P0WERM0DE Level 1 of the Dungeon (0, 0, D:1) a +0 robe (8, 23, D:1) a +0 club (unseen) (9, 18, D:1) 17 sling bullets (12, 17, D:1) a +0 club (16, -1, D:1) a +0 dagger (21, 2, D:1) 16 arrows (23, 14, D:1) a +0 whip (28, 15, D:1) 20 stones (30, 7, D:1) 15 stones (33, -14, D:1) a +0 club (35, 0, D:1) a +0 whip (35, 7, D:1) a stone (37, -10, D:1) a +0 hand axe (38, 8, D:1) 3 stones (42, 7, D:1) a +0 dagger (43, -4, D:1) 21 stones (45, -6, D:1) 23 bolts (49, -3, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 flail (4, -10, D:2) a +0 spear (35, 13, D:2) a +0 ring mail (40, 10, D:2) a +0 dagger Level 3 of the Dungeon (8, 21, D:3) a +0 cloak (12, 14, D:3) a +0 short sword (14, -9, D:3) a +0 scale mail (22, 17, D:3) a +0 leather armour (23, 16, D:3) a +0 short sword (23, 17, D:3) a +0 short sword a cursed -3 dagger (26, -20, D:3) 17 bolts (33, -19, D:3) a +0 short sword (34, 11, D:3) 14 poisoned needles (36, -17, D:3) a +0 club (36, 16, D:3) a +0 leather armour (42, 9, D:3) a +0 club a +0 morningstar a +0 scale mail (46, -13, D:3) a +0 mace a +0 ring mail (47, -13, D:3) a +0 flail a +0 whip a +0 trident (48, -12, D:3) a +0 leather armour (48, -8, D:3) a +0 leather armour (51, -10, D:3) a +5 falchion a +0 robe Level 4 of the Dungeon (0, 0, D:4) an uncursed ring of stealth (0, 2, D:4) a cursed -1 leather armour a +0 rapier (3, -7, D:4) 22 stones (7, -13, D:4) a +0 giant spiked club (9, 15, D:4) 8 arrows (10, -25, D:4) a +0 trident (16, 11, D:4) a cursed +2 trident a +0 robe (18, 13, D:4) a +0 robe a +0 falchion (20, -17, D:4) a +0 club a +0 club (20, -16, D:4) a cursed -1 hunting sling 24 stones a +0 club a +0 club (20, -15, D:4) a +0 dagger (21, -16, D:4) 2 stones (23, -21, D:4) a +1 trident a +0 robe (27, -17, D:4) a +0 club (27, -16, D:4) a +0 giant spiked club (33, -9, D:4) a +0 dagger of protection (34, -9, D:4) a +0 war axe (36, -20, D:4) a +0 scale mail (45, -2, D:4) 14 stones Level 5 of the Dungeon (0, 0, D:5) a +0 falchion (3, -4, D:5) a +0 shortbow (6, -1, D:5) a book of Misfortune (6, 1, D:5) 17 arrows (6, 30, D:5) a +2 pair of gloves (7, 8, D:5) a +0 dagger (11, 19, D:5) a cursed +0 leather armour (17, 5, D:5) a +0 hand axe a +0 leather armour (18, -1, D:5) a +0 club (18, 0, D:5) a +0 flail (18, 1, D:5) a +0 hand axe a +0 ring mail (20, 15, D:5) a +0 dagger (24, 33, D:5) 21 stones (39, 4, D:5) a +0 dagger a +0 robe (40, 4, D:5) a +0 dagger a +0 robe (40, 6, D:5) a +0 dagger a +0 robe (41, 4, D:5) a +0 dagger a +0 robe of the Archmagi (41, 5, D:5) a +0 morningstar (41, 6, D:5) a +0 club (42, 31, D:5) a +0 leather armour (51, 16, D:5) a +0 shortbow (54, 32, D:5) 9 arrows Level 6 of the Dungeon (3, -7, D:6) a +0 dagger a +0 robe a +0 club a cursed +0 leather armour (3, -6, D:6) 4 silver tomahawks a +0 club (4, -7, D:6) a silver tomahawk (4, -6, D:6) a cursed -1 whip (4, -2, D:6) a cursed -1 mace (8, 9, D:6) the cursed +0 dagger of Untruth {protect, rF+ rN+ MR++ Dex-4 SInv} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (-4). It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (11, -19, D:6) a +0 robe (14, 10, D:6) a +0 chain mail (27, -9, D:6) a cursed +0 halberd a +0 robe (29, -10, D:6) a +3 scimitar a +0 robe (30, -12, D:6) a cursed +0 spear a +0 robe (33, -16, D:6) 11 arrows (37, -10, D:6) an arrow (38, -9, D:6) 4 arrows (39, -9, D:6) an arrow (40, -9, D:6) an arrow (40, 9, D:6) a +0 ring mail (42, -9, D:6) a +0 shortbow 9 arrows Level 7 of the Dungeon (0, 0, D:7) a wand of random effects (10) (2, 29, D:7) a +0 whip a +0 leather armour (3, 28, D:7) a +0 hand axe a +0 leather armour (4, 23, D:7) a +0 flail a +0 leather armour (4, 28, D:7) a +0 club (11, 7, D:7) a +0 robe a cursed -3 dagger (12, 6, D:7) a +0 chain mail a +0 club a +0 war axe (15, 33, D:7) 3 curare-tipped needles (20, 11, D:7) 7 bolts (22, 7, D:7) a +2 morningstar of protection (23, 27, D:7) 13 arrows (28, -12, D:7) a +0 mace (30, 32, D:7) 28 stones (32, 21, D:7) a book of Changes (34, 37, D:7) a +0 club (37, 28, D:7) a +0 short sword (38, 28, D:7) a stone a +0 whip (40, 28, D:7) a +0 club 3 stones (47, 42, D:7) an arrow (48, 43, D:7) an arrow (50, 43, D:7) an arrow (52, 43, D:7) a +0 shortbow 28 arrows Level 8 of the Dungeon (0, 0, D:8) 7 javelins (4, 3, D:8) 22 sling bullets (7, 38, D:8) a +0 giant club (13, 8, D:8) a +0 plate armour a +0 war axe (14, 8, D:8) a +0 short sword a +0 short sword a +0 dagger (14, 10, D:8) a +0 morningstar of freezing (14, 18, D:8) a +0 mace (14, 19, D:8) the +4 trident of Alonot Vuh {elec, rC+ rN+ Str-4 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-4). It protects you from cold. It protects you from negative energy. It makes you more stealthy. (15, 8, D:8) a +0 flail (15, 21, D:8) 10 stones (18, 12, D:8) a poisoned needle (20, 12, D:8) a poisoned needle (21, 13, D:8) a stone (22, 13, D:8) 2 poisoned needles 2 stones (23, 12, D:8) a +0 short sword (23, 13, D:8) a stone (23, 14, D:8) a +0 club (24, 11, D:8) 19 stones (24, 14, D:8) 8 poisoned needles a +0 blowgun (26, 2, D:8) 17 sling bullets (28, 5, D:8) a +0 ring mail (29, 29, D:8) 13 bolts (31, 34, D:8) 3 poisoned needles (39, 11, D:8) 7 poisoned needles (41, 29, D:8) 20 arrows Level 9 of the Dungeon (0, 0, D:9) a +1 flail of protection a +0 dagger a +0 club (5, -2, D:9) a +0 ring mail (16, 3, D:9) a +0 hand axe (16, 7, D:9) 23 sling bullets (17, 3, D:9) a +0 long sword a +0 plate armour (17, 6, D:9) a +0 halberd a +0 chain mail (18, 6, D:9) a +0 short sword a +0 leather armour a +0 flail (27, 24, D:9) a +0 flail a +0 leather armour (29, 13, D:9) a scroll of amnesia (34, 11, D:9) a +0 hand crossbow a +2 dagger of pain 15 bolts 2 stones a +2 short sword of freezing (35, 11, D:9) a +4 dagger a stone (35, 12, D:9) 2 bolts 5 stones (35, 17, D:9) a +2 spear a +0 robe (36, 11, D:9) a +0 giant spiked club a +0 giant spiked club (36, 12, D:9) a +0 great sword a +0 leather armour (37, 18, D:9) a +1 hunting sling of flaming (38, 9, D:9) a +3 leather armour of cold resistance (39, 14, D:9) a +2 chain mail of cold resistance (40, 18, D:9) a +0 great mace of protection (41, 11, D:9) a +0 leather armour (41, 29, D:9) a +0 giant club a +0 giant spiked club (42, -8, D:9) an uncursed staff of death (43, 3, D:9) 28 bolts (48, -7, D:9) a +0 robe (49, 27, D:9) 15 sling bullets (51, 20, D:9) a stone (52, 20, D:9) 2 stones (53, 20, D:9) 5 stones (54, 19, D:9) a +0 club 3 stones (54, 20, D:9) a +0 giant club a +0 giant spiked club (55, 20, D:9) 2 stones a +0 club a +0 club (55, 21, D:9) a +0 club Level 10 of the Dungeon (6, 3, D:10) 13 stones (18, -11, D:10) 9 arrows (25, -14, D:10) a +0 giant club (30, -1, D:10) a +0 dagger a +0 robe (32, -31, D:10) a scroll of noise (40, -12, D:10) a +0 trident (40, 5, D:10) 20 gold pieces (42, 7, D:10) 11 gold pieces (43, 4, D:10) 16 gold pieces (43, 5, D:10) 20 gold pieces (43, 7, D:10) 3 gold pieces (51, -43, D:10) a +0 trident (53, -7, D:10) 21 stones (54, -22, D:10) a +0 short sword the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 trident a +0 scale mail (12, 2, Orc:1) 21 gold pieces (13, -2, Orc:1) a +0 club (unseen) (13, 1, Orc:1) a +0 short sword a +0 plate armour a +0 dagger a +0 robe an orc corpse the human corpse of Josephine (18, -1, Orc:1) 36 gold pieces