Osmon Level 1 of the Dungeon (0, 0, D:1) 28 arrows (21, -25, D:1) 20 arrows (23, -28, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 robe (8, 0, D:2) 16 stones (21, -7, D:2) 24 stones (36, -34, D:2) a +0 short sword (42, -9, D:2) a +0 short sword (59, -36, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 chain mail (7, -23, D:3) a stone (9, -25, D:3) a stone (11, -7, D:3) a cursed -2 whip Level 4 of the Dungeon (0, 0, D:4) 30 stones (11, 3, D:4) 22 stones (12, -17, D:4) 24 arrows (13, -15, D:4) a scroll of identify (13, -4, D:4) 18 stones (17, -15, D:4) a +0 war axe a +0 club Level 6 of the Dungeon (2, -14, D:6) a +0 dagger (10, -23, D:6) a +0 mace a +0 plate armour (12, -31, D:6) a +0 dagger a +0 robe (12, -28, D:6) a +0 war axe a +0 ring mail (12, -19, D:6) a +0 leather armour (13, -28, D:6) a +0 dagger a +0 robe (13, -26, D:6) a +0 dagger a +0 robe (16, -26, D:6) a +0 mace (33, -29, D:6) a +0 short sword (unseen) (36, -29, D:6) a +0 ring mail Level 7 of the Dungeon (1, 2, D:7) a +0 whip a +0 scale mail a +0 dagger (1, 3, D:7) a +0 robe (2, 5, D:7) a cursed -1 mace (4, 8, D:7) 13 sling bullets (18, 27, D:7) 16 stones Level 8 of the Dungeon (12, -11, D:8) a cursed +0 quarterstaff (15, -5, D:8) 14 arrows (16, 6, D:8) a +0 chain mail (26, 40, D:8) a +0 mace a +0 leather armour (28, 10, D:8) a +0 club a +0 ring mail a +0 flail a +0 leather armour (28, 31, D:8) a +0 short sword a cursed +0 leather armour (28, 40, D:8) a +0 shortbow 11 arrows a +0 robe (29, 29, D:8) a +1 dagger of venom a +1 robe of magic resistance (29, 30, D:8) a +0 trident a +0 leather armour (30, 31, D:8) a +0 club (30, 40, D:8) an arrow (31, -3, D:8) 14 stones (31, 40, D:8) an arrow (46, 7, D:8) a potion of might (47, -5, D:8) an arrow (48, -4, D:8) an arrow (48, 25, D:8) 2 stones (49, 9, D:8) a +0 dagger a +0 robe a cursed -1 club a +0 club (49, 25, D:8) a +0 club a cursed -1 short sword a +0 blowgun 3 stones (50, 10, D:8) a +0 giant spiked club a +0 ring mail a +0 spear a +0 animal skin a +0 falchion (50, 25, D:8) 3 stones (51, -3, D:8) a +2 shortbow of freezing 14 arrows (51, 10, D:8) a +0 flail a +0 leather armour Level 9 of the Dungeon (0, 0, D:9) a +1 whip of draining 24 stones (1, 1, D:9) a +1 dagger of venom a +0 robe an orc corpse (skeletalised by now) (2, 1, D:9) a cursed +0 leather armour a +1 dagger of draining a +0 robe an orc corpse (skeletalised by now) (2, 2, D:9) 6 poisoned javelins (2, 32, D:9) a +0 robe (3, 19, D:9) a +0 great mace (4, 46, D:9) the +4 hand axe of Departure {freeze, +Rage rElec} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It lets you go berserk. (20, 44, D:9) a cursed -2 rapier (33, 20, D:9) a +0 giant spiked club (34, 11, D:9) a scroll of immolation (40, 11, D:9) 26 stones (40, 25, D:9) 22 stones the Ecumenical Temple (0, 12, Temple) a +0 falchion