P0WERM0DE Level 1 of the Dungeon (0, 0, D:1) 26 stones (1, 8, D:1) a +0 dagger (7, -3, D:1) 21 stones (8, 5, D:1) a +0 whip (11, 12, D:1) a +0 leather armour (14, 4, D:1) 12 bolts (16, 12, D:1) 14 stones (17, 8, D:1) a +0 ring mail Level 2 of the Dungeon (2, 2, D:2) a +0 dagger (6, 18, D:2) 21 arrows (9, 3, D:2) a +0 club (17, 15, D:2) a +0 hunting sling (20, -3, D:2) a stone (21, -3, D:2) a +0 club (22, -4, D:2) 2 stones Level 4 of the Dungeon (0, 0, D:4) a scroll of noise (4, 3, D:4) a +0 scythe a +2 robe of magic resistance (4, 8, D:4) a +5 ring of dexterity (6, -5, D:4) the cursed +1 shortbow "Soji Daa" {venom, *Contam rC- Str+7 SInv} It poisons the ammo it fires. It affects your strength (+7). It makes you vulnerable to cold. It lets you see invisible. It causes magical contamination when unequipped. It has a curse placed upon it. (8, 5, D:4) a +0 plate armour (13, 3, D:4) a +0 flail a +0 dire flail (13, 4, D:4) a +0 scale mail (13, 5, D:4) a +0 whip of venom (14, -16, D:4) a +0 robe (15, -19, D:4) 16 arrows (16, 7, D:4) a +0 club (17, -6, D:4) 16 stones (21, -12, D:4) 15 sling bullets (31, 13, D:4) a +0 great sword (46, -9, D:4) a +0 leather armour (51, -7, D:4) 11 arrows (54, 10, D:4) 23 stones Level 5 of the Dungeon (0, 0, D:5) 15 stones (0, 1, D:5) 21 stones (25, 11, D:5) 10 stones (29, -8, D:5) a +0 shield (30, 5, D:5) a +0 dagger (31, 14, D:5) a book of Changes (33, 21, D:5) a +0 robe (41, 19, D:5) 2 scrolls of random uselessness a scroll of noise (41, 32, D:5) 26 stones (42, 15, D:5) 17 arrows (43, -9, D:5) a +0 ring mail (44, 13, D:5) 25 stones Level 6 of the Dungeon (0, 0, D:6) a +0 club a +0 ring mail (1, 25, D:6) a +0 scythe a +0 robe (1, 26, D:6) a +0 scythe a +0 robe (2, 24, D:6) a +0 scythe a +0 robe (2, 25, D:6) a +0 scythe a +0 robe (2, 26, D:6) a +0 scythe a +0 robe (12, 16, D:6) a +0 mace a +0 ring mail a +0 club a +1 ring mail of cold resistance (12, 29, D:6) a cursed -1 giant club (13, 16, D:6) a +0 flail a +0 chain mail a +0 trident (14, 38, D:6) 11 sling bullets (17, 53, D:6) a +0 flail (18, 33, D:6) a +0 robe a +0 dagger (19, 31, D:6) a +0 dagger a +0 dagger (19, 33, D:6) 2 tomahawks (19, 36, D:6) a tomahawk (21, 14, D:6) 16 arrows Level 7 of the Dungeon (7, 7, D:7) a +0 rapier (12, 2, D:7) a +0 war axe (15, 13, D:7) 27 arrows (26, -1, D:7) a +0 dagger a +0 animal skin (32, -24, D:7) a stone (33, -24, D:7) a stone (34, -24, D:7) a stone (35, -24, D:7) a stone (36, -24, D:7) 2 stones (37, -24, D:7) a stone (38, -25, D:7) a +0 vampiric dagger 2 stones (38, -23, D:7) a +0 short sword (38, -22, D:7) 23 stones (49, -36, D:7) a +0 ring mail Level 8 of the Dungeon (0, 0, D:8) a sling bullet (1, 1, D:8) a sling bullet (2, 1, D:8) a sling bullet (3, -3, D:8) 16 arrows a +0 club (3, 0, D:8) 6 large rocks (4, -3, D:8) a +0 club (4, 0, D:8) 14 stones (4, 3, D:8) a +0 club (5, -1, D:8) 4 large rocks (5, 0, D:8) a +3 quarterstaff of draining a +0 hunting sling 7 sling bullets a +0 leather armour (6, 4, D:8) a +0 club (6, 5, D:8) a +0 club (7, 2, D:8) 12 stones (8, 3, D:8) 4 large rocks (8, 5, D:8) a +0 club (9, -2, D:8) 5 large rocks (9, 4, D:8) a +0 club (10, 0, D:8) 24 stones (11, -1, D:8) 14 stones (11, 1, D:8) 3 large rocks (31, 20, D:8) a book of the Tempests (43, 4, D:8) a +3 leather armour of positive energy (44, -34, D:8) a +0 shortbow 11 arrows (44, -32, D:8) 2 arrows (44, -31, D:8) an arrow (44, -30, D:8) 2 arrows (45, -28, D:8) an arrow (47, -29, D:8) the +8 long sword of Terror {holy, -Tele Str+6 Dex+3 SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+6). It affects your dexterity (+3). It lets you see invisible. It prevents most forms of teleportation. (48, -27, D:8) 8 stones Level 9 of the Dungeon (0, 0, D:9) an uncursed ring of teleportation an uncursed ring of stealth (5, 1, D:9) a +0 giant spiked club (unseen) (6, 7, D:9) a scroll of amnesia (15, 3, D:9) a +0 chain mail (19, -2, D:9) 16 stones (20, 5, D:9) a +0 dagger (20, 6, D:9) a +0 trident a +0 plate armour (21, 6, D:9) a +0 flail a +0 dagger a +0 robe (23, -5, D:9) a +0 giant club a +0 giant club (28, -12, D:9) a +0 flail (35, -12, D:9) a +0 ring mail (53, -26, D:9) a book of Geomancy Level 10 of the Dungeon (0, 0, D:10) a +0 giant club a cursed -1 dire flail (6, -42, D:10) a scroll of random uselessness (14, -56, D:10) a +0 giant club a +0 giant spiked club (15, -28, D:10) a +0 flail a +1 vampiric trident a +0 scale mail (15, -8, D:10) a +0 robe (16, -29, D:10) a +0 spear (23, -38, D:10) a +2 troll leather armour {Snorg} (25, -42, D:10) a +0 short sword a +0 leather armour (25, -40, D:10) a tomahawk a +0 chain mail (26, -42, D:10) a +0 dagger a cursed -2 robe (27, -42, D:10) a +0 mace 2 tomahawks a +0 plate armour (28, -57, D:10) the +7 flail of Rean {elec, -Tele Dex+2 SInv Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+2). It lets you see invisible. It prevents most forms of teleportation. It makes you more stealthy. (28, -55, D:10) 21 stones (37, -9, D:10) a cursed -3 spear (41, 1, D:10) a +0 hand axe a +0 dagger a +0 robe a +0 dagger a +0 robe (42, 1, D:10) a +0 mace a cursed +0 chain mail (47, -35, D:10) a +0 dagger (48, -45, D:10) a +0 dagger a +0 robe a +0 hand axe a +0 ring mail (48, -44, D:10) a +0 club a cursed -2 leather armour (49, -44, D:10) a +0 flail a +0 ring mail a +0 flail 26 stones a +0 leather armour (55, -16, D:10) a +0 scimitar a +0 robe a +0 flail a +0 robe a +0 long sword a +0 robe (56, -18, D:10) a cursed +0 spear a cursed +0 robe Level 11 of the Dungeon (0, 0, D:11) a +0 halberd a +0 plate armour (0, 3, D:11) a +0 trident a +0 ring mail (1, 0, D:11) a +0 flail a +1 falchion of freezing a +0 leather armour (1, 1, D:11) a +4 dagger of protection a +0 robe (2, 0, D:11) a +0 dagger a +0 robe (3, 1, D:11) a +0 mace (4, 1, D:11) a +0 hand axe (13, 49, D:11) a +0 spear a +0 robe (14, 9, D:11) the +3 leather armour of Imujodau {Str+4} It affects your strength (+4). (15, 36, D:11) a +0 robe a +3 great sword (16, 36, D:11) a cursed +5 flail of freezing a +0 robe (17, 35, D:11) a cursed +5 falchion a +0 robe (21, 6, D:11) a poisoned needle 2 stones (21, 45, D:11) a +0 pair of boots (24, 4, D:11) a +0 blowgun 10 poisoned needles a +0 club a stone (24, 5, D:11) a cursed -1 short sword (24, 6, D:11) a +0 short sword (39, -9, D:11) a +0 ring mail (40, 46, D:11) a +0 morningstar (58, 49, D:11) 16 poisoned needles Level 12 of the Dungeon (0, 0, D:12) a +0 leather armour the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 leather armour (15, 2, Lair:1) an uncursed ring of ice (18, 4, Lair:1) a sack of spiders (23, -28, Lair:1) 9 stones (27, -17, Lair:1) a +0 club (35, 11, Lair:1) a +0 scale mail a javelin (36, -20, Lair:1) a +0 ring mail (39, 8, Lair:1) a javelin (40, 7, Lair:1) a javelin (41, 6, Lair:1) a javelin (47, -12, Lair:1) a book of Callings Level 2 of the Lair of Beasts (6, -11, Lair:2) 3 curare-tipped needles (13, -43, Lair:2) 3 curare-tipped needles (15, -26, Lair:2) a +0 flail (16, -43, Lair:2) 22 sling bullets (20, -25, Lair:2) a +0 leather armour (25, -38, Lair:2) 10 stones (25, -35, Lair:2) the +7 shortbow "Vikh" {flame, rC- MR- Dex+8} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+8). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (27, -37, Lair:2) a +0 scale mail (28, -20, Lair:2) a +0 dagger (33, -44, Lair:2) a wand of random effects (25) (34, -24, Lair:2) a +0 leather armour (39, -36, Lair:2) 8 javelins (41, -50, Lair:2) a +0 long sword (43, -43, Lair:2) 18 stones (46, -12, Lair:2) 19 bolts (51, -19, Lair:2) a +0 blowgun (53, -15, Lair:2) a +1 spear of flaming (59, -55, Lair:2) 12 gold pieces (59, -54, Lair:2) 17 gold pieces (59, -46, Lair:2) 18 sling bullets (60, -57, Lair:2) 25 gold pieces (60, -56, Lair:2) 15 gold pieces (60, -55, Lair:2) 13 gold pieces (60, -54, Lair:2) 11 gold pieces (61, -57, Lair:2) 12 gold pieces (61, -56, Lair:2) 19 gold pieces (61, -55, Lair:2) a potion of flight (62, -56, Lair:2) a scroll of teleportation Level 3 of the Lair of Beasts (8, 14, Lair:3) 16 arrows (9, 35, Lair:3) a +0 spear (27, -10, Lair:3) 12 poisoned needles (29, -13, Lair:3) a +0 pair of boots (34, 30, Lair:3) a +0 flail (50, -11, Lair:3) an uncursed ring of stealth (50, 21, Lair:3) a +0 spear (50, 22, Lair:3) a +0 trident a tomahawk (50, 30, Lair:3) a +0 trident of protection (51, 21, Lair:3) a +0 trident (52, 21, Lair:3) 5 tomahawks (56, 2, Lair:3) a +0 hunting sling (57, 16, Lair:3) a +0 leather armour (62, 24, Lair:3) 16 stones (69, 31, Lair:3) a book of Debilitation Level 4 of the Lair of Beasts (0, 0, Lair:4) a +3 amulet of reflection (10, 37, Lair:4) a potion of haste (16, 2, Lair:4) a wolf corpse (18, 2, Lair:4) a wolf corpse (18, 3, Lair:4) 15 arrows (19, -1, Lair:4) a +0 scimitar