P0WERM0DE Level 1 of the Dungeon (2, -5, D:1) a +0 leather armour (10, -19, D:1) a +0 dagger (16, -17, D:1) a cursed +0 robe (19, -1, D:1) a +0 whip (23, -21, D:1) a +0 dagger a +0 leather armour (27, -7, D:1) a +0 dagger 16 stones (29, -6, D:1) a stone (29, -5, D:1) a +0 club (41, 2, D:1) a +0 leather armour Level 2 of the Dungeon (11, 49, D:2) a +0 robe (19, 17, D:2) 19 gold pieces (20, 16, D:2) 8 gold pieces (21, 15, D:2) 18 gold pieces (23, 27, D:2) an uncursed ring of protection from magic (26, 38, D:2) a +0 spear (34, 6, D:2) 15 arrows (35, 5, D:2) a +2 dagger of electrocution (48, 19, D:2) a +0 club (48, 39, D:2) a +0 club a +1 hunting sling of flaming 26 stones (51, 42, D:2) 15 stones (55, -7, D:2) a +0 short sword (59, 8, D:2) 23 stones (63, 7, D:2) a wand of polymorph (6) Level 3 of the Dungeon (0, 0, D:3) 14 poisoned needles (29, 11, D:3) a +0 club (30, 13, D:3) 6 tomahawks (33, 20, D:3) 18 arrows (36, -5, D:3) a +0 club (36, -2, D:3) a +0 short sword an exploding tomahawk (38, 20, D:3) a +0 flail (39, 19, D:3) a +0 ring mail (42, 21, D:3) a +0 short sword (45, 38, D:3) a +0 mace (46, 38, D:3) a +0 flail (46, 40, D:3) a +0 whip (47, 6, D:3) 20 stones (48, 37, D:3) a +0 flail Level 4 of the Dungeon (0, 0, D:4) a +0 short sword 3 tomahawks a +0 ring mail (2, -25, D:4) a +0 leather armour (3, -21, D:4) a +0 club (3, -19, D:4) a +0 flail (5, -10, D:4) 14 stones (8, 8, D:4) 20 stones (18, -8, D:4) a +0 hand axe (18, -7, D:4) a +0 short sword (20, -11, D:4) a +0 dagger (20, -3, D:4) a +0 hand crossbow (23, -17, D:4) 16 stones (23, 0, D:4) a +5 ring of dexterity (23, 3, D:4) a +0 short sword (24, 2, D:4) 26 arrows (35, 15, D:4) a +0 robe (39, 19, D:4) a +0 club (45, 5, D:4) 18 sling bullets (54, 7, D:4) 6 javelins of penetration Level 5 of the Dungeon (5, -30, D:5) a +0 rapier (6, -33, D:5) 14 stones (6, -25, D:5) Kaynef's Handbook of Supportive Damage Dealing Spells Type Level a - Summon Butterflies Summoning 1 b - Throw Flame Conjuration/Fire 2 c - Call Canine Familiar Summoning 3 d - Force Lance Conjuration/Translocation 4 e - Lightning Bolt Conjuration/Air 5 f - Fireball Conjuration/Fire 5 (28, -15, D:5) a +0 robe (34, 5, D:5) a +0 shield (46, -15, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 dagger a +0 robe (1, 0, D:6) a +0 shortbow 13 arrows a +0 club (1, 1, D:6) a +0 hand axe a +0 leather armour (2, 2, D:6) 2 arrows (4, -11, D:6) a +0 trident (7, 17, D:6) a +0 dagger (19, 27, D:6) a book of Clouds Level 7 of the Dungeon [Shop] Vanusm's Assorted Antiques the +3 salamander hide armour {+Rage rF++} (1485 gold) It greatly protects you from fire. It lets you go berserk. an uncursed ring of magical power (660 gold) a +0 flail (115 gold) a scroll of teleportation (99 gold) the +2 hunting sling "Moiquig" {freeze, rPois} (788 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from poison. a +0 hand axe (99 gold) a +3 leather armour of cold resistance (792 gold) a scroll of blinking (247 gold) (0, 0, D:7) 15 stones (4, 13, D:7) a +0 leather armour (11, 40, D:7) 21 arrows (14, 29, D:7) 24 bolts (16, 8, D:7) a cursed +4 long sword of freezing a +0 robe (17, 26, D:7) 21 bolts (18, 8, D:7) a +3 short sword a +0 robe (18, 19, D:7) a +0 dagger (19, 8, D:7) a +0 halberd a +0 robe (20, 8, D:7) a cursed +0 dagger a +0 robe (21, 22, D:7) 9 stones (36, 20, D:7) a +0 robe a +0 dagger (37, -11, D:7) 15 arrows (37, 20, D:7) a +0 quarterstaff a +0 leather armour a +0 trident a +0 robe (38, -8, D:7) a +0 giant club Level 8 of the Dungeon (7, 21, D:8) 17 gold pieces (10, 16, D:8) 14 gold pieces (15, 5, D:8) 11 gold pieces (18, 15, D:8) 8 gold pieces (unseen) (18, 16, D:8) 11 gold pieces (unseen) (20, 16, D:8) 15 gold pieces (21, 15, D:8) a ration (25, 1, D:8) a +0 dagger the Ecumenical Temple