Ordine the Dungeon (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +14 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a fan of gales (62, 1, D) an ornate deck of wonders (68, 1, D) a +0 flail of draining (69, 1, D) an uncursed staff of wizardry (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (7, 2, D) a +3 large shield a +5 crystal plate armour a +5 plate armour a +3 shield (62, 2, D) a +2 spear of venom (68, 2, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity (74, 2, D) 3 potions of berserk rage 6 potions of haste (75, 2, D) a +3 blowgun (3, 3, D) a +5 lajatang (4, 3, D) a +5 great mace a +5 giant spiked club a +5 giant club (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (9, 5, D) a +6 ring of intelligence a +6 ring of intelligence (10, 5, D) an uncursed ring of flight (62, 5, D) a yak corpse (skeletalised by now) (still there?) a jackal corpse (still there?) (10, 6, D) an uncursed staff of energy a crystal ball of energy (2, 7, D) a +0 scale mail a +0 shield a +0 flail (4, 7, D) a +3 buckler (4, 8, D) a +5 fire dragon armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour (62, 9, D) the +2 robe of Greed {rC+ Str+4} It affects your strength (+4). It protects you from cold. (63, 9, D) Sif Muna's Volume of Displacement Spells Type Level a - Recall Summoning/Translocation 3 b - Portal Projectile Translocation 3 c - Force Lance Conjuration/Translocation 4 d - Summon Forest Summoning/Translocation 5 (70, 9, D) a +6 ring of dexterity (71, 9, D) a book of Alchemy (72, 9, D) a book of the Earth (70, 10, D) a +3 dire flail of protection (71, 11, D) an uncursed staff of earth (70, 13, D) a cursed +1 short sword of freezing (unseen) (71, 17, D) a +1 glaive of protection (72, 17, D) a +2 ring mail of cold resistance (73, 17, D) a plain deck of changes (71, 18, D) a +2 scale mail of cold resistance (72, 18, D) an uncursed ring of stealth (71, 23, D) a jumping spider corpse (74, 24, D) a redback corpse (71, 27, D) a +2 short sword of protection (72, 27, D) the cursed +0 chain mail "Imey" {-Cast MR- rCorr Dex+7} It affects your dexterity (+7). It affects your resistance to hostile enchantments. It prevents spellcasting. It protects you from acid and corrosion. It has a curse placed upon it. (73, 27, D) the +4 hunting sling "Acarineslayer" {flame, +Blink MR+ Int-3 SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-3). It affects your resistance to hostile enchantments. It lets you see invisible. It lets you blink. (71, 28, D) an uncursed staff of poison (72, 28, D) an uncursed amulet of guardian spirit (73, 28, D) 2 potions of haste