Dungeon Crawl Stone Soup version 0.29-a0-218-gf2abdc9806 (webtiles) character file. Game seed: 16692059593937268119 133 Ordine the Conjurer (level 4, -2/25 HPs) Began as a Deep Elf Conjurer on Feb 25, 2022. Succumbed to a scorpion's poison ... on level 4 of the Dungeon. The game lasted 00:09:09 (2462 turns). Ordine the Conjurer (Deep Elf Conjurer) Turns: 2462, Time: 00:09:09 Health: -2/25 AC: 3 Str: 4 XL: 4 Next: 94% Magic: 12/12 EV: 13 Int: 25 God: Gold: 137 SH: 0 Dex: 15 Spells: 2/11 levels left rFire + + . SeeInvis + k - +10 hunting sling "Wemig" {freeze, rElec rF+ rC+} rCold + . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . l - +0 pair of gloves Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn h - ring of the Country {rF+ Dex+2 SInv} MPRegen 0.13/turn (no ring) @: brilliant, lethally poisoned (-2 -> -17) A: no striking features a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 137 gold pieces. Inventory: Hand Weapons k - the +10 hunting sling "Wemig" (weapon) {freeze, rElec rF+ rC+} (You found it on level 3 of the Dungeon) Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. Armour a - a +0 robe (worn) l - a +0 pair of gloves (worn) Jewellery h - the ring of the Country (left hand) {rF+ Dex+2 SInv} (You found it on level 2 of the Dungeon) [ring of see invisible] Dex: It affects your dexterity (+2). rF: It protects you from fire. SInv: It lets you see invisible. Scrolls c - a scroll of enchant weapon {unknown} d - 4 scrolls of identify {unknown} f - 3 scrolls of enchant armour {unknown} g - a scroll of immolation {unknown} i - a scroll of teleportation {unknown} j - a scroll of noise {unknown} Potions e - 3 potions of magic Skills: + Level 1.5 Fighting + Level 3.4 Dodging + Level 3.5 Stealth + Level 4.1 Spellcasting + Level 5.0 Conjurations + Level 0.0 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 90% 2d7 1% 2 c - Iskenderun's Mystic Conj/Tloc 26% 2d7 32% 4 d - Blink Tloc 14% N/A 14% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 3% 1 Conjure Flame Conj/Fire 26% 6-21 10% 3 Dazzling Flash Conj/Hex 52% N/A 10% 3 Inner Flame Hex/Fire 7% N/A 26% 3 Flame Wave Conj/Fire 26% 2d7 32% 4 Fulminant Prism Conj/Hex 13% 3d9 32% 4 Manifold Assault Tloc 7% N/A 94% 5 Storm Form Tmut/Air 3% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (lightly wounded, 100% to hit) The magic dart hits the scorpion. The scorpion is moderately wounded. The scorpion barely misses you. The scorpion stings you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (moderately wounded, 100% to hit) The magic dart hits the scorpion. The scorpion is moderately wounded. The scorpion stings you. You are poisoned. The scorpion poisons you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (moderately wounded, 79% to hit) The searing ray hits the scorpion but does no damage. The scorpion is moderately wounded. (Press . to maintain the ray.) You feel very sick. The scorpion stings you. The searing ray misses the scorpion. You feel very sick. The scorpion stings you! * * * LOW HITPOINT WARNING * * * You are more poisoned. The scorpion poisons you! It was a potion of magic. Magic courses through your body. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion closely misses you. It was a potion of brilliance. You feel clever all of a sudden. You die... ... .# #..#.# #..... #....## ..... #...##.### #..s...... #.@# #..# # #..###.... #.......[. #.######## #.# #.# #.## #..# You could see a scorpion. Vanquished Creatures 2 adders 3 gnolls (D:3) A worm (D:2) 2 dart slugs (D:2) 6 orcs (D:3) 4 endoplasms 3 giant cockroaches 6 goblins 9 hobgoblins 3 jackals (D:2) 4 kobolds A quokka (D:1) 6 ball pythons 6 bats 2 frilled lizards (D:1) 12 rats 70 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ordine the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 183 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 186 | D:1 | Learned a level 2 spell: Searing Ray 249 | D:1 | Found a faded altar of an unknown god. 947 | D:2 | Reached XP level 3. HP: 20/20 MP: 5/9 1130 | D:2 | Reached skill level 1 in Fighting 1452 | D:2 | Identified the ring of the Country {rF+ Dex+2 SInv} 1640 | D:3 | Reached XP level 4. HP: 23/25 MP: 5/11 2106 | D:3 | Reached skill level 5 in Conjurations 2236 | D:3 | Identified the +10 hunting sling "Wemig" {freeze, rElec rF+ | rC+} 2432 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 2435 | D:4 | Learned a level 2 spell: Blink 2452 | D:4 | Noticed a scorpion 2461 | D:4 | HP: 1/25 [poisoned by a scorpion] 2462 | D:4 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_orb_chamber, layout_basic, shapermc_ecumenical_altar_mp_highgroup D:2: layout_basic, kennysheep_generic_room_6 D:3: layout_rooms, serial_bayou_pond_d D:4: layout_loops_ring, general_overflow_altar, temple_fountains, eino_tiny_chamber, kennysheep_doodads, uniq_sigmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.5 Dodging | 3 | 3.4 Fighting | 1 | 1.5 Spellcasting | 4 | 4.1 Conjurations | 5 | 5.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Fire: Hunting sling | | 2 || 2 Cast: Magic Dart | 77 | 33 || 110 Searing Ray | 3 | 2 || 5 Use: Potion | | 2 || 2 Dodge: Dodged | 3 | 3 || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2461 | 2423 | 38 | 0 | 2110 | 4 | 615.2 | Dungeon | 2461 | 2423 | 38 | 0 | 2110 | 4 | 615.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 885 daAuts D:2: 779 daAuts D:1: 738 daAuts D:4: 58 daAuts