Ordine Level 1 of the Dungeon (0, 0, D:1) 29 stones (-23, 2, D:1) a +0 club (-4, 2, D:1) a +0 leather armour (6, 4, D:1) 4 stones (15, 7, D:1) a scroll of remove curse (-42, 9, D:1) a +0 club (-44, 19, D:1) 2 stones (-12, 20, D:1) a +0 scale mail (-42, 21, D:1) a stone (-40, 23, D:1) 2 stones (-15, 23, D:1) a stone (-25, 24, D:1) a +0 short sword (-15, 25, D:1) a stone (-15, 26, D:1) a stone (14, 26, D:1) 11 stones (-2, 27, D:1) 24 sling bullets (2, 27, D:1) 22 stones (-16, 28, D:1) a stone (-22, 34, D:1) a +0 club (4, 34, D:1) a +2 pair of boots of running (-10, 40, D:1) a +0 robe (-45, 43, D:1) 17 stones (-14, 45, D:1) a +0 dagger (-32, 47, D:1) a +0 pair of gloves Level 2 of the Dungeon (0, 0, D:2) 21 stones (-28, 2, D:2) a +0 leather armour (3, 4, D:2) 18 arrows (-26, 6, D:2) a +0 club (-20, 10, D:2) a +0 leather armour (-23, 11, D:2) 26 stones (14, 12, D:2) a +0 helmet (19, 13, D:2) 22 bolts (19, 18, D:2) a cursed -2 ring mail (-21, 21, D:2) a +0 leather armour (-14, 23, D:2) 20 stones (-10, 29, D:2) a +0 robe (-9, 30, D:2) a +0 club (4, 38, D:2) a +0 dagger (5, 38, D:2) a +3 dagger of venom (5, 41, D:2) a +0 dagger (-14, 42, D:2) 13 bolts of penetration (-14, 49, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 halberd (-1, 1, D:3) a +0 spear (-1, 2, D:3) a +0 club a +0 spear (-26, 6, D:3) a +0 club a +0 chain mail (9, 8, D:3) a +0 dagger (-27, 15, D:3) a +0 ring mail (14, 15, D:3) a +0 dagger a +0 robe (12, 17, D:3) 20 arrows (-22, 18, D:3) a +0 club (-4, 18, D:3) 10 silver sling bullets (14, 18, D:3) 12 silver sling bullets (16, 18, D:3) 14 arrows (-22, 19, D:3) 17 stones (-7, 19, D:3) a +0 spear (-12, 24, D:3) 27 stones (-17, 25, D:3) a stone (4, 25, D:3) a +0 large shield (-19, 26, D:3) 4 stones Level 4 of the Dungeon [Shop] Aclugel's Antique Weapon Shop a +0 trident (105 gold) a +0 demon whip (450 gold) the +6 flail of the Eleven Tales {flame, MP+9} (255 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your magic capacity (+9). a +0 flail (105 gold) a cursed -2 falchion (90 gold) a +0 war axe (105 gold) a +2 long sword of electrocution (105 gold) a +0 short sword (90 gold) the +3 hunting sling of Lies {freeze, rF+ MR- Str+5} (195 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+5). It protects you from fire. It affects your resistance to hostile enchantments. a +0 hunting sling (45 gold) (0, 0, D:4) a +0 scale mail (10, 3, D:4) a +0 dagger (-6, 30, D:4) 16 stones (17, 41, D:4) 19 sling bullets (54, 41, D:4) a +0 shortbow 11 arrows (26, 45, D:4) 13 stones Level 5 of the Dungeon (0, 0, D:5) a cursed +0 whip (11, 1, D:5) an arrow (26, 1, D:5) a throwing net (9, 3, D:5) a +0 falchion a +0 leather armour (12, 3, D:5) an arrow (12, 4, D:5) a Young Poisoner's Handbook (11, 5, D:5) 3 arrows (13, 6, D:5) 11 bolts (15, 6, D:5) 20 arrows (10, 11, D:5) a +0 robe a +0 short sword of holy wrath (38, 14, D:5) a +0 flail (40, 15, D:5) a +0 giant club (21, 19, D:5) a scroll of noise (18, 20, D:5) an arrow (22, 21, D:5) an arrow (26, 21, D:5) 33 sling bullets Level 6 of the Dungeon (0, 0, D:6) 16 arrows (-3, 1, D:6) a +0 ring mail (-25, 2, D:6) a +0 spear (22, 4, D:6) a tomahawk (23, 4, D:6) a +0 mace (23, 6, D:6) a +0 scale mail a +0 dagger a +0 trident (24, 6, D:6) a +0 dagger (-30, 8, D:6) a cursed +2 hand axe of freezing a +0 robe a +1 dagger a +0 robe a +2 short sword a +0 robe (-29, 8, D:6) a +0 hand axe a +0 robe (35, 13, D:6) 20 stones (29, 14, D:6) a cursed +0 chain mail (36, 15, D:6) a +0 falchion (-34, 25, D:6) a +0 scale mail (-32, 29, D:6) a +0 cloak (-21, 29, D:6) an uncursed ring of magical power (22, 29, D:6) a +0 robe a +0 dagger (28, 29, D:6) a +0 club Level 7 of the Dungeon (0, 0, D:7) 19 stones (-14, 3, D:7) 23 stones (-15, 5, D:7) a +0 quarterstaff (0, 5, D:7) 12 stones (-2, 13, D:7) a +0 flail (-24, 16, D:7) 6 needles of slowing (-38, 17, D:7) 21 bolts of flame (-21, 20, D:7) 13 stones (-20, 20, D:7) 12 stones (-11, 35, D:7) 14 stones (-9, 36, D:7) a cursed -2 flail (-34, 42, D:7) a +0 blowgun 7 poisoned needles (-33, 42, D:7) a +0 whip a +0 hand crossbow 15 bolts of flame (-32, 42, D:7) a +0 dagger (-27, 42, D:7) a poisoned needle (-38, 46, D:7) 6 tomahawks of returning Level 8 of the Dungeon [Shop] Piudda's Book Emporium a book of Enchantments (750 gold) a book of Spatial Translocations (975 gold) a book of the Warp (1350 gold) a book of Flames (525 gold) a book of Changes (375 gold) a book of Envenomations (1350 gold) a book of Annihilations (1656 gold) a book of Power (675 gold) a book of Maledictions (375 gold) a book of Summonings (1050 gold) a book of Clouds (675 gold) (0, 0, D:8) a +0 hand axe a +0 flail (22, 0, D:8) a cursed -1 great sword (-1, 2, D:8) a +0 flail a +0 mace of protection (-2, 7, D:8) 22 bolts (-19, 10, D:8) a +0 robe (-29, 11, D:8) a +0 mace (-8, 24, D:8) a +0 quarterstaff (-8, 25, D:8) a potion of degeneration 2 potions of brilliance (-16, 26, D:8) 5 stones the Ecumenical Temple Level 1 of the Lair of Beasts (18, 1, Lair:1) a +0 long sword (-1, 4, Lair:1) a +0 pair of gloves (1, 6, Lair:1) a +0 robe (-11, 13, Lair:1) a +0 ring mail (-42, 17, Lair:1) 16 arrows (-42, 18, Lair:1) a cursed +0 pair of boots Level 2 of the Lair of Beasts (0, 0, Lair:2) 2 potions of flight (13, 9, Lair:2) 7 arrows of frost (-10, 18, Lair:2) 23 arrows (10, 28, Lair:2) 18 stones Level 4 of the Lair of Beasts (0, 0, Lair:4) 13 gold pieces