P0WERM0DE Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (9, -4, D:1) a +0 club (12, 0, D:1) a +0 club (15, 7, D:1) 23 stones Level 2 of the Dungeon (0, 0, D:2) a +2 dagger of draining (0, 1, D:2) a +0 club a scroll of identify 13 gold pieces (0, 3, D:2) a stone (1, 4, D:2) a stone Level 3 of the Dungeon (3, -1, D:3) a +0 club (6, -1, D:3) a scroll of identify (11, 14, D:3) a stone (13, 7, D:3) a +0 flail (14, 7, D:3) a +0 leather armour (14, 8, D:3) a +0 hand axe a +0 leather armour (15, -6, D:3) a +0 helmet (15, 13, D:3) a stone (16, 8, D:3) a +0 shield a +0 dagger (16, 12, D:3) a +0 mace a +0 ring mail (16, 13, D:3) a cursed +0 hand axe (17, 8, D:3) a +0 flail a +0 leather armour a +0 leather armour (17, 13, D:3) a +0 whip 3 stones (21, 11, D:3) a +0 dagger (22, 10, D:3) 24 stones (23, 23, D:3) 7 tomahawks a cursed +0 chain mail (24, 19, D:3) a tomahawk Level 4 of the Dungeon (0, 0, D:4) a +0 spear (4, 10, D:4) a +0 great sword (4, 31, D:4) 33 sling bullets Level 5 of the Dungeon (1, -6, D:5) a +0 long sword a +0 robe (4, 16, D:5) a +0 large shield (12, 4, D:5) a +0 flail a +0 leather armour (12, 5, D:5) a +0 dagger a +0 robe (23, 41, D:5) a +0 centaur barding (33, 25, D:5) a +0 spear (34, 44, D:5) a cursed -2 dagger 2 tomahawks a +2 ring mail of fire resistance (36, 42, D:5) a +0 mace (36, 43, D:5) a +0 dagger a +0 ring mail a +0 club a tomahawk (36, 44, D:5) a cursed -2 short sword a +0 ring mail (42, 35, D:5) 12 bolts (44, -7, D:5) a +0 chain mail (45, 8, D:5) a +0 ring mail (50, 17, D:5) 16 bolts (56, 12, D:5) a +0 war axe (57, 18, D:5) a +0 scale mail (57, 35, D:5) a +0 dagger a cursed +0 animal skin Level 6 of the Dungeon (2, -14, D:6) 13 sling bullets (3, -9, D:6) a book of Cantrips (5, 15, D:6) 19 stones (8, -21, D:6) a +0 ring mail (10, -22, D:6) 18 stones (16, 18, D:6) a +0 leather armour (17, 11, D:6) a +0 quarterstaff (23, 11, D:6) 5 needles of confusion (24, -13, D:6) a +0 dagger (28, -5, D:6) a +0 leather armour (28, -4, D:6) 12 stones (30, 18, D:6) 2 arrows (30, 19, D:6) a +0 falchion (31, 16, D:6) an arrow (31, 17, D:6) an arrow (31, 19, D:6) 2 arrows (32, 19, D:6) an arrow (34, 20, D:6) a +0 shortbow 4 arrows (38, -7, D:6) 23 stones (53, -20, D:6) 17 stones (53, -11, D:6) 23 sling bullets Level 7 of the Dungeon (0, 0, D:7) a +0 robe (6, -5, D:7) 20 sling bullets (24, 0, D:7) a +0 ring mail (26, 26, D:7) 21 stones (33, -9, D:7) a +0 dagger a +0 shortbow 8 arrows (33, -7, D:7) an arrow (33, -6, D:7) 2 arrows (33, -5, D:7) an arrow (33, -2, D:7) an arrow (33, 18, D:7) 16 stones (34, -3, D:7) an arrow (35, -4, D:7) a +0 dagger a +0 robe (35, -3, D:7) a +0 dagger a +0 robe (38, -6, D:7) a +0 dagger a +1 robe of cold resistance (40, -1, D:7) a +0 dagger a +0 robe (40, 0, D:7) a +0 dagger a +0 robe (43, -13, D:7) a +0 dagger a +0 robe (46, -4, D:7) a +0 dagger a cursed -2 robe (50, -1, D:7) a +0 dagger of electrocution a +0 robe (53, -9, D:7) a +0 ring mail (54, -15, D:7) a cursed +0 hand axe a +0 leather armour (61, -24, D:7) 21 poisoned needles Level 8 of the Dungeon [Shop] Gedifan's Weapon Shoppe a cursed -2 broad axe (1 gold) a +0 falchion (42 gold) the +6 trident of Darkness {pierce, rN+ Dex+6} (826 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+6). It protects you from negative energy. a +3 dire flail of draining (338 gold) a +0 club (14 gold) a cursed -3 great mace (1 gold) a +1 quarterstaff of draining (198 gold) a +0 flail (49 gold) a +0 spear (42 gold) 12 stones (16 gold) a +0 glaive (91 gold) 19 bolts (53 gold) a +0 battleaxe (91 gold) 21 stones (29 gold) [Shop] Boif's Antique Weapon Shoppe a +0 battleaxe (117 gold) a cursed -1 glaive (1 gold) the +3 falchion of Vemeix {flame, -Tele rPois rC++ MR+++} (984 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. a +5 shortbow of freezing (583 gold) a +0 dagger of venom (79 gold) a +0 mace (54 gold) a +0 rapier (72 gold) a +0 whip (45 gold) a +1 quarterstaff of protection (212 gold) a +2 rapier of electrocution (396 gold) a +0 short sword (54 gold) (0, 0, D:8) a +3 ring of intelligence (1, 7, D:8) 21 sling bullets (18, 16, D:8) 25 stones (25, 2, D:8) a +0 robe (27, 7, D:8) 31 sling bullets (28, -15, D:8) a +1 trident of freezing (29, 11, D:8) a poisoned needle (29, 16, D:8) 2 poisoned needles (29, 17, D:8) 3 curare-tipped needles a +0 blowgun a +0 club (29, 18, D:8) a poisoned needle a cursed -1 blowgun (32, -17, D:8) 15 poisoned needles (32, -13, D:8) a +0 scale mail a +0 war axe (32, -12, D:8) a +0 mace of crushing (33, -13, D:8) a +0 dagger a +0 robe (40, -11, D:8) a +0 war axe (49, -5, D:8) 4 scrolls of noise (49, 1, D:8) 7 sling bullets Level 9 of the Dungeon (2, 13, D:9) a wand of disintegration (15) (2, 25, D:9) a killer bee corpse (3, 25, D:9) a killer bee corpse (4, 12, D:9) a cursed +0 dagger a +0 robe a +0 dagger a +0 robe an orc skeleton (4, 13, D:9) a +0 dagger a cursed +0 leather armour (4, 25, D:9) a killer bee corpse (7, -7, D:9) a ration (9, -5, D:9) a wand of scattershot (6)