Ordine the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +9 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (20, 1, D) a +2 leather armour of cold resistance (23, 1, D) a +4 ring of dexterity (24, 1, D) a book of Flames (25, 1, D) a +0 spear (26, 1, D) a book of Ice (27, 1, D) a +1 scimitar of slicing (29, 1, D) a book of Necromancy (35, 1, D) a +0 robe (36, 1, D) a +2 bardiche of flaming (37, 1, D) an uncursed amulet of regeneration (39, 1, D) the +1 morningstar of Ragnarok {vamp, +Inv rF+ MR+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from fire. It affects your resistance to hostile enchantments. It lets you turn invisible. (40, 1, D) a +0 pair of gloves of archery (41, 1, D) a box of beasts (42, 1, D) a lantern of shadows (49, 1, D) an uncursed staff of poison (53, 1, D) an uncursed ring of fire (55, 1, D) a +4 trident of flaming (61, 1, D) a +2 short sword of venom (62, 1, D) a +3 spear of piercing (63, 1, D) a +1 scimitar of slicing (67, 1, D) a +1 long sword of holy wrath (68, 1, D) the +3 ring mail of Free Will {Str+3 Dex+3} It affects your strength (+3). It affects your dexterity (+3). (69, 1, D) an ornate deck of changes (3, 2, D) a +5 triple sword a +5 great sword (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (19, 2, D) the Almanac of the Ashen Entourage Spells Type Level a - Summon Small Mammal Summoning 1 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Shadow Creatures Summoning 5 d - Shatter Earth 9 (20, 2, D) a +5 antimagic rapier (21, 2, D) a +5 blowgun (23, 2, D) a +2 great sword of protection (24, 2, D) the amulet "Deggeq" {Spirit rPois Str+4 Dex-2} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+4). It affects your dexterity (-2). It protects you from poison. 4 large rocks (25, 2, D) 2 phantom mirrors a wand of draining (5) a wand of cold (5) a wand of fire (5) a wand of disintegration (7) a fan of gales a stone of tremors an uncursed ring of protection from magic 2 potions of brilliance 4 scrolls of amnesia 7 potions of magic the amulet "Jilob" {+Rage Int+6} [amulet of rage] It affects your intelligence (+6). It lets you go berserk. the +8 scimitar of the Forgotten Suns {speed, rF+ Int+6} Attacks with this weapon are significantly faster. It affects your intelligence (+6). It protects you from fire. (26, 2, D) a +0 mace of draining (27, 2, D) a +2 scale mail of positive energy (28, 2, D) an uncursed ring of poison resistance (36, 2, D) a +1 leather armour of cold resistance (37, 2, D) the +9 hand crossbow "Dwarf's Curse" {venom, Int+3} It poisons the ammo it fires. It affects your intelligence (+3). (38, 2, D) an uncursed staff of death (39, 2, D) a +1 hand axe of freezing (41, 2, D) a cursed +2 great sword of freezing a +0 robe a +2 falchion of holy wrath (42, 2, D) the cursed necklace of Bloodlust {*Rage +Rage MR+ Str+2 Int-2 Slay+3 *Curse} [amulet of rage] It affects your strength (+2). It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It may re-curse itself when equipped. It has a curse placed upon it. (49, 2, D) an uncursed staff of death (51, 2, D) the +7 Sceptre of Torment (52, 2, D) a book of Clouds (53, 2, D) the +4 quarterstaff of Slime {crush, +Blink +Rage Int-2} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It lets you blink. It lets you go berserk. (54, 2, D) a +0 cloak of magic resistance (62, 2, D) the +4 scale mail of Gozag's Reproof {rN+ Regen+} It protects you from negative energy. It increases your rate of regeneration. (73, 2, D) an uncursed staff of poison (75, 2, D) a +5 demon blade a +6 ring of dexterity (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (69, 4, D) a +5 double sword (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (9, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence (10, 5, D) an uncursed ring of flight (18, 5, D) a +6 rapier of speed (unseen) (20, 5, D) a cursed -2 trident 4 tomahawks (10, 6, D) an uncursed staff of energy a crystal ball of energy (27, 6, D) a +0 trident a +0 trident a +0 leather armour (37, 6, D) a cursed +3 dagger a +0 robe (39, 6, D) a +0 falchion a +0 chain mail of magic resistance (4, 7, D) a +3 large shield a +3 shield a +3 buckler (22, 7, D) a +1 antimagic spear 20 poisoned javelins a +0 leather armour an uncursed ring of poison resistance (24, 7, D) a +2 trident of flaming a +2 robe of resistance (26, 7, D) a +0 demon trident a +0 leather armour (28, 7, D) a +0 rapier (unseen) (51, 7, D) a +0 trident (unseen) (53, 7, D) a +6 scythe of flaming (54, 7, D) a +3 scythe of venom the cursed +1 trident of Conformity {vamp, *Contam rF+ MR+ Str+4} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+4). It protects you from fire. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It has a curse placed upon it. (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (6, 8, D) a +0 scale mail a +0 shield a +0 long sword (23, 8, D) a cursed -2 rapier a +0 robe (24, 8, D) a +2 rapier of venom a +0 robe the amulet of Foelud {rMut rC+ Dex-5 Slay+2} [amulet of resist mutation] It protects you from mutation. It affects your dexterity (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from cold. (39, 8, D) a +0 demon whip of venom (52, 8, D) an uncursed ring of flight (24, 9, D) a throwing net a tomahawk (61, 9, D) a book of Party Tricks (62, 9, D) a book of Death (63, 9, D) a cursed amulet of inaccuracy (72, 9, D) a +0 scale mail of magic resistance (62, 10, D) Nob Weg's Incunabulum of Fire Spells Type Level a - Inner Flame Hexes/Fire 3 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Fireball Conjuration/Fire 5 (72, 10, D) a +3 ring mail of poison resistance (62, 11, D) a +0 dagger 3 tomahawks (62, 12, D) a +0 dagger a +0 robe a +0 hand axe a +0 scale mail (6, 13, D) a crystal ball of energy (8, 13, D) a +2 centaur barding of fire resistance (9, 13, D) Avape's Volume of Creative Conjuration Spells Type Level a - Magic Dart Conjuration 1 b - Summon Small Mammal Summoning 1 c - Call Imp Summoning 2 d - Throw Icicle Conjuration/Ice 4 e - Lightning Bolt Conjuration/Air 5 f - Bolt of Fire Conjuration/Fire 6 (12, 13, D) an uncursed staff of fire (49, 13, D) an uncursed staff of energy (50, 13, D) a book of Necromancy (51, 13, D) a +2 long sword of draining (52, 13, D) a +3 ring of dexterity (53, 13, D) a cursed -3 ring of evasion (54, 13, D) a +5 rod of shadows (9/9) (55, 13, D) the +1 plate armour "Otebbo" {rCorr Str-5 Int+8} It affects your strength (-5). It affects your intelligence (+8). It protects you from acid and corrosion. (61, 13, D) a tomahawk (2, 14, D) a book of Geomancy (3, 14, D) a +1 short sword of draining (4, 14, D) a +2 scimitar of holy wrath (5, 14, D) a +3 ring of dexterity (6, 14, D) a +1 pair of boots of flying (7, 14, D) a +0 dire flail of holy wrath (9, 14, D) Vuprim's Guide on Evil Spells Type Level a - Animate Skeleton Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Animate Dead Necromancy 4 d - Simulacrum Ice/Necromancy 6 (10, 14, D) the cursed +1 hand axe "Foilobla" {venom, rN++} It poisons the flesh of those it strikes. It greatly protects you from negative energy. It has a curse placed upon it. (11, 14, D) the Collected Works on Shifting Dark Magic Spells Type Level a - Animate Skeleton Necromancy 1 b - Regeneration Charms/Necromancy 3 c - Passwall Transmutation/Earth 3 d - Spider Form Transmutation/Poison 3 e - Bolt of Draining Conjuration/Necromancy 5 f - Dispel Undead Necromancy 5 (50, 14, D) a +0 halberd of protection (51, 14, D) the Grimoire of Attacks Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Frost Conjuration/Ice 2 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Conjure Ball Lightning Conjuration/Air 6 (52, 14, D) the +4 fire dragon armour of the Harp {rPois rF++ rC- Regen+ Stlth+} It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It increases your rate of regeneration. It makes you more stealthy. (53, 14, D) a book of the Tempests (54, 14, D) a stone of tremors (55, 14, D) a +2 plate armour of cold resistance (3, 15, D) the +4 ring mail of Sin {rC+ Regen+} It protects you from cold. It increases your rate of regeneration. (4, 15, D) a +6 rod of the swarm (14/14) (5, 15, D) an uncursed ring of protection from magic (6, 15, D) a +3 rapier of venom (7, 15, D) a +4 plate armour of cold resistance (8, 15, D) a fan of gales (9, 15, D) a book of Enchantments a book of Hinderance (12, 15, D) a +4 plate armour of fire resistance (35, 15, D) a +4 hand crossbow of flaming (36, 15, D) a +0 shortbow 25 arrows a stone of tremors (37, 15, D) 5 large rocks a +3 falchion of electrocution (43, 15, D) an uncursed staff of poison (35, 16, D) a +2 quarterstaff of crushing (36, 16, D) the +0 robe of Valour {rC+ Str+4} It affects your strength (+4). It protects you from cold. (37, 16, D) a +0 vampiric war axe 14 silver javelins a +0 leather armour a +0 spear of freezing (38, 16, D) Sif Muna's Compendium of Poison Spells Type Level a - Sting Conjuration/Poison 1 b - Cure Poison Poison 2 c - Spider Form Transmutation/Poison 3 d - Poisonous Cloud Conjuration/Poison/Air 6 (39, 16, D) a +2 antimagic falchion a +0 arbalest a +5 rapier of draining a cursed -2 arbalest 28 bolts a +1 pair of gloves of archery (41, 16, D) a book of Clouds (42, 16, D) a disc of storms (43, 16, D) a +0 leather armour of cold resistance (20, 17, D) an uncursed staff of conjuration (21, 17, D) Sif Muna's Papyrus of Unholy Secrets and Orientation Spells Type Level a - Apportation Translocation 1 b - Corpse Rot Necromancy 2 c - Gell's Gravitas Hexes/Translocation 3 d - Force Lance Conjuration/Translocation 4 e - Excruciating Wounds Charms/Necromancy 5 f - Cigotuvi's Embrace Necromancy 5 (23, 17, D) a crystal ball of energy (24, 17, D) an uncursed ring of see invisible (25, 17, D) a +0 battleaxe (26, 17, D) an ornate deck of escape (27, 17, D) a +0 long sword (35, 17, D) 3 large rocks (unseen) (36, 17, D) a +0 arbalest (unseen) (37, 17, D) a +0 shortbow (unseen) (39, 17, D) a +2 arbalest of flaming an uncursed staff of air 24 bolts (42, 17, D) a +0 arbalest (unseen) (61, 17, D) a +4 great sword of holy wrath (62, 17, D) Peuwil's Volume of the Entourage Spells Type Level a - Summon Butterflies Summoning 1 b - Spellforged Servitor Conjuration/Summoning 7 c - Summon Hydra Summoning 7 (63, 17, D) an uncursed staff of death (64, 17, D) a +5 rapier of protection (71, 17, D) a +0 rapier (72, 17, D) a +2 troll leather armour (73, 17, D) a +0 scimitar (19, 18, D) the +1 robe of Ykloeshrogis {rElec Dex+4} It affects your dexterity (+4). It insulates you from electricity. (20, 18, D) a book of the Sky (21, 18, D) an uncursed staff of wizardry (22, 18, D) the +0 war axe "Ciomaeg" {chop, +Blink rPois} It inflicts extra damage upon your enemies. It protects you from poison. It lets you blink. (24, 18, D) the ring "Cerch" {rF- Str+7 Stlth-} [ring of loudness] It affects your strength (+7). It makes you vulnerable to fire. It makes you less stealthy. (25, 18, D) a +0 scimitar of protection (26, 18, D) a +0 mace of protection (27, 18, D) a +3 falchion of holy wrath (28, 18, D) a plain deck of summoning (29, 18, D) a +1 cloak of magic resistance (37, 18, D) a +0 arbalest (unseen) (38, 18, D) a +0 arbalest (unseen) (39, 18, D) a +1 spear of flaming 8 javelins a +0 leather armour (42, 18, D) a +0 shortbow (unseen) (51, 18, D) a +0 battleaxe of freezing (62, 18, D) a +1 great sword of protection (63, 18, D) a +1 buckler of resistance (64, 18, D) a sack of spiders (71, 18, D) a +0 mace of crushing (72, 18, D) a +4 falchion of protection (73, 18, D) a +4 greatsling (23, 19, D) the Almanac of Enhancements Spells Type Level a - Repel Missiles Charms/Air 2 b - Swiftness Charms/Air 2 c - Ring of Flames Charms/Fire 7 (24, 19, D) a book of the Warp (25, 19, D) the Disquisition on Arcane Weapons and Feathers Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Conjuration/Air 3 c - Bolt of Draining Conjuration/Necromancy 5 d - Irradiate Conjuration/Transmutation 5 e - Poisonous Cloud Conjuration/Poison/Air 6 (27, 19, D) a +0 arbalest 24 bolts (40, 19, D) a +0 shortbow (unseen) (72, 20, D) a +3 glaive of protection (28, 21, D) a +0 long sword (unseen) (71, 21, D) a +2 scimitar of draining a +0 shortbow 17 arrows a +0 leather armour the +8 battleaxe "Quxaugg" {chop, -Tele +Fly rF+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from fire. It lets you fly. It prevents most forms of teleportation. a +0 leather armour (72, 21, D) a +0 long sword (21, 22, D) a +0 great sword a +0 plate armour (22, 22, D) a +0 war axe a +0 chain mail a cursed +0 large shield (23, 22, D) a +0 broad axe of freezing a +0 plate armour (71, 22, D) a +0 scimitar a cursed -2 scimitar (72, 22, D) an arrow (21, 23, D) a cursed -3 great sword (unseen) (25, 23, D) a +0 great sword a +0 plate armour the ring "Fiapridd" {*Contam Str+7 Int+2 Dex+3 Slay+2} [ring of dexterity] It affects your strength (+7). It affects your intelligence (+2). It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It causes magical contamination when unequipped. (26, 23, D) a large rock (27, 23, D) a +0 great mace of protection (unseen) (39, 23, D) 5 javelins a bolt of frost 3 bolts 11 large rocks 2 silver javelins 13 arrows (23, 24, D) a +0 glaive a +0 chain mail (24, 24, D) a +1 quarterstaff of crushing a +0 plate armour (26, 24, D) a +0 war axe (unseen) (39, 24, D) a bolt (23, 25, D) a +0 war axe a +1 plate armour of fire resistance a cursed ring of loudness (24, 25, D) a +0 battleaxe a +0 chain mail (25, 25, D) a +0 broad axe of flaming (unseen) (49, 25, D) an uncursed staff of death (50, 25, D) a +0 hunting sling of flaming (51, 25, D) a +2 ring of protection (52, 25, D) the +8 war axe of Zesm {chop, rElec MR+ Dex-2 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (-2). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. (53, 25, D) a +4 ring of strength (55, 25, D) the +8 quarterstaff of Ashenzari's Favour {drain, +Fly rC++ Str+3 Int-5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It affects your intelligence (-5). It greatly protects you from cold. It lets you fly. (23, 26, D) a +0 battleaxe a +0 chain mail (24, 26, D) 4 large rocks a bolt (50, 26, D) the +1 pair of boots of Darkness {Str+3 Dex-5 Stlth+} It affects your strength (+3). It affects your dexterity (-5). It makes you more stealthy. (51, 26, D) a fan of gales (52, 26, D) a +3 hand crossbow of flaming (53, 26, D) a +1 glaive of venom (54, 26, D) the cursed ring "Caxziu" {rF- rN+ MR+ Int-3} [ring of intelligence] It affects your intelligence (-3). It makes you vulnerable to fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (61, 27, D) an uncursed staff of power (62, 27, D) an uncursed staff of death (64, 27, D) a plain deck of defence (65, 27, D) a book of Envenomations (71, 27, D) a +0 trident (72, 27, D) a book of Maledictions (73, 27, D) a +0 war axe (62, 28, D) a +0 gold dragon armour (63, 28, D) an uncursed staff of death (64, 28, D) a plain deck of defence (72, 28, D) a +0 whip (34, 29, D) Qubbucis's Reference Book on Stones Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - Petrify Transmutation/Earth 4 d - Iron Shot Conjuration/Earth 6 (37, 29, D) a plain deck of wonders (38, 29, D) an uncursed staff of air (39, 29, D) an uncursed ring of sustain attributes a +0 helmet of intelligence (41, 29, D) the +9 dagger of Chilly Death {flash freeze, rPois rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (42, 29, D) a plain deck of changes (43, 29, D) a +4 hand axe of chopping (44, 29, D) a box of beasts (34, 30, D) a cursed staff of power (35, 30, D) the +2 fire dragon armour "Xisy Fehog" {rPois rF++ rC- Str+6 Int+3 Dex-3} It affects your strength (+6). It affects your intelligence (+3). It affects your dexterity (-3). It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. (36, 30, D) an uncursed ring of fire (37, 30, D) an uncursed staff of fire (38, 30, D) a plain deck of changes (39, 30, D) a book of Summonings (40, 30, D) a +2 ring mail of magic resistance (41, 30, D) a stone of tremors (42, 30, D) a plain deck of defence (43, 30, D) an uncursed staff of fire (72, 30, D) a +2 bardiche of venom (73, 31, D) the cursed +0 morningstar "Z" {flame, Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It has a curse placed upon it. (1, 32, D) the +11 plate armour "Muklerch" {MR+ Str-2 Slay+3} It affects your strength (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. (2, 32, D) an uncursed staff of poison (3, 32, D) a plain deck of summoning (4, 32, D) an uncursed ring of magical power (5, 32, D) a +1 spear of venom the ring "Utraygam" {Int+2 Dex+2} [ring of intelligence] It affects your intelligence (+2). It affects your dexterity (+2). (6, 32, D) a +0 scale mail of cold resistance (8, 32, D) a +5 falchion of protection (11, 32, D) a +3 glaive of venom (12, 32, D) the +6 quarterstaff "Deluh" {crush, *Rage rPois Int+7} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It protects you from poison. It may make you go berserk in combat. (13, 32, D) a +2 morningstar of protection (38, 32, D) a +0 dagger a +0 robe (71, 32, D) a +0 mace of protection (73, 32, D) a +0 club (1, 33, D) the ring of Beogh's Hatred {EV+2 Dex+3} [ring of evasion] It affects your evasion (+2). It affects your dexterity (+3). (2, 33, D) a box of beasts (3, 33, D) a +0 halberd (still there?) a +0 whip (still there?) (5, 33, D) a +0 pair of gloves of archery (6, 33, D) a +0 falchion of slicing (8, 33, D) an uncursed staff of poison (9, 33, D) a +0 shortbow of evasion (10, 33, D) a +2 morningstar of draining (12, 33, D) a +0 flail (13, 33, D) a cursed ring of loudness (19, 33, D) the ring of Shaolin {EV+8} [ring of evasion] It affects your evasion (+8). (21, 33, D) an uncursed staff of death (22, 33, D) the Almanac of Creation and the Compass Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Recall Summoning/Translocation 3 c - Force Lance Conjuration/Translocation 4 d - Warp Weapon Charms/Translocation 5 e - Summon Mana Viper Hexes/Summoning 5 (23, 33, D) an uncursed staff of air (26, 33, D) a +2 robe of magic resistance (29, 33, D) a phial of floods (37, 33, D) a cursed +0 flail (unseen) (73, 33, D) the +8 mace of Reason {holy, Str+8 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+8). It makes you less stealthy. (1, 34, D) a +3 leather armour of fire resistance (2, 34, D) a book of Debilitation (3, 34, D) a +0 dire flail (still there?) a disc of storms (still there?) (4, 34, D) the brooch of Shielding {Ward rN+ AC+4 EV+4} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your AC (+4). It affects your evasion (+4). It protects you from negative energy. (5, 34, D) a book of Envenomations (6, 34, D) an uncursed amulet of resist corrosion (7, 34, D) the Incunabulum of the Harmful Blaze Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Fireball Conjuration/Fire 5 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Bolt of Fire Conjuration/Fire 6 (8, 34, D) a +3 flail of protection (9, 34, D) a +6 shortbow (10, 34, D) a phantom mirror (11, 34, D) a cursed staff of fire (12, 34, D) the +9 war axe "Tutrajeu" {chop, rN+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from negative energy. (13, 34, D) the +9 morningstar "Teofikk" {elec, +Rage Dex+3 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). It lets you go berserk. It makes you more stealthy. (19, 34, D) an ornate deck of changes (21, 34, D) a plain deck of summoning (28, 34, D) the +1 pair of boots of Lodu Yra {rPois MP+9 Dex+3} It affects your dexterity (+3). It protects you from poison. It affects your magic capacity (+9). (29, 34, D) a plain deck of defence (39, 34, D) a +0 short sword (41, 34, D) a +0 battleaxe (unseen) (4, 35, D) a +0 hand axe (unseen) (11, 35, D) a +0 dire flail (21, 35, D) a phantom mirror (23, 35, D) the ring of Sam Xuca {SustAt MP+9} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It affects your magic capacity (+9). (24, 35, D) a +2 falchion of slicing (25, 35, D) an uncursed amulet of guardian spirit (26, 35, D) a +5 vampiric spear (27, 35, D) an uncursed staff of power (39, 36, D) the cursed +1 dagger of Dischord {speed, rN++ Int-2} Attacks with this weapon are significantly faster. It affects your intelligence (-2). It greatly protects you from negative energy. It has a curse placed upon it. (7, 37, D) a +0 hand axe (unseen) (49, 37, D) a +0 rapier of venom (50, 37, D) a +2 great sword of holy wrath (51, 37, D) a +5 giant club (52, 37, D) a +0 robe (54, 37, D) a +2 battleaxe (unseen) (59, 37, D) a +0 glaive (60, 37, D) the +3 quarterstaff of Vilogozi {freeze, rElec} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. (61, 37, D) Easy Wizardry Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Throw Frost Conjuration/Ice 2 c - Searing Ray Conjuration 2 d - Ensorcelled Hibernation Hexes/Ice 2 e - Sticks to Snakes Transmutation 2 (62, 37, D) Nulur's Compendium of Dark Secrets Spells Type Level a - Sublimation of Blood Necromancy 2 b - Bolt of Draining Conjuration/Necromancy 5 c - Simulacrum Ice/Necromancy 6 (63, 37, D) a +3 plate armour of magic resistance (69, 37, D) a box of beasts (71, 37, D) a +0 trident (73, 37, D) a +6 ring of dexterity (3, 38, D) a Necronomicon a book of Transfigurations (6, 38, D) a +1 battleaxe of freezing (7, 38, D) a +0 club a +0 robe (8, 38, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (unseen) (50, 38, D) a +0 dagger (51, 38, D) an uncursed ring of protection from fire (52, 38, D) a +0 dagger (still there?) a cursed -2 ring of strength (still there?) (53, 38, D) a +0 quarterstaff of draining (54, 38, D) a cursed +1 short sword (unseen) (60, 38, D) a +4 lightning rod (11/11) (61, 38, D) a +1 hand crossbow of velocity (62, 38, D) a +2 plate armour of poison resistance (63, 38, D) the Collected Works on Flight Spells Type Level a - Shock Conjuration/Air 1 b - Repel Missiles Charms/Air 2 c - Silence Hexes/Air 5 d - Poisonous Cloud Conjuration/Poison/Air 6 (71, 38, D) the +1 scale mail of the Untouchables {rF- rC++ MP+9} It makes you vulnerable to fire. It greatly protects you from cold. It affects your magic capacity (+9). (72, 38, D) a +0 trident (6, 39, D) a +0 spear (unseen) (6, 40, D) a +0 whip (unseen) (50, 40, D) a cursed -3 dagger (unseen) (70, 40, D) a +0 trident a throwing net (71, 40, D) a cursed +0 trident the cursed +3 blowgun "Impslayer" {speed, rC- rN+++ Str+4 Int-4} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your intelligence (-4). It makes you vulnerable to cold. It renders you almost immune to negative energy. It has a curse placed upon it. (72, 40, D) a +1 triple sword of holy wrath 3 tomahawks (6, 41, D) a +0 battleaxe (unseen) (7, 41, D) a +2 morningstar of crushing (unseen) (8, 41, D) a +0 spear (unseen) (71, 41, D) a +2 mace of protection (51, 42, D) a +3 war axe of chopping a +0 robe (59, 42, D) a +0 trident (61, 42, D) a +2 vampiric demon whip (62, 42, D) the +8 glaive "Taate Xezuaz" {flame, rC+ rN+ MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. (unseen) (71, 42, D) 4 tomahawks (72, 42, D) a +0 shortbow (unseen) (51, 43, D) the +1 morningstar of the Pill Bug {crush, Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). a +0 robe (37, 44, D) the +0 cloak of Space {Str+5 Int+6 Stlth-} It affects your strength (+5). It affects your intelligence (+6). It makes you less stealthy. the +7 Singing Sword a manual of Hexes a wand of hasting (5) 4 scrolls of enchant weapon a manual of Stealth 3 royal jellies a manual of Maces & Flails 4 potions of agility a scroll of enchant armour 4 potions of resistance 2 potions of invisibility a manual of Stealth 2 scrolls of fear 4 scrolls of remove curse 4 scrolls of identify 2 scrolls of holy word 7 scrolls of fog 3 scrolls of recharging 3 meat rations 42 fruits a disc of storms 4 scrolls of blinking 3 potions of berserk rage 2 scrolls of brand weapon 5 potions of haste 9 potions of heal wounds 10 potions of curing 4 bread rations a wand of heal wounds (3) 6 potions of might (51, 44, D) a +0 robe (61, 44, D) a +0 cloak of poison resistance the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (75, 47, D) 4 large rocks (58, 48, D) a +4 hand crossbow of flaming (59, 48, D) an uncursed ring of protection from magic (60, 48, D) an Akashic Record (61, 48, D) an uncursed staff of power (62, 48, D) an uncursed staff of death (63, 48, D) a +1 battleaxe of flaming (64, 48, D) a +2 morningstar of venom (67, 48, D) a +0 plate armour of magic resistance (68, 48, D) an uncursed amulet of guardian spirit (69, 48, D) a +2 ring mail of cold resistance (70, 48, D) 5 large rocks a book of Maledictions a cyclops corpse (71, 48, D) the cursed +0 short sword "Fasew" {pierce, -Tele Str+6 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+6). It affects your dexterity (+4). It prevents most forms of teleportation. It has a curse placed upon it. (72, 48, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (73, 48, D) an uncursed staff of summoning (74, 48, D) a +2 scale mail of magic resistance (75, 48, D) a +2 flail of crushing (18, 49, D) an ornate deck of changes (19, 49, D) a book of Annihilations (21, 49, D) an uncursed staff of death (22, 49, D) a +0 plate armour of cold resistance (23, 49, D) a +5 dagger of speed (24, 49, D) a book of Cantrips (25, 49, D) a +4 vampiric great sword (26, 49, D) a box of beasts (27, 49, D) a +1 hand crossbow of flaming (28, 49, D) a cursed staff of death (29, 49, D) a +0 shortbow of flaming (31, 49, D) the amulet "Uciegre" {Spirit +Blink rN+++ MP-9 SInv} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It renders you almost immune to negative energy. It affects your magic capacity (-9). It lets you see invisible. It lets you blink. (32, 49, D) the amulet of Miracles {Gourm SInv} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It lets you see invisible. (33, 49, D) a book of Hinderance (34, 49, D) a +3 scythe of protection (38, 49, D) a +1 battleaxe of chopping (39, 49, D) a +2 hand crossbow of flaming (40, 49, D) a +1 robe of magic resistance (41, 49, D) an uncursed amulet of the gourmand (43, 49, D) a +3 leather armour of poison resistance (44, 49, D) a +1 broad axe of flaming (45, 49, D) a cursed +5 rod of the swarm (14/14) (46, 49, D) an uncursed staff of wizardry (47, 49, D) the +11 lajatang of the Scroll {pain, Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). (48, 49, D) an uncursed staff of air (49, 49, D) a book of Debilitation (50, 49, D) an uncursed staff of wizardry (51, 49, D) an uncursed staff of fire (52, 49, D) the ring of the Kangaroo {rPois rF+ rN+} [ring of protection from fire] It protects you from fire. It protects you from poison. It protects you from negative energy. (53, 49, D) a +2 robe of cold resistance (54, 49, D) a +1 great mace of protection (58, 49, D) a phantom mirror (59, 49, D) an uncursed staff of power (60, 49, D) the cursed ring "Verchuem" {*Corrode rN+ Str+2 Slay-4 SInv} [ring of slaying] It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from negative energy. It lets you see invisible. It may corrode your equipment when you take damage. It has a curse placed upon it. (62, 49, D) a +2 ring of slaying (63, 49, D) a +1 ring mail of cold resistance (64, 49, D) an uncursed staff of fire (65, 49, D) an uncursed amulet of resist corrosion (66, 49, D) a disc of storms (67, 49, D) an uncursed ring of protection from magic (68, 49, D) a +1 spear of venom (69, 49, D) an uncursed staff of cold (71, 49, D) a plain deck of defence (73, 49, D) an uncursed staff of conjuration (74, 49, D) a +2 battleaxe of freezing (75, 49, D) a +1 short sword of freezing (18, 50, D) a +2 battleaxe of freezing (19, 50, D) a +4 chain mail of poison resistance (20, 50, D) a +1 battleaxe of freezing (21, 50, D) an uncursed staff of power (22, 50, D) a phantom mirror (23, 50, D) a book of the Dragon (24, 50, D) a +1 short sword of electrocution (26, 50, D) a +0 cloak of poison resistance (28, 50, D) a book of Burglary (29, 50, D) a +1 pair of boots of running (30, 50, D) a +5 ring of dexterity (31, 50, D) a stone of tremors (32, 50, D) a +1 halberd of freezing (33, 50, D) an uncursed ring of flight (34, 50, D) a +1 great mace of crushing (38, 50, D) a +1 vampiric war axe (39, 50, D) the Compendium of the Birds Spells Type Level a - Swiftness Charms/Air 2 b - Airstrike Air 4 c - Lightning Bolt Conjuration/Air 5 d - Silence Hexes/Air 5 (40, 50, D) an uncursed staff of cold (41, 50, D) the cursed -5 robe of Misfortune {-Cast *Contam *Tele EV-4 Str-2 Int-2 Dex-2 Stlth-- *Curse} It affects your evasion (-4). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It prevents spellcasting. It may teleport you to nearby monsters. It may re-curse itself when equipped. It causes magical contamination when unequipped. It makes you much less stealthy. It has a curse placed upon it. (42, 50, D) a phantom mirror (43, 50, D) a stone of tremors (44, 50, D) the +10 scimitar "Spiderbane" {speed, +Inv rF+ rC+ rN+} Attacks with this weapon are significantly faster. It protects you from fire. It protects you from cold. It protects you from negative energy. It lets you turn invisible. (45, 50, D) a book of Burglary (47, 50, D) a +1 chain mail of poison resistance (48, 50, D) a +0 great sword of electrocution (49, 50, D) a +1 scale mail of fire resistance (50, 50, D) a box of beasts (51, 50, D) an uncursed staff of poison (52, 50, D) an uncursed staff of earth (53, 50, D) a book of Frost (54, 50, D) a +2 falchion of protection (58, 50, D) a +1 plate armour of poison resistance (60, 50, D) the +7 chain mail of Analysis {rF+ Int+2} It affects your intelligence (+2). It protects you from fire. (61, 50, D) the +6 plate armour of Anarchy {rElec rPois} It insulates you from electricity. It protects you from poison. (62, 50, D) a book of Unlife (64, 50, D) a +0 quarterstaff of protection (65, 50, D) an uncursed ring of protection from cold (66, 50, D) a lantern of shadows (67, 50, D) the Collected Works on Illusion Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Call Imp Summoning 2 d - Aura of Abjuration Summoning 5 (68, 50, D) an uncursed staff of power (69, 50, D) a +0 spear of distortion (70, 50, D) an uncursed ring of fire (71, 50, D) the Tome of Sinister Secrets and Changing Spells Type Level a - Pain Necromancy 1 b - Beastly Appendage Transmutation 1 c - Regeneration Charms/Necromancy 3 d - Control Undead Necromancy 4 e - Agony Necromancy 5 f - Hydra Form Transmutation 6 (72, 50, D) a +1 great sword of flaming (73, 50, D) an ornate deck of changes (74, 50, D) 3 large rocks (unseen) (75, 50, D) a +0 ring mail of magic resistance (0, 51, D) a +3 leather armour of fire resistance (1, 51, D) a +0 broad axe of chopping (2, 51, D) Udaen's Reference Book on Malediction Spells Type Level a - Corona Hexes 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Gell's Gravitas Hexes/Translocation 3 d - Leda's Liquefaction Hexes/Earth 4 e - Cause Fear Hexes 4 (3, 51, D) an uncursed staff of earth (5, 51, D) a +2 battleaxe of chopping (6, 51, D) a phantom mirror (7, 51, D) a +1 mace of venom (8, 51, D) a +3 shortbow of flaming (9, 51, D) a +1 flail of protection (10, 51, D) a +2 quarterstaff of protection (11, 51, D) a crystal ball of energy (12, 51, D) the +6 falchion "Hich" {slice, MP+9} It inflicts extra damage upon your enemies. It affects your magic capacity (+9). (13, 51, D) a book of Burglary (14, 51, D) a +2 hunting sling of flaming (18, 51, D) the Guide on Excruciating Feathers Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Lightning Bolt Conjuration/Air 5 d - Tornado Air 9 (19, 51, D) a +2 war axe of flaming (20, 51, D) a +1 long sword of distortion (21, 51, D) the +1 long sword of the Eleven Orbs {drain, *Confuse rC+ MP+9 Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It protects you from cold. It affects your magic capacity (+9). It may confuse you when you take damage. (22, 51, D) a book of Annihilations (23, 51, D) an uncursed staff of death (24, 51, D) a cursed ring of magical power (25, 51, D) a +0 hunting sling of flaming (26, 51, D) a phial of floods (27, 51, D) a +0 halberd of chopping (28, 51, D) an uncursed staff of earth (29, 51, D) a +2 hand axe of freezing (30, 51, D) a +2 short sword of electrocution (31, 51, D) a +2 quarterstaff of protection (32, 51, D) a +2 morningstar of protection (33, 51, D) a +6 battleaxe of freezing (34, 51, D) a plain deck of summoning (38, 51, D) an uncursed amulet of warding (39, 51, D) an uncursed ring of poison resistance (40, 51, D) a +0 shortbow of flaming (41, 51, D) the +0 scale mail of Vixit {MP+9 SInv} It affects your magic capacity (+9). It lets you see invisible. (42, 51, D) the +8 hunting sling of Watchfulness {freeze, Str+4 Int+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It affects your intelligence (+2). (43, 51, D) a +0 trident of protection (44, 51, D) a crystal ball of energy (45, 51, D) the cursed +1 shortbow "Dyt Mup" {speed, *Corrode +Blink MR- Dex+4} Attacks with this weapon are significantly faster. It affects your dexterity (+4). It affects your resistance to hostile enchantments. It lets you blink. It may corrode your equipment when you take damage. It has a curse placed upon it. (46, 51, D) a book of Clouds (47, 51, D) a +2 robe of cold resistance (48, 51, D) an uncursed staff of fire (49, 51, D) the ring of Xom's Capriciousness {SustAt rF+} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It protects you from fire. (50, 51, D) the +11 glaive of Moto Huo {flame, MP+9 Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It affects your magic capacity (+9). (51, 51, D) an uncursed staff of energy (52, 51, D) an ornate deck of defence (53, 51, D) a stone of tremors (54, 51, D) a +3 ring of strength (61, 51, D) 3 large rocks (62, 51, D) 2 large rocks (unseen) (63, 51, D) 4 large rocks (still there?) the +7 morningstar "Usahustri" {flame, +Fly Dex+2} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It lets you fly. (64, 51, D) a +0 dire flail (still there?) a wand of hasting (4) (still there?) (65, 51, D) the ring of Qotil {-Tele +Fly rN+ Int+4} [ring of flight] It affects your intelligence (+4). It protects you from negative energy. It lets you fly. It prevents most forms of teleportation. (66, 51, D) a plain deck of summoning (67, 51, D) a +0 giant club (still there?) a book of Battle (still there?) (68, 51, D) 4 large rocks (still there?) a plain deck of changes (still there?) (69, 51, D) a Necronomicon (0, 52, D) a plain deck of escape (1, 52, D) a +2 robe (2, 52, D) a +0 plate armour of poison resistance (3, 52, D) a crystal ball of energy (5, 52, D) a cursed ring of loudness (6, 52, D) a plain deck of defence (7, 52, D) an uncursed ring of magical power (8, 52, D) a +2 buckler of protection (9, 52, D) a crystal ball of energy (10, 52, D) an uncursed ring of protection from fire (11, 52, D) an uncursed amulet of rage (12, 52, D) an uncursed staff of power (13, 52, D) a +4 mace of draining (14, 52, D) a +1 hunting sling of flaming (26, 52, D) a +2 battleaxe of freezing (unseen) (44, 52, D) an uncursed ring of magical power (45, 52, D) a disc of storms (46, 52, D) an uncursed staff of energy (47, 52, D) a plain deck of summoning (48, 52, D) the amulet of the Cricket {Stasis Str+2 Int+2} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It affects your strength (+2). It affects your intelligence (+2). (62, 52, D) a +0 dire flail (unseen) (64, 52, D) 3 large rocks (66, 52, D) the +5 scale mail of Peek-a-Boo {rPois rF+ Int-5} It affects your intelligence (-5). It protects you from fire. It protects you from poison. (71, 52, D) 3 large rocks (0, 53, D) a book of Minor Magic (1, 53, D) a +4 chain mail of fire resistance (2, 53, D) a +1 hand crossbow of freezing (3, 53, D) a Fen Folio (4, 53, D) a +5 rod of clouds (11/11) (5, 53, D) a +2 helmet of intelligence (6, 53, D) a +2 buckler of cold resistance (7, 53, D) an uncursed ring of invisibility (8, 53, D) a book of Conjurations (9, 53, D) a +2 ring of intelligence (10, 53, D) an uncursed staff of cold (11, 53, D) a book of Alchemy (12, 53, D) the amulet of Cahit {-Tele rN++ Regen+} [amulet of regeneration] It greatly protects you from negative energy. It prevents most forms of teleportation. It increases your rate of regeneration. (13, 53, D) a +1 hand axe of freezing (14, 53, D) the +6 whip "Egithrej" {freeze, rF+ Str-3 Int+3 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-3). It affects your intelligence (+3). It protects you from fire. It makes you more stealthy. (32, 53, D) a +2 battleaxe of freezing (63, 53, D) 3 large rocks (unseen) (67, 53, D) a +0 great mace (unseen) (68, 53, D) a +0 dire flail (unseen) (69, 53, D) a +2 great sword of flaming (unseen) (71, 53, D) a +0 dire flail (unseen) (23, 54, D) a +2 battleaxe of freezing (unseen) (62, 54, D) a +0 dire flail (still there?) a +2 battleaxe of freezing (still there?) (66, 54, D) 3 large rocks a cursed -2 giant spiked club 2 throwing nets a +0 giant club a cyclops corpse a hill giant corpse (24, 55, D) the +5 war axe of the Lurker {drain, -Tele Dex+5 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+5). It prevents most forms of teleportation. It makes you more stealthy. (25, 55, D) a +1 battleaxe of freezing (26, 55, D) a +2 battleaxe of freezing (unseen) (45, 55, D) the +7 long sword of Tortfeasance {freeze, *Rage +Fly rPois Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+5). It protects you from poison. It lets you fly. It may make you go berserk in combat. an uncursed staff of conjuration (48, 55, D) a +0 mace (49, 55, D) a +0 dire flail (63, 55, D) a cursed +0 dire flail (unseen) (64, 55, D) 7 large rocks (unseen) (65, 55, D) a +0 giant club (still there?) a cursed +0 dire flail (still there?) (66, 55, D) a +2 battleaxe of freezing (67, 55, D) 4 large rocks (still there?) a +0 giant spiked club (still there?) (68, 55, D) the +11 long sword of Doom {slice, rF+ rN+ Str+4 SInv} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from fire. It protects you from negative energy. It lets you see invisible. (unseen) (69, 55, D) a cursed -3 giant spiked club (46, 56, D) 5 large rocks (47, 56, D) 2 large rocks (49, 56, D) an iron dragon corpse (skeletalised by now) (63, 56, D) 5 large rocks (unseen) (64, 56, D) a +0 dire flail (unseen) (65, 56, D) a +2 great sword of flaming (unseen) (67, 56, D) a +4 morningstar of holy wrath (still there?) a +1 great sword of flaming (still there?) (69, 56, D) a +0 dire flail (unseen) (7, 57, D) a +0 scythe of protection (9, 57, D) a +0 battleaxe (44, 57, D) 6 large rocks (unseen) (45, 57, D) a quicksilver dragon hide a quicksilver dragon skeleton (46, 57, D) an iron dragon corpse (skeletalised by now) (47, 57, D) 5 large rocks (64, 57, D) a +0 great sword of flaming (unseen) (65, 57, D) a +1 great sword of flaming (unseen) (66, 57, D) a cyclops corpse a titan corpse (68, 57, D) 3 large rocks (45, 58, D) an iron dragon corpse (skeletalised by now) a quicksilver dragon corpse (skeletalised by now) a quicksilver dragon corpse (skeletalised by now) (46, 58, D) an iron dragon corpse (skeletalised by now) (48, 58, D) a quicksilver dragon corpse (skeletalised by now) (65, 58, D) a titan corpse (66, 58, D) 9 large rocks (68, 58, D) a +2 great sword of flaming (45, 59, D) a quicksilver dragon corpse (skeletalised by now) (46, 59, D) 2 large rocks (47, 59, D) an iron dragon corpse (skeletalised by now) (still there?) a quicksilver dragon corpse (skeletalised by now) (still there?) (67, 59, D) 5 large rocks (46, 60, D) a quicksilver dragon corpse (skeletalised by now) (66, 61, D) a large rock