P0WERM0DE Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (-9, 7, D:1) a +0 club (-33, 8, D:1) a +0 club (4, 11, D:1) a +0 club (1, 12, D:1) a +0 short sword (-27, 27, D:1) a +0 robe (-34, 30, D:1) a +0 club (-33, 34, D:1) a +0 club (10, 34, D:1) a +0 spear (-28, 51, D:1) a +0 hunting sling Level 2 of the Dungeon (-7, 9, D:2) 20 sling bullets (-31, 10, D:2) a +0 spear (4, 21, D:2) a cursed -1 club (-16, 27, D:2) a +0 hunting sling (4, 34, D:2) a +0 leather armour (-27, 37, D:2) a +0 ring mail (-25, 37, D:2) a +0 club (-16, 39, D:2) a +0 falchion (16, 41, D:2) a +0 flail (10, 46, D:2) a +0 hand axe (8, 49, D:2) a +0 hunting sling Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (44, 2, D:3) a +0 mace (39, 8, D:3) a +0 club (45, 11, D:3) 13 sling bullets (54, 13, D:3) a +0 flail (54, 15, D:3) a +0 dagger (23, 19, D:3) a +0 short sword (50, 21, D:3) a +0 war axe (41, 23, D:3) a +0 dagger (20, 30, D:3) 14 sling bullets (30, 35, D:3) a +0 short sword (31, 35, D:3) a +0 trident a +0 leather armour (29, 36, D:3) a +0 club (30, 36, D:3) a +0 leather armour (29, 44, D:3) a cursed +0 pair of gloves (46, 46, D:3) a +0 helmet Level 4 of the Dungeon (0, 0, D:4) a +0 spear (-34, 11, D:4) a +0 dagger (-36, 24, D:4) a +0 whip of flaming (-35, 24, D:4) a +0 war axe a +0 leather armour a +0 flail a +0 leather armour (-21, 30, D:4) a +0 ring mail (-28, 39, D:4) a +0 giant spiked club (-15, 40, D:4) a +0 whip (-22, 43, D:4) 25 sling bullets (-45, 49, D:4) a +0 trident Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (-7, 7, D:5) a +0 leather armour (-4, 7, D:5) a +0 dagger a +0 robe (-5, 8, D:5) a +0 short sword a +0 ring mail (20, 11, D:5) a +0 short sword (17, 18, D:5) a +0 quarterstaff (20, 19, D:5) a +0 spear (17, 20, D:5) a +0 mace (18, 20, D:5) a +0 halberd (7, 28, D:5) a +0 club (21, 34, D:5) a +3 quarterstaff of chaos (20, 37, D:5) a +0 mace Level 6 of the Dungeon (-6, 4, D:6) a +1 short sword of venom (-22, 7, D:6) a +0 dagger (10, 8, D:6) a +0 battleaxe a +0 plate armour (11, 8, D:6) 13 arrows of frost 27 arrows of flame (-34, 9, D:6) a +0 scale mail (-34, 10, D:6) a +0 falchion a +0 short sword of venom a +0 scale mail a +0 plate armour a +0 glaive (-34, 11, D:6) a +0 flail a +0 leather armour (-33, 11, D:6) a +0 ring mail (-27, 20, D:6) a cursed -1 hand axe a +0 ring mail (-26, 21, D:6) a +1 short sword of venom a +0 leather armour (-14, 27, D:6) the +10 hunting sling of Xom's Indignation {freeze, -Tele Dex+7} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+7). It prevents most forms of teleportation. (-22, 29, D:6) a +0 shortbow (-13, 31, D:6) a +0 mace a +0 ring mail (11, 31, D:6) a +0 club (-6, 34, D:6) a +0 giant club (-5, 40, D:6) a +3 trident (-14, 41, D:6) a +0 ring mail (-6, 41, D:6) a +0 falchion (-38, 42, D:6) a +0 robe (3, 45, D:6) a +0 whip (8, 46, D:6) a +0 leather armour (-15, 47, D:6) a +0 robe (-1, 52, D:6) a +0 cloak (-26, 53, D:6) a +1 leather armour of cold resistance Level 7 of the Dungeon (50, 8, D:7) a +2 dagger of speed (19, 15, D:7) a cursed +0 ring mail (18, 16, D:7) an uncursed amulet of inaccuracy a -3 ring of dexterity (4, 18, D:7) a +0 chain mail (18, 18, D:7) 5 arrows of frost (18, 19, D:7) a +0 mace a +1 ring mail of poison resistance (19, 19, D:7) a +0 flail a +0 plate armour (25, 29, D:7) 2 scrolls of random uselessness 6 potions of degeneration Level 8 of the Dungeon (13, 0, D:8) a +0 giant club a +0 dire flail (-1, 1, D:8) a +0 mace (1, 3, D:8) a +0 flail a +0 ring mail (-6, 4, D:8) a +0 dagger (1, 4, D:8) a +0 ring mail a +0 robe (-2, 5, D:8) a +0 mace a cursed +0 leather armour (18, 5, D:8) 5 arrows of dispersal (5, 12, D:8) an uncursed ring of stealth (21, 12, D:8) a +0 trident (24, 12, D:8) a +0 dagger a +0 robe (25, 12, D:8) a cursed +0 trident (25, 13, D:8) a +0 whip a +0 leather armour (40, 30, D:8) an uncursed ring of see invisible (42, 30, D:8) a +0 short sword (44, 30, D:8) a +0 whip (42, 31, D:8) a cursed -3 club a +0 short sword a +0 short sword a +0 short sword (44, 31, D:8) a +0 short sword of venom (7, 45, D:8) a +0 helmet (16, 45, D:8) a +0 shortbow (19, 46, D:8) a +0 giant spiked club (5, 50, D:8) a +0 leather armour (2, 59, D:8) a +0 spear Level 9 of the Dungeon (50, 4, D:9) a wand of frost (39) (52, 4, D:9) 25 bolts (31, 15, D:9) a +0 morningstar (29, 18, D:9) 4 poisoned arrows (4, 25, D:9) a +0 giant club (30, 25, D:9) a +0 leather armour (-3, 35, D:9) 2 potions of degeneration (36, 41, D:9) a Grand Grimoire (59, 43, D:9) a +0 robe (59, 47, D:9) 10 tomahawks (65, 47, D:9) Lehudib's Handbook of Blistering Attacks Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 (21, 49, D:9) a +0 short sword Level 10 of the Dungeon (0, 0, D:10) a +0 hand axe a +0 animal skin (30, 12, D:10) the +0 leather armour of the Maze {rElec rC- MR+ Regen+} It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It increases your rate of regeneration. (23, 30, D:10) a +0 rapier a +0 leather armour (34, 30, D:10) 141 arrows (44, 30, D:10) a +0 longbow (7, 33, D:10) a +2 dagger of speed a +0 robe (9, 34, D:10) a +0 giant spiked club (36, 36, D:10) 2 tomahawks (13, 43, D:10) a +0 chain mail (-2, 45, D:10) a +0 hunting sling of flaming (53, 45, D:10) a +0 mace of protection (-2, 47, D:10) a +2 chain mail of magic resistance (-6, 50, D:10) a +0 dagger a +0 robe (11, 52, D:10) a +0 leather armour (-5, 53, D:10) a +0 whip Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 war axe (34, 6, Lair:1) a +0 club (26, 21, Lair:1) a +0 ring mail (52, 33, Lair:1) a +0 helmet (50, 42, Lair:1) a book of Flames a potion of invisibility 3 potions of cure mutation a potion of flight a potion of lignification a potion of brilliance a potion of experience a Grand Grimoire 3 meat rations a potion of magic 3 royal jellies 2 beef jerkies 2 potions of cancellation Rokhyop's Volume of Snow Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 a scroll of recharging a scroll of holy word a scroll of acquirement 2 scrolls of immolation an uncursed ring of wizardry 5 scrolls of amnesia 2 scrolls of magic mapping a scroll of noise Level 2 of the Lair of Beasts (0, 0, Lair:2) a giant frog corpse (-15, 6, Lair:2) a chunk of flesh a sheep skeleton (-13, 6, Lair:2) 2 chunks of flesh (14, 20, Lair:2) a +0 flail (-20, 21, Lair:2) a +0 robe (27, 28, Lair:2) a +2 blowgun (-3, 34, Lair:2) the +2 helmet of the Poles {rCorr} It protects you from acid and corrosion. (16, 34, Lair:2) a cursed +0 buckler a +0 spear (-30, 49, Lair:2) a crocodile corpse (skeletalised by now) (-20, 49, Lair:2) a cursed -2 falchion (10, 49, Lair:2) a +0 quarterstaff (0, 56, Lair:2) a porcupine skeleton (3, 56, Lair:2) a +0 leather armour