P0WERM0DE Level 1 of the Dungeon (0, 0, D:1) a +0 club (-32, 11, D:1) a +0 hunting sling (-39, 15, D:1) a +0 dagger (15, 23, D:1) a +0 club (-20, 26, D:1) a +0 hand axe (-45, 35, D:1) a +0 leather armour (-18, 37, D:1) a +0 club (16, 40, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a +0 hunting sling (-55, 2, D:2) a +0 plate armour (-18, 2, D:2) a +0 dagger (-49, 7, D:2) a +0 ring mail (-31, 8, D:2) a +0 dagger (0, 38, D:2) a +0 dagger (-10, 40, D:2) a +0 dagger Level 3 of the Dungeon (3, 17, D:3) a +0 giant spiked club (13, 17, D:3) a +0 falchion a +0 ring mail (16, 17, D:3) a +0 flail a +0 scale mail a +0 club (16, 18, D:3) a +0 dagger (9, 22, D:3) a bread ration (10, 34, D:3) a +0 leather armour (13, 34, D:3) a +0 club (-17, 40, D:3) a +0 hunting sling (6, 47, D:3) a +0 club a +0 scale mail Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (-16, 8, D:4) a bread ration (-3, 16, D:4) a +0 shield (9, 21, D:4) a +0 dagger (-17, 22, D:4) a bread ration (8, 23, D:4) a +0 dagger a +0 ring mail (9, 23, D:4) a +0 flail a +0 scale mail (1, 25, D:4) a +0 rapier (-4, 27, D:4) a +0 leather armour (4, 29, D:4) the +3 dagger of Intimidation {elec, +Fly rF- Int+7} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+7). It makes you vulnerable to fire. It lets you fly. (-1, 34, D:4) a +0 mace (-2, 37, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) 10 gold pieces (3, 0, D:5) a +0 scale mail 3 chunks of flesh an orc skeleton (3, 1, D:5) a stone a +0 dagger a +0 robe a +0 whip 2 chunks of flesh an orc skeleton (0, 15, D:5) a +0 mace (-7, 18, D:5) 3 fruits (-13, 19, D:5) a +0 dagger a +0 robe (-12, 19, D:5) a +0 flail a +0 scale mail (3, 24, D:5) a +0 dagger a +0 robe (4, 24, D:5) a +0 flail a +0 ring mail (4, 25, D:5) a +0 club (-18, 33, D:5) a +0 plate armour Level 6 of the Dungeon (0, 0, D:6) a wand of teleportation (2) (-2, 15, D:6) a +0 war axe