Dungeon Crawl Stone Soup version 0.25-a0-665-ga69d64035b (webtiles) character file. Game seed: 16103438615335278535, levelgen mode: deterministic 26 P0WERM0DE the Shield-Bearer (level 2, 26/28 HPs) Began as a Deep Dwarf Fighter on Mar 26, 2020. Quit the game on level 3 of the Dungeon. The game lasted 00:00:36 (903 turns). P0WERM0DE the Shield-Bearer (Deep Dwarf Fighter) Turns: 903, Time: 00:00:37 Health: 26/28 AC: 8 Str: 19 XL: 2 Next: 89% Magic: 2/2 EV: 7 Int: 8 God: Gold: 79 SH: 9 Dex: 12 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Gourm . c - +0 kite shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . i - +0 pair of gloves MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: non-regenerating A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You were on level 3 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 79 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 kite shield (worn) i - a +0 pair of gloves (worn) (You found it on level 1 of the Dungeon) Scrolls h - a scroll of magic mapping {unknown} j - 2 scrolls of identify {unknown} k - a scroll of fear {unknown} m - a scroll of blinking {unknown} Potions d - 2 potions of might f - a potion of cancellation {unknown} l - a potion of lignification {unknown} Comestibles e - 3 rations g - 4 chunks of flesh Skills: * Level 3.1 Fighting * Level 2.7 Axes + Level 3.4 Armour + Level 0.7 Dodging + Level 3.5 Shields You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Uskayaw Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History No target in view! No target in view! (D) Dungeon Where to? (Enter - D:15, ? - help) Some of the chunks of flesh in your inventory have rotted away. Key pressed, stopping travel. Unknown command. (D) Dungeon Where to? (Enter - D:15, ? - help) There is a stone staircase leading down here. You climb downwards. You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! Found a stone staircase leading up. There is a stone staircase leading up here. Sorry, I don't know how to get there. Unknown command. Autopickup is now off. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) , , , , ,# * ,.# * ##..# , *#...#* , ###....# * * ##....# ≈ #.@# * , #.## ,* * * *#.*, .<*, , * ..#, .## ** * , ## , , , , * , There were no monsters in sight! Vanquished Creatures A worm (D:2) 2 leopard geckos A bat (D:1) A giant cockroach (D:1) 5 hobgoblins 3 frilled lizards 5 kobolds 3 rats 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | P0WERM0DE the Deep Dwarf Fighter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 1/1 206 | D:1 | Reached XP level 2. HP: 25/27 MP: 2/2 713 | D:2 | Noticed a -2 dagger 713 | D:2 | Noticed a +0 dagger 732 | D:2 | Found a hide-covered altar of Uskayaw. 903 | D:3 | Quit the game Levels and vault maps discovered: D:1: scummos_arrival_gate, layout_loops_ring D:2: layout_basic, old_standard_altar, dancing_weapons_uskayaw, nicolae_overflow_hidden_temple D:3: layout_rooms, kiku_gazebo_pond_becter, gup_sewer_entry_bowl Skill XL: | 1 2 | ---------------+-------+----- Fighting | 3 | 3.1 Axes | | 2.7 Armour | | 3.4 Dodging | | 0.7 Shields | | 3.5 Action || total -------------------------++------- Melee: War axe || 63 Abil: Heal Wounds || 1 Armor: Scale mail || 32 Dodge: Dodged || 13 Block: Kite shield || 31 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 38 | 0 | 0.0 | 21 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 22 | 0 | 0.0 | 13 | 0 | 0.0 D:2 | 16 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+-------