P0WERM0DE Level 1 of the Dungeon (0, 0, D:1) 23 stones a +0 chain mail (5, -15, D:1) a +0 leather armour (9, 14, D:1) a cursed +0 chain mail (10, -5, D:1) 20 stones (12, -3, D:1) 23 sling bullets (12, 6, D:1) a +0 dagger (23, 5, D:1) a +0 short sword (23, 6, D:1) a +0 club 3 stones a +0 club (23, 10, D:1) a +0 robe (26, 9, D:1) a +0 chain mail (26, 16, D:1) 24 stones (28, 13, D:1) a +0 club (30, 15, D:1) 8 arrows (30, 17, D:1) a +0 dagger Level 2 of the Dungeon (3, 10, D:2) a +0 rapier (6, -1, D:2) a +0 club (16, 5, D:2) a +0 club (17, -8, D:2) a +0 dagger (17, -6, D:2) a stone (18, -4, D:2) a stone (18, -3, D:2) a stone (18, 5, D:2) 14 poisoned needles (23, 25, D:2) a +0 ring mail (26, 29, D:2) a +0 club (44, 21, D:2) a +0 club (44, 30, D:2) a +0 short sword (46, 11, D:2) a throwing net (46, 21, D:2) a stone (46, 23, D:2) 2 stones (47, 20, D:2) a stone (48, 18, D:2) 9 stones a +0 club a cursed -1 hunting sling (48, 19, D:2) 4 stones (48, 20, D:2) a stone (49, 18, D:2) 3 stones a cursed -1 dagger Level 3 of the Dungeon (4, -4, D:3) 25 stones (5, 15, D:3) a +0 club (6, -24, D:3) a +0 dagger (6, 19, D:3) 22 arrows (6, 25, D:3) a stone (6, 26, D:3) a tomahawk a +0 dagger a +0 robe (6, 27, D:3) a +0 leather armour a +1 whip of electrocution 3 tomahawks a +0 leather armour a +0 mace a +0 hunting sling 31 stones (9, 14, D:3) 30 arrows (14, -20, D:3) 4 large rocks (20, -20, D:3) 22 bolts (25, -23, D:3) 19 arrows (35, -19, D:3) a +0 club (41, -9, D:3) 10 sling bullets (45, 12, D:3) a +1 dagger of protection (47, 26, D:3) a +0 club a +0 ring mail (47, 27, D:3) a +0 flail a +0 leather armour (48, 26, D:3) a +0 hand axe 24 bolts Level 4 of the Dungeon (0, 0, D:4) 24 stones a +0 whip (11, -2, D:4) a +0 dagger a +0 flail a +0 hand axe (12, -2, D:4) a +0 club (21, 7, D:4) a +0 flail (22, 8, D:4) a cursed -1 giant club (27, 23, D:4) a +0 mace (33, 17, D:4) a +0 rapier (40, 19, D:4) 19 stones (44, -10, D:4) a +0 war axe Level 5 of the Dungeon (0, 0, D:5) the +8 mace of Amorality {pain, rN++ Str+7} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+7). It greatly protects you from negative energy. (7, -20, D:5) a +0 chain mail (21, -10, D:5) 22 sling bullets (24, 1, D:5) 27 bolts (29, -22, D:5) a +0 dagger a +0 robe (30, 8, D:5) a +0 whip a +0 leather armour (30, 13, D:5) 19 sling bullets (31, -21, D:5) a +0 dagger a +1 dagger of venom a +0 robe (31, -20, D:5) a +0 dagger a +0 robe a +0 dagger a +0 robe (32, -21, D:5) a +0 dagger a +0 robe (34, -20, D:5) a +0 ring mail (41, 13, D:5) a +0 dagger (42, -6, D:5) a +0 dagger a +0 robe (44, -8, D:5) 28 arrows (44, -6, D:5) a +0 dagger a +0 robe (44, -5, D:5) a +0 hand axe a +0 leather armour (45, -5, D:5) a +0 dagger a +0 robe Level 6 of the Dungeon (0, 0, D:6) a cursed +0 leather armour (11, -29, D:6) a cursed +0 ring mail (14, -24, D:6) a +0 spear (14, -23, D:6) a +0 whip a +1 whip of venom (15, -23, D:6) a +0 flail (15, 1, D:6) a +0 dagger a +0 robe (15, 2, D:6) a +0 dagger a +0 robe (15, 3, D:6) a +0 dagger a +0 leather armour (16, -1, D:6) a +0 trident a +0 scale mail (16, 0, D:6) a +0 hand axe (16, 1, D:6) a +0 scale mail a +0 dire flail (17, -6, D:6) 17 arrows (21, 9, D:6) a +0 short sword a +0 chain mail (22, 12, D:6) 16 sling bullets (25, -1, D:6) a +0 leather armour (26, 14, D:6) a +1 flail of protection a +0 robe (27, -9, D:6) a +0 scale mail (27, 5, D:6) a +0 hand axe (35, -16, D:6) a +0 short sword a +0 chain mail (35, -15, D:6) a +0 dagger a +0 robe (36, -15, D:6) 10 arrows (36, -6, D:6) 19 poisoned needles (42, -2, D:6) a wand of disintegration (11) (45, -10, D:6) a +1 flail of venom a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 chain mail (5, -4, D:7) a +0 quarterstaff (6, 0, D:7) a +0 flail a +0 leather armour (8, 0, D:7) a +0 short sword a +0 plate armour (8, 1, D:7) a cursed +0 club (15, -20, D:7) a +0 falchion (19, -21, D:7) 21 arrows (19, 23, D:7) a +0 club (23, -10, D:7) a +0 scimitar (24, 3, D:7) a +0 shortbow 7 arrows (26, -29, D:7) a +0 leather armour (28, 3, D:7) 2 arrows (29, 3, D:7) an arrow (30, 2, D:7) 2 arrows (33, -29, D:7) a +0 dagger a +0 robe (39, -4, D:7) a +0 dagger (43, -4, D:7) 10 bolts (45, -27, D:7) a +0 short sword a +0 club a cursed -3 blowgun 10 poisoned needles a +0 dagger 4 stones (46, -27, D:7) 4 stones a +0 whip (46, 9, D:7) 16 stones (70, 2, D:7) a wand of flame (24) Level 8 of the Dungeon (0, 0, D:8) a wand of disintegration (9) (2, -25, D:8) a +0 scale mail (5, -8, D:8) a +0 robe (10, -8, D:8) a +0 war axe (20, 22, D:8) a +0 plate armour (26, -2, D:8) a +0 ring mail (30, 16, D:8) 23 stones (35, -17, D:8) a +0 club a +0 leather armour (44, -27, D:8) a +0 ring mail (46, -8, D:8) a +0 long sword (49, -22, D:8) 29 arrows (61, -14, D:8) a +0 dagger (63, 5, D:8) an uncursed staff of poison (65, 5, D:8) a +0 dagger a +0 robe Level 9 of the Dungeon (0, 0, D:9) 25 stones (1, -34, D:9) a +0 giant club (1, -27, D:9) a +4 spear (2, -3, D:9) an uncursed ring of flight a +4 ring of dexterity (5, -45, D:9) 23 stones (7, -49, D:9) a +0 dagger a +0 robe (7, -38, D:9) an uncursed staff of fire (7, -36, D:9) a +0 leather armour (7, -34, D:9) 7 gold pieces (7, -33, D:9) a +2 quick blade (8, -13, D:9) a +0 ring mail (9, -49, D:9) a +0 hand axe (9, -48, D:9) a cursed -3 dagger a cursed -1 robe a +0 dagger of venom a +0 leather armour (18, -23, D:9) a +0 quarterstaff (20, -46, D:9) a +0 trident (29, -41, D:9) an uncursed ring of poison resistance (33, -32, D:9) a +0 leather armour (39, -23, D:9) 9 gold pieces (39, -22, D:9) 9 gold pieces (39, -21, D:9) 5 gold pieces (39, -20, D:9) 7 gold pieces (39, -19, D:9) 17 gold pieces (46, -32, D:9) 22 stones (53, -26, D:9) a +0 helmet (54, -5, D:9) a +0 giant club (57, -50, D:9) a +1 spear of freezing Level 10 of the Dungeon [Shop] Xeinim's Antique Weapon Emporium a +1 hand axe of pain (348 gold) a +0 flail (84 gold) the +5 trident of Qeuc {freeze, rC+} (1087 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. the +5 falchion "Brush" {drain, +Rage +Inv MP+9} (1603 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your magic capacity (+9). It lets you turn invisible. It lets you go berserk. the cursed +1 fustibalus "Novyl" {flame, *Corrode Int+3} (880 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It may corrode you when you take damage. It has a curse placed upon it. a +0 hand axe (72 gold) a +0 shortbow (72 gold) a +0 bardiche (216 gold) a +0 hand axe (72 gold) a +0 quarterstaff (96 gold) a +0 rapier (96 gold) the +6 trident of the Whale {antimagic, *Contam *Rage rN+ Str+3 Dex+5} (1459 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). It affects your dexterity (+5). It protects you from negative energy. It may make you go berserk in combat. It causes magical contamination when unequipped. a +0 battleaxe (156 gold) the cursed +3 longbow "Heigiare" {flame, rElec rC- Str+3} (801 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It makes you vulnerable to cold. It insulates you from electricity. It has a curse placed upon it. a +0 morningstar (96 gold) (0, 0, D:10) a wand of flame (22) (14, 3, D:10) a +0 dagger a tomahawk (15, 3, D:10) a +0 mace a +0 plate armour (15, 4, D:10) a +0 dagger (15, 20, D:10) a +0 mace (16, 3, D:10) a +1 falchion of protection (18, 10, D:10) a tomahawk (20, -13, D:10) 17 stones (31, 14, D:10) a +0 mace (47, 18, D:10) a +0 scale mail Level 11 of the Dungeon (12, 4, D:11) a +1 short sword of draining a cursed +0 ring mail a +0 short sword a +0 hand axe a +0 leather armour (12, 5, D:11) a +0 mace (12, 6, D:11) a +0 mace a +0 scale mail (17, 21, D:11) a +0 helmet (23, 38, D:11) a tomahawk (24, 39, D:11) a tomahawk (25, 42, D:11) a +0 morningstar a +0 plate armour a +0 club a +0 leather armour (26, 41, D:11) a +0 leather armour (44, 19, D:11) a +0 giant spiked club a +0 giant spiked club (45, 3, D:11) a +0 giant club (54, 28, D:11) a +0 giant club a +0 giant club (55, 28, D:11) a +1 dagger of freezing a +2 robe of magic resistance (56, 6, D:11) a +1 short sword of speed Level 12 of the Dungeon (0, 0, D:12) a scroll of identify (2, 9, D:12) 2 curare-tipped needles (7, -9, D:12) a +0 hand axe a +0 dagger (7, -8, D:12) a +0 ring mail a +0 battleaxe 8 tomahawks a +0 chain mail (7, -7, D:12) a +0 dagger a +0 robe a cursed +0 club (8, -9, D:12) a +0 glaive a +0 chain mail (8, -8, D:12) a +0 short sword (9, -14, D:12) a +0 scale mail (9, -8, D:12) a +0 halberd a cursed +0 plate armour (9, -7, D:12) a +0 mace a +0 club (9, -6, D:12) a +0 flail a +0 ring mail (12, 7, D:12) a +0 hand axe (17, 8, D:12) a +0 trident (18, 7, D:12) a +0 flail a +0 leather armour a +0 club a +0 ring mail a +2 leather armour of poison resistance a +0 club (18, 8, D:12) a cursed +0 falchion a +0 chain mail (19, 7, D:12) a +0 dagger a +0 robe a +0 dagger a +0 war axe (19, 8, D:12) a +0 flail of protection a +0 chain mail a +0 ring mail a +0 short sword (19, 9, D:12) a +0 flail a +0 chain mail (32, 9, D:12) a +0 short sword a +0 chain mail (33, -18, D:12) a +0 ring mail (34, -27, D:12) a +0 dagger (35, -2, D:12) a +0 robe Level 13 of the Dungeon [Shop] Dusar's Distillery a potion of degeneration (16 gold) a potion of curing (48 gold) a potion of magic (128 gold) a potion of flight (48 gold) a potion of degeneration (16 gold) a potion of invisibility (128 gold) a potion of brilliance (64 gold) a potion of heal wounds (80 gold) a potion of haste (160 gold) a potion of haste (160 gold) (0, 0, D:13) 24 stones (0, 16, D:13) a +0 robe (4, 2, D:13) a +0 giant club a +0 giant spiked club (12, 1, D:13) a +0 long sword (16, -16, D:13) a +0 rapier a +0 leather armour (18, -16, D:13) a +0 long sword (20, -37, D:13) a book of Changes (20, -6, D:13) a +0 mace (21, -6, D:13) a +0 scale mail (21, -5, D:13) a +0 short sword a +0 ring mail a +0 flail a +0 leather armour (23, -21, D:13) 5 large rocks (25, -16, D:13) a fan of gales (25, -15, D:13) a +0 leather armour (26, 2, D:13) a +0 whip (33, -35, D:13) 2 large rocks (35, -36, D:13) a large rock (35, -30, D:13) an arrow (36, -36, D:13) a large rock (36, -29, D:13) 2 arrows (36, 1, D:13) a +0 great sword a +0 arbalest 19 bolts a cursed +0 leather armour a +0 giant spiked club a +0 giant club (36, 3, D:13) a +0 buckler (37, -29, D:13) a +0 shortbow 17 arrows (37, -10, D:13) 11 arrows (37, 1, D:13) a +0 broad axe a +0 robe (37, 2, D:13) 2 bolts (38, -29, D:13) a +0 halberd a +0 chain mail (38, -28, D:13) 2 arrows (38, -27, D:13) a +0 shortbow 19 arrows (39, -29, D:13) a +0 shortbow 18 arrows (39, -28, D:13) a +0 dagger a +0 robe a +0 ring mail a +0 chain mail a +0 plate armour (39, -27, D:13) a +0 shortbow a +0 shortbow a +0 shortbow 52 arrows a cursed -1 dagger a cursed -2 robe a +0 mace a cursed +0 chain mail (39, -3, D:13) a +0 rapier (43, 5, D:13) a cursed +1 halberd a +0 robe (43, 14, D:13) a +0 ring mail a +0 dire flail (47, -19, D:13) a large rock (50, -16, D:13) a large rock (54, -15, D:13) 3 large rocks (54, 16, D:13) a +0 fustibalus (55, -24, D:13) a cursed -2 short sword (55, -23, D:13) a +0 dagger a +0 chain mail (55, -18, D:13) 11 bolts (56, -24, D:13) a +0 dire flail a +0 chain mail (56, -23, D:13) 2 stones (56, -22, D:13) a stone (57, -24, D:13) a +0 blowgun a +0 dagger 5 stones a +0 short sword a +0 blowgun 17 poisoned needles (57, -23, D:13) a +0 morningstar a +0 leather armour a +0 whip a cursed +0 robe a +0 dagger a +0 robe (57, -22, D:13) a +0 dagger a +0 robe (58, -26, D:13) 20 arrows (62, -8, D:13) a +0 dagger of venom a +0 robe (63, 20, D:13) 8 poisoned needles Level 14 of the Dungeon (0, 0, D:14) a +0 great sword (3, 1, D:14) a +3 long sword (5, -12, D:14) an uncursed staff of poison (5, 9, D:14) a wand of disintegration (16) (5, 10, D:14) a cursed +0 robe (7, 3, D:14) a +4 long sword (9, -19, D:14) a +0 shortbow 10 arrows (10, -20, D:14) 4 arrows (12, -20, D:14) a +0 leather armour a cursed +0 halberd (15, -2, D:14) a +0 robe a cursed +0 spear (15, -1, D:14) +0 acid dragon scales (20, -2, D:14) an arrow (21, -1, D:14) 4 arrows (21, 0, D:14) 25 arrows (27, -6, D:14) 13 poisoned needles (27, -4, D:14) a +0 robe a cursed +3 falchion (29, -1, D:14) a +0 dagger (30, -13, D:14) 11 stones (30, -1, D:14) a +0 robe a cursed +0 flail a +1 short sword a +0 robe (30, 1, D:14) a +0 robe a cursed +3 battleaxe (30, 3, D:14) a +0 longbow 9 arrows (30, 17, D:14) a hydra corpse (31, 4, D:14) a +0 leather armour (33, 3, D:14) 4 arrows (34, 1, D:14) 12 bolts a +0 robe a +3 dagger (34, 2, D:14) 5 arrows 6 large rocks (34, 3, D:14) 2 large rocks (36, 0, D:14) 6 large rocks (36, 5, D:14) 17 arrows (39, 1, D:14) 13 bolts (40, 21, D:14) a +0 short sword a +0 hand axe a +0 hand axe a +0 leather armour a +0 war axe a +0 plate armour (41, 4, D:14) a +0 mace (44, 25, D:14) 31 stones (47, -7, D:14) a +0 troll leather armour (48, -7, D:14) a +2 scimitar of flaming Level 15 of the Dungeon (0, 0, D:15) 17 gold pieces (3, -6, D:15) a +1 robe of fire resistance (14, -2, D:15) a ration (20, -20, D:15) a shapeshifter corpse (20, -16, D:15) a wand of flame (26) (20, -15, D:15) 19 gold pieces (20, -3, D:15) 3 large rocks (20, 19, D:15) a +0 ring mail (21, 0, D:15) a large rock (23, 21, D:15) a +0 robe (24, 21, D:15) a +0 giant spiked club a +0 giant spiked club a +0 giant club (25, 0, D:15) a wand of polymorph (14) (25, 20, D:15) a +0 giant club a +0 giant club a two-headed ogre skeleton (25, 21, D:15) a cursed -2 giant club a +0 giant spiked club (27, 14, D:15) a shapeshifter corpse