Dungeon Crawl Stone Soup version 0.24-a0-333-g864f2b5d03 (webtiles) character file. Game seed: 9016316501045831559 10 P0WERM0DE the Skirmisher (level 2, -1/16 HPs) Began as a Vine Stalker Fighter on May 17, 2019. Slain by a gnoll (4 damage) ... on level 2 of the Dungeon. The game lasted 00:00:23 (553 turns). P0WERM0DE the Skirmisher (Vine Stalker Fighter) Turns: 553, Time: 00:00:24 Health: -1/16 AC: 6 Str: 18 XL: 2 Next: 20% Magic: 0/3 EV: 7 Int: 8 God: Gold: 38 SH: 9 Dex: 13 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Gourm . c - +0 shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 3, rot immunity a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 38 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Scrolls h - a scroll of enchant weapon {unknown} i - a scroll of blinking {unknown} Potions d - a potion of might g - a potion of haste {unknown} j - a potion of degeneration {unknown} Comestibles e - 3 rations f - a chunk of flesh Skills: * Level 2.8 Fighting * Level 2.0 Axes + Level 2.5 Armour + Level 0.1 Dodging + Level 0.4 Stealth + Level 2.8 Shields You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are immune to rotting. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. There is a large open door here. Some of the chunks of flesh in your inventory have rotted away. You block the gnoll's attack. There is a large open door here. You see here a frilled lizard skeleton. The gnoll closely misses you. There is a stone staircase leading up here. The gnoll hits you! You die... #.##..# ##≈≈ #.##..# ##≈≈. #.##..# ##≈≈.. #.##..# ##≈≈... .######.##..# ##≈≈.... .........g..# #≈≈..g.. .........##.# #≈...... ########g##.# #≈.....♣ #@##.#### +..♣♣♣♣♣ #.##....# +..♣♣♣♣♣ #.#####.###≈.....♣ #.# #.g.#≈..g... #.# #.#.#≈≈..... ..# #...##≈≈.... #.# #....##≈≈g.. #.# #..#.g##≈≈g. #..##.÷##≈≈. You could see 2 gnolls. Vanquished Creatures A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:1) A kobold (D:1) A bat (D:2) 3 frilled lizards 3 rats (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | P0WERM0DE the Vine Stalker Fighter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 288 | D:1 | Reached XP level 2. HP: 16/16 MP: 3/3 553 | D:2 | Slain by a gnoll Levels and vault maps discovered: D:1: shiori_shiawase, layout_basic D:2: layout_loops_ring, vehumet_crystals, chequers_ecumenical_altar_simple, kennysheep_crisscross, minmay_misc_feat_alley, kennysheep_cross_room Skill XL: | 1 | ---------------+----+----- Axes | 2 | 2.0 Fighting | | 2.8 Armour | | 2.5 Dodging | | 0.1 Stealth | | 0.4 Shields | | 2.8 Action || total -------------------------++------- Melee: War axe || 25 Bite || 4 Armor: Scale mail || 11 Dodge: Dodged || 15 Block: Shield || 12 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 15 | 0 | 0.0 | 11 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 13 | 0 | 0.0 | 9 | 0 | 0.0 D:2 | 2 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+-------