Dungeon Sprint DCSS version 0.31-a0-801-gc67433417a (webtiles) character file. Game seed: 76796933982039286 0 Ordine the Changeling (level 1, 0/22 HPs) Began as a Merfolk Shapeshifter on Sept 20, 2023. Constricted to death by Ijyb (2 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:17 (11 turns). Ordine the Changeling (Merfolk Shapeshifter) Turns: 11, Time: 00:00:18 Health: 0/22 AC: 20 Str: 14 XL: 1 Next: 0% Magic: 1/1 EV: -1 Int: 9 God: Gold: 0 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . - Unarmed rCold . . . (no shield) rNeg . . . a - melded +0 animal skin rPois + (helmet currently unavailable) rElec . (cloak currently unavailable) rCorr . (gloves currently unavailable) SInv . (boots currently unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn %: no teleportation @: tree-form, grasped by roots, constricted A: stationary, stasis, torment immunity, boosted hp, (nimble swimmer 2), (mertail) a: no special abilities You were in the Dungeon. You were a tree. You visited 1 branch Inventory: Armour a - a +0 animal skin (melded) Talismans c - a beast talisman d - a flux talisman Scrolls j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic i - a potion of berserk rage Skills: + Level 1.1 Fighting + Level 2.6 Dodging * Level 3.2 Unarmed Combat + Level 4.0 Shapeshifting You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You are a tree. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. You are immune to unholy pain and torment. Your maximum health is greatly increased. Your equipment is partially melded. ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) ((Your lower body shifts to a powerful aquatic tail in water.)) Message History Ijyb screams, "I cut your head off!" Okay, then. Ijyb hits you with a +0 dagger of protection. There is an open door, spattered with blood here. You hit Ijyb but do no damage. You barely miss Ijyb. Ijyb hits you with a +0 dagger of protection. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss Ijyb. Ijyb closely misses you. You closely miss Ijyb. Ijyb hits you with a +0 dagger of protection. * * * LOW HITPOINT WARNING * * * Unknown command. Your transformation has ended. You turn into a tree. Your +0 animal skin melds into your body. Your roots penetrate the ground. Ijyb barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss Ijyb. Ijyb hits you with a +0 dagger of protection. * * * LOW HITPOINT WARNING * * * You smack Ijyb! Ijyb is moderately wounded. Ijyb hits you but does no damage. You smack Ijyb! Ijyb is severely wounded. Ijyb zaps a wand. The roots erupt in riotous growth! The grasping roots grab you! Ijyb is unaffected. The grasping roots constrict you. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. You barely miss Ijyb. Ijyb is severely wounded. Ijyb hits you but does no damage. The grasping roots constrict you. You die... ####### #<.#..+ #..♣g.# #..#### #..# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Ordine the Merfolk Shapeshifter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 1/1 1 | D | Noticed Ijyb 11 | D | Constricted to death by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total ---------------------------++------- Melee: Unarmed || 8 Use: Potion || 1 Armour: Animal skin || 3 Skin || 3 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 10 | 10 | 0 | 0 | 1 | 1 | 10.0 | Dungeon | 10 | 10 | 0 | 0 | 1 | 1 | 10.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 10 daAuts