P0WERM0DE Level 1 of the Dungeon (1, -40, D:1) 4 boomerangs (7, 9, D:1) a cursed -2 short sword (8, 9, D:1) 16 arrows (11, 2, D:1) a +0 hand axe (19, -11, D:1) a +0 robe (24, -22, D:1) a +0 short sword (34, -2, D:1) a cursed +0 dagger (37, -28, D:1) a +0 scale mail (37, -3, D:1) 12 bolts (41, -31, D:1) 17 stones Level 2 of the Dungeon [Shop] Gozag's Platinum Reserve the ring of Wuad Xoti {Fire rN++ Str+2 Stlth-} (4530 gold) [ring of fire] It enhances your fire magic. It affects your strength (+2). It protects you from fire. It makes you vulnerable to cold. It greatly protects you from negative energy. It makes you less stealthy. the +3 leather armour "Zuuviefod" {-Tele rElec rF++ rCorr} (4850 gold) It greatly protects you from fire. It insulates you from electricity. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +0 robe "Assia" {rF- Regen+ Int+4} (910 gold) It affects your intelligence (+4). It makes you vulnerable to fire. It increases your rate of regeneration. the ring "Qoreshro" {rPois rN+ SInv} (3540 gold) [ring of poison resistance] It protects you from poison. It protects you from negative energy. It lets you see invisible. (0, 11, D:2) 18 stones (0, 18, D:2) a stone (0, 19, D:2) 4 stones (1, -2, D:2) a stone (1, -1, D:2) a +0 club a +2 robe of the Archmagi (2, -1, D:2) a stone (3, -1, D:2) a stone (4, 18, D:2) a +0 short sword (8, 0, D:2) a +0 dagger (8, 1, D:2) a +0 club (10, 32, D:2) 5 bolts (15, 27, D:2) 16 poisoned darts (16, 27, D:2) a stone (17, 27, D:2) a stone (18, 25, D:2) a stone (18, 26, D:2) a stone (22, -4, D:2) a +0 club (23, -4, D:2) a cursed -2 hunting sling 17 stones (23, -2, D:2) a stone (24, 16, D:2) a +0 spear (37, 24, D:2) a +0 club Level 3 of the Dungeon (1, 0, D:3) a +0 leather armour (1, 2, D:3) a -1 hand axe (6, 31, D:3) a +0 club (16, 18, D:3) 3 stones (17, 19, D:3) a cursed -3 club (18, 19, D:3) a +0 short sword (26, 8, D:3) a +0 club a +0 chain mail (28, -11, D:3) a stone (29, -11, D:3) a stone (29, -7, D:3) a +0 club a +0 hunting sling 11 stones (40, -6, D:3) a +0 scythe (48, 36, D:3) 28 arrows Level 4 of the Dungeon [Shop] Guf Datsont's Weapon Shop a +2 whip of flaming (198 gold) a +2 mace of protection (187 gold) a +0 dagger of speed (96 gold) the +1 quarterstaff of Bodily Humours {antimagic, *Corrode +Blink +Inv} (388 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It lets you turn invisible. It lets you blink. It may corrode you when you take damage. a +0 dagger (24 gold) a +0 hand axe (36 gold) 20 sling bullets (120 gold) the cursed +3 whip of Extinguishment {slash, rElec rC+ Int+4 SInv} (591 gold) It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from cold. It insulates you from electricity. It lets you see invisible. It has a curse placed upon it. a +0 lajatang (180 gold) a +0 morningstar of flaming (110 gold) (0, 0, D:4) a quokka skeleton (7, 15, D:4) a rat corpse (9, 14, D:4) a worm corpse (10, 10, D:4) a ball python corpse (10, 14, D:4) a rat corpse (31, 11, D:4) 21 arrows (37, -10, D:4) a +0 dagger (38, -13, D:4) a +0 falchion (38, 17, D:4) a +0 hand axe a +0 leather armour (38, 19, D:4) a cursed -1 dagger a cursed +0 robe (39, 19, D:4) a +0 club a +0 chain mail (40, -18, D:4) a +0 leather armour a wand of polymorph (3) a sewer (0, 0, Sewer) a bat skeleton (1, 10, Sewer) a bat skeleton (2, 10, Sewer) a bat skeleton (10, -5, Sewer) 17 gold pieces (10, -4, Sewer) 22 gold pieces (10, -3, Sewer) 7 gold pieces (11, -6, Sewer) 5 gold pieces (11, -5, Sewer) a potion of lignification (11, -4, Sewer) 9 gold pieces (11, -3, Sewer) a wand of flame (12) (11, -2, Sewer) 14 gold pieces