Dungeon Crawl Stone Soup version 0.31-a0-806-g0bc164a743 (webtiles) character file. Game seed: 6244233912657415251 18 Ordine the Conjurer (level 2, -1/15 HPs) Began as a Deep Elf Conjurer on Sept 21, 2023. Slain by Terence ... wielding a +0 mace of protection (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:27 (1029 turns). Ordine the Conjurer (Deep Elf Conjurer) Turns: 1029, Time: 00:01:28 Health: -1/15 AC: 2 Str: 4 XL: 2 Next: 51% Magic: 0/8 EV: 12 Int: 22 God: Gold: 55 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . f - +2 dagger (elec) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Hand Weapons f - a +2 dagger of electrocution (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of blinking {unknown} e - 5 scrolls of identify {unknown} g - a scroll of vulnerability {unknown} h - a scroll of enchant weapon {unknown} Potions b - a potion of magic c - 2 potions of curing {unknown} i - a potion of cancellation {unknown} Skills: + Level 2.7 Dodging + Level 2.8 Stealth + Level 3.3 Spellcasting * Level 4.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 14% 3 Tukima's Dance Hex 3% N/A 36% 3 Fulminant Prism Conj/Hex 7% 3d6 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Passage of Golubria Tloc 3% N/A 77% 4 Yara's Violent Unravell Hex/Tmut 1% 3d3 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace of protection and wearing a +0 scale mail (lightly wounded, 82% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) The ball python hisses angrily. Terence screams, "I'm going to kill you!" The searing ray hits Terence but does no damage. Terence is moderately wounded. The searing ray hits Terence. Terence is heavily wounded. A giant cockroach comes into view. Terence completely misses you. The searing ray misses Terence. You finish channelling your searing ray. Terence barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace of protection and wearing a +0 scale mail (heavily wounded, 82% to hit) The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence barely misses you. Without enough magic to sustain it, your searing ray dissipates. Terence hits you with a +0 mace of protection! Ouch! That really hurt! Terence closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The magic dart hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +0 mace of protection! Ouch! That really hurt! You die... #..#.###. #..# # #.####..#.###.# #..# # #.............. ...# # #..###..####..# ....# # #..###..####..# ##### # ...........>... # ##.#.##.####... ####### #........... ......> #.#.@####.#. ####### # #@## #S #. #. ####### .. ....... #$ ####### #. You could see Terence and a ball python. Vanquished Creatures A dart slug (D:1) A ball python (D:2) An endoplasm (D:1) A giant cockroach (D:2) 2 goblins (D:1) A quokka (D:1) 3 bats (D:1) 3 frilled lizards (D:1) 3 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ordine the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 352 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 396 | D:1 | Learned a level 2 spell: Searing Ray 1018 | D:2 | Noticed Terence 1029 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_3, layout_basic D:2: layout_loops_ring, basic_altar, uniq_robin, uniq_terence Action || total ---------------------------++------- Cast: Magic Dart || 31 Searing Ray || 2 Armour: Robe || 3 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1028 | 931 | 97 | 0 | 845 | 2 | 514.0 | Dungeon | 1028 | 931 | 97 | 0 | 845 | 2 | 514.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 927 daAuts D:2: 101 daAuts