P0WERM0DE Level 1 of the Dungeon (0, 0, D:1) a cursed -3 club (6, 15, D:1) a +0 robe (7, -2, D:1) a +0 leather armour (22, -8, D:1) a +0 ring mail (23, -1, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Hugaceuh" {Fire +Inv rN+ Dex-2} (3900 gold) [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your dexterity (-2). It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. It lets you turn invisible. the +1 robe of the Doldrums {rC+ Int+2 Dex+2} (2810 gold) It affects your intelligence (+2). It affects your dexterity (+2). It protects you from cold. the ring "Pielil" {rF+ Str+4 Int-3 SInv} (3890 gold) [ring of strength] It affects your strength (+4). It affects your intelligence (-3). It protects you from fire. It lets you see invisible. the ring "Sufajirch" {rN+ Str-5 Int+4 SInv} (2910 gold) [ring of positive energy] It affects your strength (-5). It affects your intelligence (+4). It protects you from negative energy. It lets you see invisible. (0, 0, D:2) a +0 dagger (2, 9, D:2) a +0 robe (14, 40, D:2) a +0 scale mail (17, 40, D:2) a cursed +0 spear (29, -9, D:2) a +0 dagger (30, 36, D:2) a +0 rapier (34, 26, D:2) a +0 spear (38, 5, D:2) a +0 club (47, 30, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (2, -10, D:3) a +0 scale mail (3, -14, D:3) a +1 ring mail of cold resistance (14, 8, D:3) a +0 hand axe a +0 dagger a +0 robe (14, 9, D:3) a cursed -1 falchion a +0 leather armour (17, -21, D:3) a +0 scimitar of freezing (27, -21, D:3) a +0 robe a +7 club (29, 8, D:3) a +0 dagger (30, -12, D:3) a +0 dagger (39, -18, D:3) a +0 whip (40, 16, D:3) a +0 mace (40, 17, D:3) a +0 cloak (40, 18, D:3) a cursed -2 mace (41, 0, D:3) a +0 whip a cursed +0 leather armour (42, -17, D:3) a +2 dagger of electrocution (44, -31, D:3) a +0 trident (45, 0, D:3) a +0 hand axe (45, 1, D:3) a +0 hand axe (47, 15, D:3) a +0 mace Level 4 of the Dungeon [Shop] Puptuo Sahi's Distillery a potion of ambrosia (104 gold) a potion of degeneration (13 gold) a potion of agility (52 gold) a potion of lignification (39 gold) a potion of invisibility (104 gold) a potion of invisibility (104 gold) a potion of ambrosia (104 gold) a potion of degeneration (13 gold) (0, 0, D:4) a +0 war axe (6, 36, D:4) a +0 hand axe (6, 38, D:4) a +0 spear (8, 36, D:4) a +0 falchion of slicing (8, 38, D:4) a +0 mace (11, 38, D:4) a +0 trident (12, 37, D:4) a +0 robe (12, 38, D:4) a +0 hand axe a +0 leather armour (13, 38, D:4) a +0 club (17, 35, D:4) a +0 club (18, 9, D:4) a +0 whip (18, 10, D:4) a +0 dagger a +0 robe (19, 10, D:4) a cursed +0 short sword (42, 46, D:4) a +0 flail (51, 44, D:4) a +0 falchion a +0 chain mail (51, 45, D:4) a cursed -3 dagger a +0 robe (52, 45, D:4) a +0 whip a +0 scale mail (66, -11, D:4) a +0 long sword (66, 50, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 rapier of electrocution (6, 20, D:5) a +0 hand axe a +0 hand axe a +0 scale mail (6, 21, D:5) a +0 club a +0 leather armour a +0 whip (12, -8, D:5) a +0 leather armour (14, -25, D:5) a +0 spear (14, -24, D:5) a +0 club (15, -25, D:5) a +0 spear (26, -22, D:5) a cursed -1 club (27, -23, D:5) a cursed -2 mace a +0 dagger a +0 robe (27, -22, D:5) a +0 club a +0 mace a +0 chain mail (43, -17, D:5) a +0 spear Level 6 of the Dungeon (0, 9, D:6) a +0 giant spiked club a +0 giant club (1, 23, D:6) a +0 cloak (6, -15, D:6) the +2 mace of Wyrd {elec, Str+2 Int+4 Dex+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It affects your intelligence (+4). It affects your dexterity (+4). (6, 25, D:6) a +0 dagger (10, 11, D:6) a +0 chain mail (11, -26, D:6) a +0 flail a +0 dagger a +2 robe of fire resistance a +0 leather armour (12, -26, D:6) a +0 dagger a +0 robe (12, -24, D:6) a +0 dagger a +0 robe (23, 2, D:6) a +0 rapier (27, 17, D:6) a +0 shortbow Level 7 of the Dungeon (0, 0, D:7) a +0 dagger (1, 0, D:7) an uncursed ring of poison resistance (2, -11, D:7) a +0 flail (8, -23, D:7) a +0 giant spiked club (16, 16, D:7) 2 scrolls of immolation a +3 quarterstaff of chaos (23, -4, D:7) a scroll of noise a scroll of random uselessness (24, -36, D:7) a +0 animal skin (32, -39, D:7) a +0 robe (46, -19, D:7) a +0 halberd Level 8 of the Dungeon [Shop] Duaxtaw's General Store a potion of haste (150 gold) a wand of digging (12/24) (480 gold) 12 arrows of frost (90 gold) a meat ration (75 gold) a scroll of amnesia (52 gold) a crystal ball of energy (300 gold) a +0 trident (52 gold) a meat ration (75 gold) a potion of might (60 gold) a fan of gales (600 gold) (0, 0, D:8) a +0 whip (10, 24, D:8) a +0 robe a cursed +0 dagger (10, 25, D:8) a +0 club (11, -6, D:8) a +0 dagger a +0 robe (11, 25, D:8) a +0 ring mail a +0 mace (17, 1, D:8) a +0 flail (18, 1, D:8) a +0 morningstar a +0 ring mail (29, -17, D:8) a +0 pair of gloves (35, -9, D:8) 3 potions of degeneration (39, -14, D:8) a +0 flail a +0 leather armour (41, -4, D:8) a +0 giant spiked club a +0 giant club (60, -9, D:8) a +0 shortbow (65, -15, D:8) a +0 robe (69, 40, D:8) a +4 scimitar of flaming a +0 robe Level 9 of the Dungeon [Shop] Lapor's Assorted Antiques a +0 mace (105 gold) a scroll of fog (70 gold) a wand of confusion (22/48) (630 gold) a scroll of amnesia (122 gold) a +3 amulet of reflection (875 gold) a +2 plate armour of fire resistance (1400 gold) the cursed -5 robe of Misfortune {-Cast *Contam *Tele EV-4 Str-2 Int-2 Dex-2 Stlth-- *Curse} (3 gold) It affects your evasion (-4). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It prevents spellcasting. It may teleport you next to monsters. It may re-curse itself when equipped. It causes magical contamination when unequipped. It makes you much less stealthy. It has a curse placed upon it. a +0 scale mail (140 gold) the +0 scimitar "Cilontel" {venom, *Confuse MR+++ Str+2 Dex+2} (903 gold) It poisons the flesh of those it strikes. It affects your strength (+2). It affects your dexterity (+2). It affects your resistance to hostile enchantments. It may confuse you when you take damage. a potion of degeneration (35 gold) (0, 0, D:9) an uncursed amulet of magic regeneration (0, 24, D:9) a cursed +0 ring mail (1, 0, D:9) 102 sling bullets (3, 40, D:9) a +0 giant club a +0 giant club (6, 46, D:9) a +0 trident a +0 chain mail (7, 45, D:9) a +0 club (7, 46, D:9) a +0 dagger a +0 robe (7, 47, D:9) a +0 dagger a +0 robe (14, 15, D:9) a +0 robe (14, 29, D:9) a +0 scale mail (17, 27, D:9) a +0 shortbow (26, 3, D:9) a +0 hand axe a +0 animal skin (33, 12, D:9) a +0 flail a +0 scale mail (41, 32, D:9) a +0 dagger a +0 leather armour (41, 33, D:9) a +0 club a +0 leather armour a +0 leather armour (42, 35, D:9) a +0 short sword of venom a +0 ring mail a cursed +0 trident a +0 chain mail (42, 41, D:9) a +0 hand crossbow (47, 16, D:9) 17 gold pieces (53, 0, D:9) a +0 club (54, 17, D:9) a +0 club (54, 19, D:9) a +0 club (54, 20, D:9) a +2 spear of freezing (55, 17, D:9) a +0 spear (58, 17, D:9) a +0 flail (66, 24, D:9) a +0 falchion Level 10 of the Dungeon (0, 0, D:10) a +0 ring mail (0, 9, D:10) a +1 hand axe of electrocution (6, -7, D:10) a +0 spear (7, -8, D:10) a +0 club (7, -7, D:10) a +0 spear (7, 11, D:10) a +0 battleaxe a +0 robe (10, 13, D:10) a +1 dagger a +0 robe (11, 12, D:10) a +0 dagger a +0 robe a cursed +2 scimitar a +0 robe of fire resistance (12, 19, D:10) a +0 ring mail (14, 23, D:10) 210 stones (20, 6, D:10) a +0 robe (22, 27, D:10) a +0 whip (23, 13, D:10) a +2 dire flail of protection a +0 robe (23, 14, D:10) a cursed +0 mace a +0 robe (23, 27, D:10) a +0 dagger a +0 hand crossbow (24, -6, D:10) a chunk of flesh (24, 14, D:10) a +2 morningstar a +0 robe (25, 5, D:10) an arrow of frost (28, -10, D:10) a +0 ring mail a +0 hand axe (30, 3, D:10) an arrow of frost (31, 3, D:10) a +0 spear a +0 shortbow 6 arrows of frost (36, 21, D:10) 5 stones (38, -11, D:10) 158 arrows (39, -11, D:10) a book of Fire (40, -3, D:10) a +2 ring mail of cold resistance (40, 23, D:10) a +0 giant club (53, -17, D:10) a +0 flail (58, 6, D:10) 3 tomahawks (59, -1, D:10) a +0 chain mail Level 11 of the Dungeon (0, 0, D:11) a +0 glaive (unseen) (1, -1, D:11) a cursed -2 club (unseen) (1, 0, D:11) a +0 hand axe a +0 leather armour (8, -17, D:11) an orc corpse (9, -18, D:11) a scroll of fear (12, -24, D:11) the +0 trident of Premature Burial {pain, MR- Int+6 Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+6). It affects your dexterity (+3). It affects your resistance to hostile enchantments. (15, -22, D:11) a wyvern corpse (18, -26, D:11) 11 gold pieces the Ecumenical Temple (24, 9, Temple) a +2 robe of fire resistance