P0WERM0DE Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (7, -7, D:1) a +0 club (17, -5, D:1) a +0 dagger (18, 7, D:1) a +0 dagger (22, 7, D:1) a +0 short sword (27, -3, D:1) 16 stones (31, 6, D:1) 23 stones (40, -10, D:1) 23 arrows (51, 15, D:1) 11 stones Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (6, 10, D:2) a +0 spear (7, -7, D:2) a +0 ring mail (13, 38, D:2) a +0 dagger (16, 46, D:2) a +0 scale mail (18, -4, D:2) 21 sling bullets (19, -4, D:2) a +0 club a +0 robe (23, 24, D:2) a +1 dagger of speed 4 stones (24, 49, D:2) 11 stones (26, 24, D:2) a +0 club (27, 4, D:2) a +0 dagger (28, 18, D:2) a +0 spear a +0 spear (30, 4, D:2) a +0 short sword a +0 ring mail (46, 19, D:2) a +0 club (58, 2, D:2) a +0 leather armour (62, 7, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 scale mail (1, -7, D:3) a human corpse (1, -6, D:3) the +7 staff of the Meek {protect, meekguard} It grants its wielder temporary protection when it strikes (+7 to AC). It provides extra protection to wielders with little health. (12, -26, D:3) a +0 robe (17, -1, D:3) a +0 mace (23, 12, D:3) 20 stones (24, 5, D:3) a +0 club (28, 9, D:3) a staff of cold (37, -3, D:3) a +2 leather armour a +0 whip a +0 chain mail a +0 club a +0 war axe a +0 club a +0 scale mail (38, -3, D:3) a +0 trident a +0 leather armour (41, 8, D:3) 16 sling bullets