Ordine the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 2, D) a +0 scale mail a +0 shield a +0 flail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) a +6 ring of strength a +6 ring of dexterity an uncursed ring of flight a +6 ring of intelligence a +6 ring of intelligence (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) an uncursed staff of summoning (19, 1, D) a +2 ring mail of fire resistance (20, 0, D) a +1 shortbow of velocity (20, 1, D) an uncursed amulet of guardian spirit (21, 0, D) an uncursed staff of poison (21, 1, D) the +12 war axe of Ciutean {venom, SInv} It poisons the flesh of those it strikes. It lets you see invisible. (22, 0, D) a +2 demon trident of draining (22, 1, D) a +2 hunting sling of freezing (23, 0, D) an uncursed staff of poison (23, 1, D) a phantom mirror (24, 0, D) 2 scrolls of brand weapon (24, 1, D) the ring "Cuogeud" {rPois SInv} [ring of see invisible] It protects you from poison. It lets you see invisible. (25, 0, D) Varay's Catalogue of Scorching Air Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Ignition Fire 8 d - Tornado Air 9 (25, 1, D) a +7 blowgun (26, 0, D) 4 scrolls of enchant weapon (26, 1, D) a +4 longbow of flaming (27, 0, D) the cursed +0 robe of Impressiveness {Str+5 Int+2 Dex+2} It affects your strength (+5). It affects your intelligence (+2). It affects your dexterity (+2). It has a curse placed upon it. (27, 1, D) the ring of Tugatuah {Wiz rElec Str+3 Dex+3} [ring of wizardry] It improves your spell success rate. It affects your strength (+3). It affects your dexterity (+3). It insulates you from electricity. (28, 0, D) an uncursed amulet of guardian spirit (28, 1, D) a +0 chain mail of fire resistance (29, 0, D) a +2 shortbow of freezing (29, 1, D) a +2 ring of intelligence (35, 0, D) a +0 long sword (35, 14, D) a sack of spiders (35, 15, D) a +0 ring mail of poison resistance (35, 29, D) a box of beasts (36, 0, D) a +0 flail of draining (36, 1, D) a +3 leather armour of fire resistance (36, 14, D) a +2 antimagic falchion (36, 15, D) a fan of gales (36, 28, D) a manual of Fire Magic (36, 29, D) the Almanac of Attacks Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Static Discharge Conjuration/Air 3 c - Throw Icicle Conjuration/Ice 4 d - Conjure Ball Lightning Conjuration/Air 6 (37, 0, D) a book of Cantrips (37, 1, D) an uncursed ring of wizardry (37, 14, D) an uncursed ring of protection from magic (37, 15, D) a +2 leather armour of poison resistance (37, 28, D) a book of the Dragon (37, 29, D) a lamp of fire (37, 31, D) a glowing shapeshifter corpse (38, 1, D) the +5 battleaxe of Doubt {drain, Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). (38, 6, D) a +0 longbow 20 arrows a cursed +0 leather armour a +0 dagger (38, 7, D) a +0 long sword an elf corpse (skeletalised by now) (38, 14, D) an uncursed staff of earth (38, 15, D) a cursed staff of energy (38, 19, D) a shapeshifter corpse (38, 28, D) a fan of gales (38, 29, D) an uncursed ring of wizardry (38, 31, D) a shapeshifter corpse (38, 32, D) a very ugly thing corpse (38, 33, D) a shapeshifter corpse (38, 34, D) a shapeshifter corpse (39, 1, D) an uncursed amulet of faith (39, 3, D) a +0 pair of gloves of archery (39, 4, D) a +6 antimagic rapier (39, 5, D) an uncursed staff of summoning a +0 shortbow 13 arrows a +0 leather armour a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) (39, 6, D) 3 arrows (39, 7, D) an arrow (39, 14, D) a +1 hand crossbow of freezing (39, 15, D) a +4 antimagic war axe (39, 19, D) an apocalypse crab corpse (39, 28, D) a +0 leather armour of fire resistance (39, 29, D) a cursed staff of conjuration (39, 32, D) a glowing shapeshifter corpse a glowing shapeshifter corpse (40, 0, D) a book of Party Tricks (40, 1, D) a book of Changes (40, 4, D) an arrow (40, 5, D) a +0 dagger a +0 leather armour a +0 scimitar a +0 longbow 29 arrows an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (40, 7, D) a +0 dagger a +0 longbow a +0 leather armour a +0 long sword a +0 longbow 24 arrows (40, 14, D) a book of Geomancy (40, 19, D) the cursed +0 flail "Lacsuiri" {distort, rC++} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It greatly protects you from cold. It has a curse placed upon it. (40, 29, D) a +2 hunting sling of freezing (40, 32, D) a glowing shapeshifter corpse a glowing shapeshifter corpse (40, 33, D) a glowing shapeshifter corpse (41, 0, D) a fan of gales (41, 1, D) a +1 scythe of slicing (41, 6, D) a +0 long sword a +5 amulet of reflection an elf corpse (skeletalised by now) (41, 14, D) an uncursed staff of summoning (41, 29, D) the +5 ring mail of Okawaru's Esteem {rF+ Stlth+} It protects you from fire. It makes you more stealthy. (42, 0, D) a +0 dagger (42, 1, D) Buir's Papyrus of Necromancy and Bewitchment Spells Type Level a - Animate Skeleton Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Confuse Hexes 3 d - Leda's Liquefaction Hexes/Earth 4 e - Silence Hexes/Air 5 f - Metabolic Englaciation Hexes/Ice 5 (42, 14, D) a fan of gales (42, 28, D) an uncursed staff of summoning (42, 29, D) a book of the Tempests (43, 15, D) a +0 hand crossbow of flaming (43, 28, D) an uncursed amulet of guardian spirit (43, 29, D) a sack of spiders (44, 28, D) a +2 broad axe of flaming (49, 0, D) a +0 glaive of protection (49, 1, D) a lightning rod (4/4) (49, 12, D) a book of Summonings (49, 24, D) an uncursed staff of energy (49, 36, D) a +0 short sword (49, 37, D) a +6 ring of strength (49, 42, D) a +0 long sword (49, 43, D) the cursed +1 mace "Bis Jadu" {chaos, Int+2 Dex+2} Each time it hits an enemy it has a different, random effect. It affects your intelligence (+2). It affects your dexterity (+2). It has a curse placed upon it. a +0 cloak (50, 0, D) a +2 robe of magic resistance (50, 1, D) a +0 battleaxe of chopping (50, 13, D) a +5 ring of strength (50, 24, D) the ring of Marchysu {+Fly Str+4} [ring of flight] It affects your strength (+4). It lets you fly. (50, 37, D) a book of Flames (50, 40, D) a +0 glaive (50, 41, D) a +0 war axe a +0 war axe (50, 42, D) a +1 flail of holy wrath the +2 flail of the Tooth {crush, rF+ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from fire. 7 javelins of returning (51, 0, D) a +4 dire flail of holy wrath (51, 12, D) a book of the Warp (51, 13, D) an uncursed staff of air (51, 24, D) an uncursed staff of cold (51, 25, D) a Necronomicon (51, 28, D) the +4 spear of Purpose {pierce, rF+ rN+ Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It protects you from fire. It protects you from negative energy. (51, 37, D) the +4 hunting sling of the Shore {flame, rC+ rN+ Int-4 Dex+5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-4). It affects your dexterity (+5). It protects you from cold. It protects you from negative energy. (51, 38, D) a +5 vampiric demon whip (51, 40, D) a +5 mace of holy wrath (51, 41, D) a +0 war axe a +0 war axe an uncursed ring of fire (52, 0, D) an uncursed ring of stealth (52, 1, D) a +0 great sword of holy wrath (52, 12, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. an uncursed staff of cold (52, 13, D) the Grimoire of Dislocation Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Passage of Golubria Translocation 4 c - Dispersal Translocation 6 d - Disjunction Translocation 8 (52, 24, D) the +4 chain mail "Tadd" {rN+ rCorr} It protects you from negative energy. It protects you from acid and corrosion. (52, 25, D) a book of Air (52, 28, D) a +0 short sword (52, 36, D) a +4 dagger of holy wrath (52, 37, D) a +0 long sword (52, 40, D) a +0 trident (52, 41, D) a +1 glaive of protection (52, 42, D) a +0 war axe (53, 0, D) an uncursed staff of conjuration (53, 1, D) a +3 mace of crushing (53, 13, D) a crystal ball of energy (53, 28, D) a cursed +0 long sword a +0 robe a +0 large shield a +0 spear (53, 36, D) a +0 dire flail (54, 0, D) a +5 shortbow of freezing (54, 1, D) the Papyrus of Poison and Confrontation Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Searing Ray Conjuration 2 c - Sticky Flame Conjuration/Fire 4 d - Alistair's Intoxication Transmutation/Poison 5 e - Orb of Destruction Conjuration 7 (54, 12, D) the +0 long sword of Responsibility {venom, rC+} It poisons the flesh of those it strikes. It protects you from cold. (54, 13, D) a +5 quarterstaff (54, 24, D) a book of Summonings (54, 25, D) a +0 hand axe of chopping (55, 1, D) a +2 robe of magic resistance (55, 12, D) an uncursed ring of flight (55, 13, D) a +1 trident of venom (55, 24, D) an uncursed staff of cold (59, 36, D) a manual of Poison Magic (59, 37, D) an uncursed staff of poison (60, 36, D) an uncursed amulet of guardian spirit (60, 37, D) a cursed ring of loudness (61, 0, D) the +2 hand axe "Ciet" {freeze, -Tele rN+ Str+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+9). It protects you from negative energy. It prevents most forms of teleportation. (61, 8, D) a +5 giant club (61, 11, D) a +0 dagger a +0 robe (61, 16, D) a +3 ring of strength (61, 26, D) a +2 shortbow of freezing (61, 36, D) an uncursed staff of death (61, 37, D) an uncursed staff of power (62, 1, D) the +3 flail of Hiddal {freeze, rN+ Str+4 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your dexterity (+4). It protects you from negative energy. (62, 8, D) a +0 dagger (62, 9, D) an uncursed ring of flight (62, 10, D) an uncursed staff of conjuration a +0 robe (62, 11, D) a +0 dagger a +0 robe (62, 16, D) a +2 robe of magic resistance (62, 17, D) a book of Necromancy (62, 26, D) a lamp of fire (62, 31, D) a +0 spear (62, 36, D) the Collected Works on Fiery Lightness Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Airstrike Air 4 c - Sticky Flame Conjuration/Fire 4 d - Silence Hexes/Air 5 e - Freezing Cloud Conjuration/Ice/Air 6 (62, 37, D) the cursed +0 ring mail of Gehenna {+Fly Int+2} It affects your intelligence (+2). It lets you fly. It has a curse placed upon it. (63, 8, D) a +4 ring mail of fire resistance (63, 11, D) a +0 dagger a +0 robe (63, 16, D) a book of Air (63, 26, D) a +2 hunting sling of freezing (63, 27, D) the cursed +0 robe of Watchfulness {rElec Int+6} It affects your intelligence (+6). It insulates you from electricity. It has a curse placed upon it. (63, 36, D) a +0 arbalest of velocity (64, 8, D) a +3 large shield a +5 crystal plate armour (64, 17, D) a +1 robe of the Archmagi (64, 27, D) a +2 morningstar of holy wrath (65, 26, D) a cursed -3 ring of dexterity (67, 0, D) a +2 dagger of venom (68, 0, D) a +6 ring of dexterity (69, 0, D) an uncursed staff of poison (69, 36, D) a book of Frost (70, 8, D) an uncursed staff of power (70, 9, D) a Necronomicon (70, 36, D) an uncursed staff of death (70, 37, D) an uncursed staff of summoning (70, 41, D) an uncursed staff of power (71, 8, D) an uncursed ring of stealth (71, 12, D) a +0 rapier a +0 robe (71, 16, D) a +0 hand axe (71, 17, D) an uncursed staff of energy (71, 21, D) a +2 battleaxe of distortion (71, 22, D) the +5 great sword "Huvoubra" {flame, Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). (71, 26, D) an uncursed staff of wizardry (71, 27, D) a cursed -3 ring of intelligence (71, 29, D) a +4 short sword a +0 robe (71, 30, D) a +0 great sword a +0 robe (71, 36, D) a book of Minor Magic (71, 37, D) an uncursed staff of summoning (71, 42, D) the +7 long sword of Honesty {flame, *Corrode Int+6 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+6). It affects your dexterity (+3). It may corrode you when you take damage. (72, 8, D) a cursed staff of fire (72, 9, D) a +2 shortbow of velocity (72, 12, D) a +1 short sword of venom a +0 robe (72, 16, D) a +4 ring of intelligence (72, 17, D) a +5 quick blade (72, 22, D) a +1 dire flail of protection (72, 27, D) the +6 ring mail of the Louse {-Cast rF+ Regen+ Str+4} It affects your strength (+4). It protects you from fire. It prevents spellcasting. It increases your rate of regeneration. (72, 29, D) a +0 falchion a +0 robe (72, 36, D) a +0 chain mail of poison resistance (72, 41, D) an uncursed staff of power (73, 1, D) a +2 mace of protection (73, 3, D) 2 needles of paralysis 5 silver javelins (73, 16, D) a +0 flail (73, 17, D) a +0 hand axe (73, 21, D) a +5 dagger of flaming a +0 mace (73, 22, D) a +0 mace (73, 37, D) a +2 scimitar of venom