Orphidia Level 1 of the Dungeon (0, 0, D:1) 19 bolts (6, 2, D:1) a +0 short sword (7, 0, D:1) 15 stones (10, 47, D:1) a +0 whip (14, 31, D:1) a +0 ring mail (24, 4, D:1) a +0 club (24, 6, D:1) a +0 dagger (33, 43, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 scale mail (6, -27, D:2) 22 stones (6, -9, D:2) a +0 helmet (11, -3, D:2) a +0 club (16, -22, D:2) a +0 short sword (18, -13, D:2) a +0 dagger (22, -15, D:2) a stone (23, 5, D:2) a +0 mace (26, -13, D:2) a cursed -1 dagger a +0 short sword (26, 6, D:2) a +4 quarterstaff of chaos a +0 cloak (27, -13, D:2) a stone (30, -10, D:2) a stone (30, -9, D:2) a +0 short sword (31, -9, D:2) 2 stones (38, -15, D:2) a stone (39, -13, D:2) 2 stones (43, -15, D:2) a +0 hunting sling (49, -1, D:2) a +0 cloak Level 3 of the Dungeon (0, 0, D:3) a +0 trident (0, 11, D:3) a +0 cloak (4, 6, D:3) 17 sling bullets (6, 12, D:3) a poisoned needle (6, 13, D:3) a poisoned needle (6, 16, D:3) 15 poisoned needles a +0 blowgun (16, 6, D:3) 16 stones (19, -14, D:3) a +0 club a +0 hunting sling 18 stones (21, -14, D:3) a stone (21, 6, D:3) a cursed -1 dagger (32, -13, D:3) a +0 leather armour (32, 13, D:3) 29 stones (34, -12, D:3) 15 poisoned needles (35, -18, D:3) 9 stones (40, -15, D:3) 6 large rocks 26 stones Level 4 of the Dungeon (0, 0, D:4) a +0 hunting sling (12, 5, D:4) a +0 short sword (16, -6, D:4) 12 stones (16, -3, D:4) a +0 short sword a +0 ring mail (16, -2, D:4) a cursed -2 club a cursed +0 ring mail a +0 dagger a +0 robe (29, 17, D:4) 8 poisoned needles (31, 18, D:4) a +0 leather armour (32, -10, D:4) a +0 buckler (41, -9, D:4) a cursed -3 short sword a +0 hunting sling (41, -8, D:4) a +0 chain mail (41, -4, D:4) a +0 mace (41, 33, D:4) a +0 club (43, -6, D:4) a +0 ring mail (48, -11, D:4) a +0 robe a cursed -1 dagger (54, -15, D:4) a +0 scale mail a wand of random effects (15) (56, -5, D:4) a +0 club a +2 hunting sling of flaming 12 stones (58, -15, D:4) a +0 dagger a +0 dagger (58, -13, D:4) a +0 club a +0 mace a +0 animal skin a +0 helmet of intelligence a +0 club a +0 club a +0 dagger a +0 hunting sling 23 stones (58, -12, D:4) a +0 dagger (58, -10, D:4) a stone (58, -8, D:4) a stone (58, -7, D:4) a +0 dagger a stone Level 5 of the Dungeon (0, 0, D:5) a +0 giant spiked club (11, 8, D:5) 19 poisoned needles (11, 13, D:5) 4 tomahawks of returning (14, 16, D:5) a +0 war axe (17, 0, D:5) a +0 flail (17, 5, D:5) a +0 hand axe (18, 0, D:5) a +0 halberd (24, 6, D:5) 20 bolts (25, 9, D:5) a +0 giant spiked club (25, 22, D:5) a +0 club a +0 leather armour (31, 11, D:5) a +0 flail (35, -17, D:5) an uncursed staff of death (36, -2, D:5) 22 stones (39, 14, D:5) a cursed -2 war axe (48, 0, D:5) a +0 antimagic flail (50, -10, D:5) a +0 war axe a +0 plate armour (54, -10, D:5) a +0 trident Level 6 of the Dungeon (0, 0, D:6) the +3 mace of the Aged Yaks {flame, *Corrode rElec rC+ Str+3 Dex+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your dexterity (+6). It protects you from cold. It insulates you from electricity. It may corrode you when you take damage. (2, 17, D:6) a ration (8, 14, D:6) a +0 dagger a +0 robe an orc corpse (8, 16, D:6) a +0 flail a +0 leather armour (8, 17, D:6) a +0 trident a +0 ring mail an orc corpse