Dungeon Crawl Stone Soup version 0.22-a0-877-g5c4e1afb51 (webtiles) character file. 45721 P0WERM0DE the Pandemonic (level 14, 31/127 HPs) Began as a Deep Dwarf Fighter on July 29, 2018. Was a High Priest of Makhleb. Quit the game on level 3 of the Abyss. The game lasted 00:10:19 (10355 turns). P0WERM0DE the Pandemonic (Deep Dwarf Fighter) Turns: 10355, Time: 00:10:19 Health: 31/127 AC: 18 Str: 24 XL: 14 Next: 2% Magic: 0/0 EV: 5 Int: 6 God: Makhleb [*****.] Gold: 810 SH: 18 Dex: 9 (10) Spells: 12/13 levels left rFire . . . SeeInvis . a - +1 war axe (flame) rCold + . . Gourm . J - +0 large shield rNeg + . . Faith . O - +2 plate armour {rC+} rPois + Spirit . (no helmet) rElec . Reflect . I - +2 cloak rCorr . Harm . (no gloves) MR ++... Rnd*Rage + m - +2 pair of boots Stlth .......... (no amulet) HPRegen 0.00/turn o - ring of poison resistance MPRegen 0.07/turn j - +1 ring of slaying @: non-regenerating, constricted A: damage resistance, heal wounds, [berserk 1], [blurry vision 1], [clumsy 1], [deformed body], [deterioration 1], [dopey 2], [low mp 3], negative energy resistance 1, sense surroundings 2, no regeneration a: Heal Wounds, Minor Destruction, Lesser Servant of Makhleb, Major Destruction, Greater Servant of Makhleb, Renounce Religion You were on level 3 of the Abyss. You worshipped Makhleb. Makhleb was extremely pleased with you. You were hungry. You visited 4 branches of the dungeon, and saw 19 of its levels. You visited the Abyss 1 time. You also visited: Ossuary. You collected 991 gold pieces. You spent 181 gold pieces at shops. Inventory: Hand Weapons a - a +1 war axe of flaming (weapon) K - a +0 executioner's axe Armour m - a +2 pair of boots (worn) C - the cursed -5 cloak "Veso" {-Cast rF- rCorr Slay+4} (You bought it in a shop on level 6 of the Dungeon) It affects your accuracy and damage with ranged weapons and melee attacks (+4). It makes you vulnerable to fire. It prevents spellcasting. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. I - a +2 cloak (worn) J - a +0 large shield (worn) O - a +2 plate armour of cold resistance (worn) Jewellery f - an uncursed ring of protection from fire j - a +1 ring of slaying (right hand) o - a ring of poison resistance (left hand) Wands l - a wand of iceblast (16) v - a wand of digging (19) x - a wand of acid (23) Scrolls b - 2 scrolls of magic mapping g - 6 scrolls of enchant weapon k - 2 scrolls of silence n - a scroll of immolation r - 7 scrolls of identify w - 4 scrolls of remove curse y - a scroll of fog B - 2 scrolls of enchant armour L - 3 scrolls of fear N - a scroll of torment {unknown} Potions d - 2 potions of might h - a potion of flight {unknown} i - 3 potions of agility {unknown} p - a potion of ambrosia {unknown} q - 4 potions of lignification s - a potion of magic {unknown} u - 5 potions of heal wounds z - 12 potions of curing A - a potion of brilliance {unknown} D - 3 potions of mutation {unknown} E - a potion of degeneration {unknown} F - a potion of cancellation {unknown} G - 3 potions of haste Comestibles e - 25 rations Skills: + Level 8.7 Fighting * Level 13.7 Axes + Level 10.4 Armour + Level 9.1 Dodging + Level 10.5 Shields * Level 14.8 Invocations You had 12 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Apportation Tloc #..... 100% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Summon Small Mammal Summ #... 100% 1 ##..... Animate Skeleton Necr N/A 100% 1 ##..... Confusing Touch Hex #..... 100% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (1/1) D:4 Lair (6/6) D:10 Swamp (2/4) Lair:4 Snake (0/4) Lair:2 Slime (0/5) Lair:6 Orc: D:9-12 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Makhleb Nemelex Xobeh Okawaru Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Yredelemnul Zin The Shining One Shops: D:6 ![ D:10 ! Annotations: Lair:3 1 runed door, exclusion: 2 oklob plants, Dayhas's ghost, journeyman GrEE Swamp:2 Louise Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You resist negative energy. (rN+) You passively map the area around you. You do not regenerate. [You tend to lose your temper in combat.] [Scrolls take you a little longer to read.] [You are clumsy. (Dex -2)] [Armour fits poorly on your strangely shaped body.] [Your body sometimes deteriorates upon taking damage.] [You are very dopey. (Int -4)] [Your magical capacity is extremely low. (-30% MP)] Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You don't have enough innate magic capacity. You don't have enough innate magic capacity. You are too injured to fight recklessly! You are too injured to fight recklessly! Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) . ≈.♣♣...♣ # # #♣.$.... ♣.≈♣..♣ ..# ♣.≈≈..♣ . .##.# ♣.≈≈≈.♣ # # #♣♣♣♣.≈≈..♣ # # . # ♣.......♣ . . .#.####.w.≈≈#.♣ ## . # ##≈