P0WERM0DE Level 1 of the Dungeon (0, 0, D:1) a +0 club (17, 3, D:1) a +0 club (11, 4, D:1) a +0 club (31, 5, D:1) a +0 whip (34, 5, D:1) a +0 leather armour (31, 7, D:1) a +0 robe (36, 8, D:1) a +0 club (3, 17, D:1) a +0 whip (0, 23, D:1) a +0 club (1, 23, D:1) a +0 dagger (21, 24, D:1) a +0 club (39, 33, D:1) 2 large rocks (39, 34, D:1) a +0 short sword (15, 35, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 robe (-1, 11, D:2) a +2 leather armour a +0 short sword (-2, 16, D:2) a +0 ring mail (-31, 20, D:2) a +0 club (11, 22, D:2) a +0 hand axe (-44, 25, D:2) a +0 hunting sling (11, 26, D:2) a cursed +0 ring mail (-10, 28, D:2) a +0 club (-15, 32, D:2) a +0 club a +0 robe (4, 32, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +2 mace of protection (-10, 5, D:3) a +0 hunting sling (36, 6, D:3) a +0 club (42, 11, D:3) a +0 club a +0 club (-15, 30, D:3) a +0 leather armour (4, 32, D:3) a +0 club Level 5 of the Dungeon [Shop] Ugeurchupo's Antique Weapon Shoppe a +1 flail of holy wrath (98 gold) a +0 club (28 gold) a +0 broad axe (112 gold) a +1 quarterstaff of draining (112 gold) a +0 dagger (56 gold) a +0 club (28 gold) the +5 mace of Bekezu {vamp, MP+9} (224 gold) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your magic capacity (+9). a +0 quarterstaff (112 gold) a +0 morningstar (112 gold) a +0 war axe (98 gold) an ossuary (0, 0, Ossuary) a stone (0, 2, Ossuary) a tomahawk