Ordine Level 1 of the Dungeon (0, 0, D:1) 16 arrows (3, 1, D:1) a +0 club (3, 4, D:1) a +0 ring mail (3, 15, D:1) a +0 ring mail (10, 14, D:1) a +0 dagger (19, 19, D:1) 11 arrows (30, 14, D:1) 10 arrows (34, 20, D:1) a +0 club (34, 21, D:1) a +0 dagger (34, 28, D:1) a cursed +0 ring mail (35, 14, D:1) a +0 club (38, 35, D:1) 6 stones (45, 5, D:1) a +0 whip 2 stones (47, 17, D:1) a +0 robe (49, 3, D:1) 18 sling bullets Level 2 of the Dungeon (0, 0, D:2) a +0 whip (3, -9, D:2) 23 bolts (26, -7, D:2) an uncursed ring of teleportation (29, 16, D:2) a +0 ring mail (34, 27, D:2) 17 arrows (36, -10, D:2) a +0 spear (38, -9, D:2) a +0 trident (39, -7, D:2) 20 stones (39, 4, D:2) 14 bolts (49, 29, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 scythe a +0 robe (5, -14, D:3) 7 exploding tomahawks (11, 5, D:3) a +1 short sword of venom (13, -33, D:3) 15 stones (14, -19, D:3) a +0 whip (15, -5, D:3) a +0 club (17, -3, D:3) 13 stones (20, -28, D:3) a +0 helmet (21, 8, D:3) a +0 leather armour (24, -4, D:3) 12 bolts (31, 0, D:3) a cursed -3 club a cursed ring of teleportation (36, -11, D:3) a +0 spear (38, -12, D:3) a +0 whip Level 4 of the Dungeon [Shop] Joitzuas's Armour Shop a +0 chain mail (54 gold) the cursed -5 robe of Misfortune {-Cast *Contam *Tele EV-4 Str-2 Int-2 Dex-2 Stlth-- *Curse} (1 gold) It affects your evasion (-4). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It prevents spellcasting. It may teleport you next to monsters. It may re-curse itself when equipped. It causes magical contamination when unequipped. It makes you much less stealthy. It has a curse placed upon it. a +0 ring mail (48 gold) a +1 robe of positive energy (116 gold) a +0 robe (8 gold) a +0 ring mail (48 gold) a +0 scale mail (48 gold) a +0 leather armour (24 gold) (0, 0, D:4) a +3 dagger (0, 1, D:4) a potion of degeneration (1, 29, D:4) 21 stones (4, 1, D:4) a +0 dagger (21, 0, D:4) a +0 club a +0 chain mail a +0 club a +0 mace a +0 leather armour (23, -1, D:4) a +0 dagger of electrocution a +0 robe (29, 19, D:4) a +0 leather armour (34, 31, D:4) a +0 flail (43, -1, D:4) a +0 dagger a +0 robe (44, -3, D:4) a +0 falchion (44, -1, D:4) a +0 flail a +0 club (53, 5, D:4) a throwing net (61, -1, D:4) a +0 spear Level 5 of the Dungeon [Shop] Girust's Antique Weapon Emporium a +0 short sword (72 gold) the +7 battleaxe of Duty {chop, rC+ Dex+4} (1610 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from cold. the cursed +13 scythe of Curses {drain, *Curse} (1920 gold) A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. a +0 trident (84 gold) a +0 rapier (96 gold) the cursed +0 mace of Evisceration {vamp, Int+4} (513 gold) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+4). It has a curse placed upon it. a +0 mace (72 gold) a +0 spear (72 gold) a +0 morningstar (96 gold) (0, 0, D:5) 27 stones (8, 21, D:5) a +0 chain mail (9, 27, D:5) 12 sling bullets (9, 35, D:5) a +0 club a +0 leather armour (10, -9, D:5) a +0 flail (11, -10, D:5) a +0 robe a +0 dagger (11, -9, D:5) a +0 leather armour a +0 dagger (11, 37, D:5) 21 bolts (17, 8, D:5) 11 bolts (24, -2, D:5) a +2 lajatang of electrocution (26, 14, D:5) the cursed +0 hunting sling "Deelop" {venom, rElec Str-4 Dex+6} It poisons the ammo it fires. It affects your strength (-4). It affects your dexterity (+6). It insulates you from electricity. It has a curse placed upon it. Level 6 of the Dungeon (9, -9, D:6) 13 sling bullets (12, -7, D:6) a +0 dagger a +0 robe (13, -2, D:6) a +0 ring mail (14, -2, D:6) a +0 dagger a +0 robe a +0 short sword (16, -19, D:6) a +0 dagger (18, -18, D:6) a +0 dagger a cursed +0 robe (24, 11, D:6) a +4 hand axe (26, 26, D:6) a +0 club (29, -14, D:6) a +0 halberd (29, -13, D:6) a +0 spear a +0 ring mail a +0 shield (29, -12, D:6) a +0 spear (34, 17, D:6) a +0 mace (37, 18, D:6) a +4 quarterstaff of chaos a +0 cloak (45, 18, D:6) a +0 trident Level 7 of the Dungeon (0, 0, D:7) 13 stones (6, 9, D:7) a bread ration (7, 9, D:7) a +0 scimitar (8, 9, D:7) 21 gold pieces (9, 9, D:7) 26 gold pieces (10, 9, D:7) 16 gold pieces (15, -15, D:7) 17 arrows (15, 17, D:7) 17 arrows a +0 shortbow (16, 17, D:7) a cursed -2 flail a +0 robe a +0 dagger a +0 robe (17, 17, D:7) a +0 dagger (20, -8, D:7) a +0 plate armour (20, 17, D:7) a tomahawk (21, 18, D:7) 2 tomahawks (25, 28, D:7) 13 stones (29, 19, D:7) the +7 hand axe of the Rat {freeze, rPois Int+4 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your dexterity (+4). It protects you from poison. a wand of random effects (39/48) (30, 18, D:7) a +0 ring mail (33, 10, D:7) 17 arrows (33, 29, D:7) the cursed +3 robe of Folly {Archmagi, MR-- Int+5 *Curse} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It may re-curse itself when equipped. It has a curse placed upon it. (39, -3, D:7) a +0 scale mail (39, 2, D:7) an uncursed ring of loudness a potion of berserk rage (41, 31, D:7) a +0 hunting sling Level 8 of the Dungeon [Shop] Ihil's Weapon Boutique a +0 hand crossbow (38 gold) 24 stones (26 gold) a +0 club (11 gold) the +8 Wrath of Trog {antimagic, *Rage} (1100 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. a +0 arbalest (49 gold) the +8 autumn katana {slice, Clar} (574 gold) It inflicts extra damage upon your enemies. It protects you against confusion. 4 tomahawks (22 gold) the cursed +0 morningstar "Xorau" {crush, +Fly rElec rPois} (256 gold) It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from poison. It lets you fly. It has a curse placed upon it. a +0 great mace (71 gold) a +0 hand axe (33 gold) 5 stones (5 gold) (0, 0, D:8) 22 arrows (0, 6, D:8) a +0 dagger a +0 animal skin (3, 20, D:8) 28 stones (5, 5, D:8) a +0 giant club a +0 giant spiked club (8, 5, D:8) a +0 dagger (9, 6, D:8) a +0 shortbow 13 arrows (9, 20, D:8) a +0 scale mail (10, 0, D:8) a +0 dagger a +0 robe (15, 20, D:8) a wand of slowing (20/48) (18, -12, D:8) a +0 dagger a cursed -1 robe (19, 21, D:8) a +0 whip a +0 dagger a +0 blowgun 2 poisoned needles (20, -12, D:8) a +0 club a +0 mace a +0 plate armour a +0 dagger a +0 leather armour a +0 dagger a +0 ring mail (23, 12, D:8) a +0 club (26, 14, D:8) 19 sling bullets (29, -7, D:8) a cursed +0 pair of gloves (31, 13, D:8) a cursed -3 giant club (32, 2, D:8) a +0 flail (41, 10, D:8) a +0 ring mail (43, -4, D:8) a +0 short sword (48, -5, D:8) a potion of degeneration (48, -4, D:8) a potion of degeneration Level 9 of the Dungeon (0, 0, D:9) an uncursed amulet of inaccuracy an uncursed amulet of faith (0, 1, D:9) a +0 shortbow 14 arrows (0, 3, D:9) an arrow (0, 4, D:9) 2 arrows (0, 8, D:9) an arrow (1, 5, D:9) 2 arrows (2, 5, D:9) a +0 giant club a +0 giant club (6, 6, D:9) 8 bolts (8, 7, D:9) a cursed -1 dagger a +0 leather armour a +0 whip a +0 whip a +0 dagger (9, -1, D:9) a wand of lightning (10/15) (9, 33, D:9) 16 sling bullets (11, -3, D:9) a +0 long sword (13, 1, D:9) a +0 dagger (15, -4, D:9) a +0 dagger a +0 robe (15, 3, D:9) a +0 whip (17, 1, D:9) a +0 dagger of draining (18, 1, D:9) a +0 dagger (33, 18, D:9) a +0 plate armour (36, 22, D:9) a +0 club (38, 17, D:9) 25 arrows (42, 16, D:9) a cursed +0 ring mail Level 10 of the Dungeon (0, 0, D:10) a +0 whip (0, 1, D:10) a +0 club a cursed -1 short sword (2, 5, D:10) a +0 dagger (13, -32, D:10) the +4 falchion of Wrongful Imprisonment {flame, MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your resistance to hostile enchantments. (20, -13, D:10) a potion of berserk rage (30, 5, D:10) a +0 chain mail (36, -2, D:10) a +0 robe a cursed +0 dagger (41, 8, D:10) 5 javelins (42, -10, D:10) a +0 battleaxe (43, 17, D:10) a potion of berserk rage (44, -25, D:10) a +2 shield (44, -23, D:10) a +0 mace (51, -23, D:10) a +0 robe Level 11 of the Dungeon (0, 0, D:11) a +0 dagger a +0 robe (1, 1, D:11) a +0 whip (1, 2, D:11) a +0 long sword a +0 chain mail (4, 23, D:11) a +0 dagger a +0 leather armour of fire resistance (19, -3, D:11) a +0 quarterstaff of freezing a +1 robe of cold resistance (19, 34, D:11) a +0 short sword a +0 leather armour (23, 20, D:11) a troll hide (25, 33, D:11) 10 arrows (28, 39, D:11) a +0 long sword (43, 31, D:11) a +0 buckler (44, 29, D:11) a +0 leather armour (44, 36, D:11) a potion of haste (56, 2, D:11) 15 bolts (56, 11, D:11) a +0 giant club a +0 giant club (57, 18, D:11) the +10 whip "Imetasaz" {slash, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (60, 25, D:11) a +0 rapier the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 chain mail (12, -9, Lair:1) a wand of iceblast (5/15) (12, 49, Lair:1) a +0 chain mail (25, 46, Lair:1) a +0 plate armour (44, 20, Lair:1) a +0 morningstar (60, 11, Lair:1) a wand of slowing (22/48) (67, 10, Lair:1) a +0 mace Level 2 of the Lair of Beasts (0, 0, Lair:2) a stone (23, 13, Lair:2) 27 arrows (25, -21, Lair:2) 9 arrows (27, 4, Lair:2) a porcupine skeleton (28, 1, Lair:2) a cursed +0 robe (30, 0, Lair:2) a stone (31, 9, Lair:2) a +0 morningstar (33, 9, Lair:2) a stone (34, -3, Lair:2) an uncursed ring of ice (36, -25, Lair:2) a yak skeleton (38, -25, Lair:2) a yak skeleton