Ordine Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, -25, D:1) a +0 whip 3 stones (7, -8, D:1) 2 stones (10, -17, D:1) a +0 sling (25, 1, D:1) a +0 club (29, 18, D:1) 4 stones (32, -23, D:1) a +0 leather armour a +0 dagger (33, -2, D:1) a +0 whip (38, -14, D:1) a +0 club Level 2 of the Dungeon (1, 4, D:2) 6 stones (32, -4, D:2) 5 stones (33, -2, D:2) a +2 robe of fire resistance a +7 club (35, -7, D:2) 4 stones (39, -33, D:2) a +0 whip (39, -18, D:2) a +0 club (42, 3, D:2) a +0 rapier (43, -28, D:2) a +0 club (47, -25, D:2) a +0 halberd (49, -6, D:2) a +3 vampiric demon whip a +0 spear (59, -6, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 club (9, 11, D:3) a +0 robe (11, 22, D:3) a gold piece (12, 21, D:3) 2 gold pieces (12, 22, D:3) 2 gold pieces (13, 22, D:3) a gold piece (19, 11, D:3) a ball python corpse (skeletalised by now) (19, 12, D:3) a +0 dagger 3 stones a kobold corpse (skeletalised by now) (20, 11, D:3) a ball python corpse (skeletalised by now) the troll corpse of Pargi (skeletalised by now) (22, 11, D:3) a +0 leather armour (37, -2, D:3) a +0 dagger (40, 47, D:3) 4 gold pieces (43, 22, D:3) the +2 mace of Zidomaos {flame, rN+ Dex+4 SInv} Dex+4: It affects your dexterity (+4). rN+: It protects you from negative energy. SInv: It lets you see invisible. (45, 48, D:3) a +0 ring mail (46, 24, D:3) a +0 dagger a +0 scale mail a +0 flail a +0 war axe (47, 24, D:3) a +0 mace a +0 leather armour (50, 8, D:3) a +0 flail