Dungeon Sprint DCSS version 0.17-a0-2007-g96ac4c4 (webtiles) character file. 0 Ordine the Conjurer (level 1, 10/10 HPs) Began as a Deep Elf Conjurer on Oct 9, 2015. Quit the game in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:01:48 (13 turns). Ordine the Conjurer (Deep Elf Conjurer) Turns: 13, Time: 00:01:48 Health: 10/10 AC: 2 Str: 5 XL: 1 Next: 0% Magic: 6/6 EV: 13 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 1 memorised, 5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Clarity . a - +0 robe rNeg . . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: no striking features a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Books b - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 Comestibles c - a bread ration Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 3.0 Spellcasting - Level 4.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 2% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History Okay, then. Unknown command. You open the door. A siren comes into view. It is wielding a trident. Found 243 gold pieces. You close the door. There is a staircase leading out of the dungeon here. You open the door. 4 necrophages come into view. You close the door. A necrophage opens the door. You close the door. A necrophage opens the door. You close the door. A necrophage opens the door. You close the door. A necrophage opens the door. You close the door. A necrophage opens the door. You close the door. There's nothing to close nearby. There's nothing to close nearby. A necrophage opens the door. There is a staircase leading out of the dungeon here. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ## ## ##. .## ..#m. # .$. ##n #+# #..n##.## #'.@.+ #.n.##.## ##n #+# # You could see 2 necrophages. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | Ordine the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 1 | D | Noticed a siren 5 | D | Noticed a necrophage 5 | D | Noticed a necrophage 5 | D | Noticed a necrophage 5 | D | Noticed a necrophage 13 | D | Quit the game Vault maps used: D: the_violet_keep_of_menkaure