P0WERM0DE Level 1 of the Dungeon (10, -32, D:1) a +0 club (19, -8, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Heacod's Weapon Shoppe a +0 mace (36 gold) 3 large rocks (25 gold) the +4 whip "Wydot" {holy, +Rage rElec rC+++ Stlth-} (907 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It renders you almost immune to cold. It insulates you from electricity. It lets you go berserk. It makes you less stealthy. a +0 spear (36 gold) a +0 club (12 gold) the +10 great mace of Tiqamax {venom, rCorr Int+5} (970 gold) It poisons the flesh of those it strikes. It affects your intelligence (+5). It protects you from acid and corrosion. a +0 hunting sling (18 gold) a +0 club (12 gold) [Shop] Weceruje's Book Shop a manual of Dodging (1435 gold) a book of Fire (845 gold) a book of Maledictions (325 gold) a book of Conjurations (390 gold) a book of Misfortune (260 gold) a book of Changes (325 gold) a book of Conjurations (390 gold) a Young Poisoner's Handbook (520 gold) a book of Geomancy (455 gold) a book of Geomancy (455 gold) a book of Frost (455 gold) [Shop] Botin's Magic Scroll Shoppe a scroll of identify (24 gold) a scroll of fog (24 gold) a scroll of brand weapon (240 gold) a scroll of identify (24 gold) a scroll of identify (24 gold) a scroll of noise (12 gold) a scroll of identify (24 gold) a scroll of identify (24 gold) [Shop] Roacof's Assorted Antiques a +0 hand axe (66 gold) a scroll of teleportation (66 gold) a +0 vorpal hunting sling (92 gold) a box of beasts (880 gold) a scroll of torment (165 gold) a +0 chain mail (99 gold) a +0 leather armour (44 gold) a potion of might (88 gold) a book of Air (770 gold) a potion of lignification (66 gold) a +1 hand axe of freezing (272 gold) a potion of curing (66 gold) [Shop] Minyshro's Antique Armour Shoppe a +0 leather armour (54 gold) a +1 plate armour of poison resistance (864 gold) a +2 ring mail of positive energy (486 gold) a +0 leather armour (54 gold) a +2 ring mail of cold resistance (567 gold) the +4 leather armour of Saik Zut {Harm} (783 gold) It increases damage dealt and taken. a +1 ring mail of positive energy (351 gold) a +0 robe (18 gold) the +0 scale mail of Dogmatism {rPois Dex+3} (580 gold) It affects your dexterity (+3). It protects you from poison. a +0 ring mail (108 gold) a +4 chain mail of cold resistance (850 gold) (0, 0, D:2) a +0 dagger a +0 club a +0 dagger a +0 club a +0 whip (0, 1, D:2) a +0 club a +0 hunting sling 19 stones (9, 23, D:2) a +0 hunting sling (28, 24, D:2) a +0 dagger (39, 4, D:2) a +0 dagger a goblin skeleton (42, -1, D:2) a +0 whip (51, -3, D:2) a +0 falchion (57, 5, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a poisoned dart (2, -5, D:3) a +0 leather armour (9, 18, D:3) a bat corpse (13, 28, D:3) 23 bolts (14, 32, D:3) a +0 ring mail (16, 13, D:3) a jackal corpse (16, 14, D:3) a jackal corpse (19, 31, D:3) a +0 trident a +0 scale mail (21, 35, D:3) a hobgoblin skeleton (45, 21, D:3) an adder corpse (49, 24, D:3) a +0 club 2 stones a kobold corpse Level 4 of the Dungeon (0, 0, D:4) a +0 quarterstaff (4, 4, D:4) a hobgoblin corpse (7, 2, D:4) a +0 dagger of flaming