Ordine the Dungeon [Shop] Wokk's General Store 25 bolts (50 gold) 24 arrows (48 gold) a +0 dagger (20 gold) a book of Debilitation (400 gold) 21 stones (21 gold) 12 stones (12 gold) a +0 mace (30 gold) a +0 short sword (30 gold) 15 stones (15 gold) 17 stones (17 gold) 2 potions of might (80 gold) a +0 ring mail of cold resistance (110 gold) 7 tomahawks (35 gold) [Shop] Dikafyi's Antique Weapon Boutique a +0 spear (75 gold) a +0 dagger (50 gold) a +0 whip (62 gold) a +0 short sword (75 gold) a +0 club (25 gold) a +0 club (25 gold) a +3 hunting sling of flaming (37 gold) a +4 dire flail of protection (100 gold) a +0 short sword of speed (75 gold) a +2 hand crossbow of velocity (87 gold) a +0 hunting sling (37 gold) the +4 arbalest of the Apocalypse {flame, *Drain rN+ Stlth+} (237 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. It causes draining when unequipped. It makes you more stealthy. a +0 hand axe (75 gold) (-6, 1, D) a +0 scythe a +0 robe (-2, 4, D) a wand of fireball (11) (-14, 5, D) a +0 giant spiked club (-4, 7, D) a curare-tipped needle (-2, 8, D) a +0 leather armour (-4, 11, D) a +0 blowgun 7 curare-tipped needles (-5, 14, D) 2 potions of curing (-4, 14, D) 27 gold pieces (-3, 14, D) a potion of curing (-6, 15, D) 27 gold pieces (-5, 15, D) a scroll of immolation (-4, 15, D) a +0 rapier (-3, 15, D) 22 stones (-2, 15, D) 27 gold pieces