P0WERM0DE Level 1 of the Dungeon (0, 0, D:1) a +0 club (4, 38, D:1) a +0 club (5, 4, D:1) 7 arrows (9, 19, D:1) a +0 short sword of speed (10, 19, D:1) a +0 club (10, 20, D:1) a +0 club (11, 40, D:1) a potion of flight (13, 32, D:1) a +0 short sword (14, 16, D:1) 11 stones (16, 13, D:1) a +0 club (16, 29, D:1) a +0 club a stone (18, 31, D:1) a stone (18, 32, D:1) a stone (19, 9, D:1) 20 stones (29, 36, D:1) a +0 leather armour (31, 36, D:1) a stone (33, 22, D:1) a +0 mace (33, 35, D:1) a cursed +0 dagger 3 stones (34, 7, D:1) 29 stones (35, 26, D:1) a +0 club (39, 13, D:1) 20 arrows (41, 4, D:1) a +2 dagger of protection Level 2 of the Dungeon (0, 0, D:2) a +0 club a stone (0, 2, D:2) a +0 dagger (1, 2, D:2) a stone (2, -9, D:2) a +0 club (4, -19, D:2) a +0 leather armour (21, -33, D:2) a +0 dagger (24, -28, D:2) a stone (25, -26, D:2) a +0 dagger a stone (26, -20, D:2) a +0 mace (27, 3, D:2) a +0 club (30, 0, D:2) a +0 short sword a +0 club (43, 11, D:2) 18 sling bullets (49, -36, D:2) a +0 helmet (49, -30, D:2) a +0 ring mail (58, 1, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 robe (4, -17, D:3) 6 bolts (8, -21, D:3) a stone (8, -20, D:3) a stone (8, -16, D:3) a +0 dagger 3 stones (9, -30, D:3) a +0 dagger (20, -1, D:3) 13 arrows (21, -8, D:3) 20 stones (23, 1, D:3) a +0 club (27, 11, D:3) 18 stones (36, -21, D:3) a +0 club (39, 11, D:3) 14 stones (41, -6, D:3) a +0 short sword a +0 leather armour (42, -5, D:3) a tomahawk (43, -7, D:3) a +0 hand axe (43, -4, D:3) a tomahawk (44, -6, D:3) a +0 dagger a +0 robe (44, -2, D:3) a tomahawk (45, 13, D:3) a +0 hunting sling a cursed -3 club (48, -8, D:3) a +0 spear (48, 0, D:3) 7 tomahawks Level 4 of the Dungeon [Shop] Hohalan's Antique Weapon Emporium a +0 club (32 gold) a +0 quarterstaff (128 gold) a +0 long sword (112 gold) a +0 spear (96 gold) a cursed -1 whip (3 gold) a +0 mace (96 gold) the +11 triple sword of Jianidwo {antimagic, +Rage rElec Str-5 Int+9} (3443 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (-5). It affects your intelligence (+9). It insulates you from electricity. It lets you go berserk. a +0 war axe (112 gold) a +0 trident (112 gold) a +2 vampiric glaive (1008 gold) a +0 hand crossbow of flaming (265 gold) a +0 scythe (96 gold) a +0 club (32 gold) (0, 0, D:4) a +0 giant club (5, 11, D:4) a +0 short sword (6, 38, D:4) a +0 trident (11, 19, D:4) a +0 trident (18, 29, D:4) a +0 leather armour (19, 33, D:4) a +0 hand axe (38, -7, D:4) 16 stones (42, 18, D:4) 22 arrows (45, 1, D:4) a +0 chain mail (48, 10, D:4) a cursed +0 war axe (64, 10, D:4) 18 stones Level 5 of the Dungeon (0, 0, D:5) 29 bolts (3, 5, D:5) a +0 club a +0 leather armour (6, 20, D:5) 13 stones (8, -11, D:5) a scroll of amnesia (8, -3, D:5) a potion of curing (10, -11, D:5) a scroll of immolation (13, -3, D:5) a +0 war axe