +0 club (-7, 6, D:4) a +6 club a +0 animal skin a +0 helmet (-8, 7, D:4) a +4 dagger a +0 club (-7, 7, D:4) a +0 hunting sling a +0 club (-10, 8, D:4) a +0 club (1, 9, D:4) a +0 hunting sling (13, 34, D:4) a +0 flail of holy wrath (15, 35, D:4) a +0 short sword (19, 38, D:4) a +0 scale mail (9, 40, D:4) a +0 giant spiked club (7, 42, D:4) an adder corpse (11, 42, D:4) a +0 scale mail (30, 42, D:4) a +1 hand axe of chopping (unseen) (5, 43, D:4) a quokka skeleton (29, 43, D:4) a +0 dagger (unseen) (30, 43, D:4) a +0 dagger (unseen) (26, 46, D:4) 12 arrows of flame Level 5 of the Dungeon [Shop] Wasyden's Jewellery Shoppe the ring of Robustness {AC+8} (1280 gold) [ring of protection] It affects your AC (+8). an uncursed amulet of clarity (200 gold) the amulet of Cekugob {Ward -Tele rElec rPois rN++ AC+1 EV+1} (402 gold) [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your AC (+1). It affects your evasion (+1). It insulates you from electricity. It protects you from poison. It greatly protects you from negative energy. It prevents most forms of teleportation. an uncursed ring of poison resistance (200 gold) an uncursed amulet of warding (150 gold) an uncursed ring of ice (250 gold) a cursed ring of see invisible (120 gold) an uncursed ring of protection from cold (250 gold) an uncursed ring of poison resistance (200 gold) an uncursed amulet of resist corrosion (200 gold) an uncursed ring of wizardry (300 gold) a ring of the Octopus King {SustAt AC+1 EV+1 Str+1 Int+1 Dex+1} (392 gold) [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). an uncursed ring of protection from magic (250 gold) a +2 ring of strength (75 gold) a +4 ring of protection (360 gold) an uncursed ring of ice (250 gold) (0, 0, D:5) a +0 robe (3, 18, D:5) a cursed +0 shield (-30, 28, D:5) 17 gold pieces (-24, 33, D:5) 13 gold pieces (-27, 35, D:5) a bread ration Level 6 of the Dungeon (0, 0, D:6) a scroll of random uselessness (-13, 2, D:6) a scroll of enchant weapon (-9, 2, D:6) a bread ration Level 7 of the Dungeon (0, 0, D:7) a potion of might (-2, 2, D:7) a potion of magic